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  #61   Spotlight this post!  
Unread 30-01-2010, 12:43
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Re: Wiimote Digital Scouting System

Is this already available? If so, where can I download it? If not, when will it be posted?

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Unread 30-01-2010, 12:57
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by squirrel View Post
yeah, and Kevin can't resist either!

http://www.youtube.com/watch?v=JbV2O9FMHLM
oh my god! that is amazing!!!! And so is the wiimote scouting system!

And what are spectacular mode and upside down mode for?
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Unread 02-02-2010, 13:12
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Re: Wiimote Digital Scouting System

Hi, everyone.

I am ALMOST done with the wiimote scouting software. I still need to add a few of the features that people have requested, but I will be putting out an early release this weekend.

You can view screenshots of the Wiimote Data Entry program and DB Analyzer here: http://www.facebook.com/home.php#/al...3835675&ref=nf.

Thank you for your feedback.
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Unread 08-02-2010, 00:16
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Talking Re: Wiimote Digital Scouting System

Hi, everyone.

The early release of the 2010 Breakaway wiimote scouting software is now available for download. The Wiimote Scout data entry program is located at www.nventivity.com/wiimotescout2010.zip and the Wiimote Scout DB Analyzer program is located at www.nventivity.com/wiimotescoutanalyzer2010.zip. The updated wiimote button assignments can be found at www.nventivity.com/Scout2_Instr.pdf.

The software has the ability to import robot images and match lists directly from www.thebluealliance.net. Just follow the event links and press the buttons for "Click here for match listings" and "Click here to view teams attending" to get to the appropriate URLs. (At this time, the 2010 match listings and robot images are not available. but you can use the 2009 match listings and robot images to see how this feature will work.) You can add missing robot images to the image database and view them on the Setup screen by pressing the Home button. Once imported, team numbers are automatically filled in, too.

The Rankings table in the DB Analyzer program includes a custom weighting function that allows you to assign points for any of the tracked parameters. Custom graphs provide weighted performance sorted by rank and by team number. A printable strategy sheet with robot motion and shooting summaries and a field map is also included.

Please let me know if you find any bugs. I wanted to release it quickly so that there would be plenty of time to practice.
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Unread 08-02-2010, 00:24
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by zim2411 View Post
Didn't they take this out in team update 8? Sorry if I'm wrong about this.

Cass
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Unread 08-02-2010, 00:32
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Re: Wiimote Digital Scouting System

Wiimotes use Bluetooth, not 802.11a/b/g/n communication.

This is the coolest software ever. Thank you so much.
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Unread 08-02-2010, 00:52
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Re: Wiimote Digital Scouting System

Attached are samle screen shots of the match list and robot image database tables and the Setup screen.

Team numbers are automatically pulled from the Match List table and you can view an image of the robot you're scouting by pressing the Home button on the Setup screen. (Data from 2009 is shown since 2010 match lists and robot images are not yet available.)
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Unread 11-02-2010, 08:50
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Chris is me View Post
Wiimotes use Bluetooth, not 802.11a/b/g/n communication.

This is the coolest software ever. Thank you so much.
Quote:
Originally Posted by rules section 3.3
• Robots may be operated via wireless control only on the competition fields; and
• Two-way radios or other form of wireless communications are not allowed (with the exception of the previous bullet).
Where does it state anything about 802.11a/b/g/n?

Seems to me that using this is a blatent direct violation of the rules and should get a team DQ'd (knowing and willful disreguard for the rule).
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Unread 11-02-2010, 09:10
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Daniel_LaFleur View Post
Where does it state anything about 802.11a/b/g/n?

Seems to me that using this is a blatent direct violation of the rules and should get a team DQ'd (knowing and willful disreguard for the rule).
Team update #8 for 2010 has made this legal. The update #12 referenced earlier is from 2009. Be careful what you are looking at!

Quote:
Originally Posted by 2010 Team Update 8
• Teams are not allowed to set up their own 802.11a/b/g/n (2.4GHz or 5GHz) wireless communication (access points or ad-hoc networks) in the venue.
Two-way radios or other form of wireless communications are not allowed (with the exception of the previous bullet).

Wetzel
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Unread 11-02-2010, 09:22
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Wetzel View Post
Team update #8 for 2010 has made this legal. The update #12 referenced earlier is from 2009. Be careful what you are looking at!

Wetzel
Actually I pulled that from the 2010 rules (Pre update 8 ).

Thanks for the clarification. Now that I know it's legal, I might just look to see how good it will be.
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Unread 13-02-2010, 17:06
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Re: Wiimote Digital Scouting System

Okay, I have been playing with the 2010 Wiimote scouting program. first of all I have problems installing the driver for the wiimote on windows 7 on a Macbook (Late 2009) (I am using built in BT) It says that the device cannot start (but that doesn't always happen) When I do manage to get the driver to install I can't figure out how to save the data and also the arrow keys don't seem to work 100% of the time which is weird. Thanks, Core2idiot
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Unread 13-02-2010, 17:22
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Core2idiot View Post
Okay, I have been playing with the 2010 Wiimote scouting program. first of all I have problems installing the driver for the wiimote on windows 7 on a Macbook (Late 2009) (I am using built in BT) It says that the device cannot start (but that doesn't always happen) When I do manage to get the driver to install I can't figure out how to save the data and also the arrow keys don't seem to work 100% of the time which is weird. Thanks, Core2idiot
Bluetooth drivers are rather hit-and-miss; not all devices and drivers will work nicely with each other. For information on various drivers and how they work with the Wiimote, I'd take a look at this site:
http://www.kudzuworld.com/blogs/Tech/20070817A.en.aspx

You can also find a list of Bluetooth adapters and what kind of drivers they have on the Wii home-brew wiki: http://wiibrew.org/wiki/List_of_Work...etooth_Devices

Hope this helps,
Eric

EDIT: I've used the Cirago BTA-3210 with the Toshiba stack (included with the device) with success under XP. It's possible that it might work on 7, but it hasn't been tested. I'd recommend looking for a device on the aforementioned wiki that's been proven to work on Windows 7.
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Unread 13-02-2010, 17:52
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Re: Wiimote Digital Scouting System

Are you going to release the source?
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Unread 13-02-2010, 18:14
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by 360skier View Post
Bluetooth drivers are rather hit-and-miss; not all devices and drivers will work nicely with each other. For information on various drivers and how they work with the Wiimote, I'd take a look at this site:
http://www.kudzuworld.com/blogs/Tech/20070817A.en.aspx

You can also find a list of Bluetooth adapters and what kind of drivers they have on the Wii home-brew wiki: http://wiibrew.org/wiki/List_of_Work...etooth_Devices

Hope this helps,
Eric

EDIT: I've used the Cirago BTA-3210 with the Toshiba stack (included with the device) with success under XP. It's possible that it might work on 7, but it hasn't been tested. I'd recommend looking for a device on the aforementioned wiki that's been proven to work on Windows 7.
Well I took a look at the wiki and it said
Quote:
Apple computers - all internal Bluetooth Cards in (MacBook, Mac Mini, iMac, etc.)
under working so... Also I downloaded the toshiba Stack and it Would not find my BT card. Also I tried WIDCOMM, as I looked it up and The bluetooth chipset I have is a broadcom that shares a chip with my wifi card. another thing I tried was the apple bootcamp drivers they worked the best out of any of them, but then it would not connect again after "first" pair
And last but not least I second the request of the source
Thanks Core2Idiot

Last edited by Core2idiot : 13-02-2010 at 18:22. Reason: Missed information
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Unread 13-02-2010, 19:58
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Re: Wiimote Digital Scouting System

Folks,

This is a duplicate of a post I just put into another thread about scouting - If you already saw the other one, you can skip this one.

I'm curious if anyone has tried using the 5th Gear Simulator as a way to test drive their scouting metrics or their scouting recording keeping tools/methods, or their scouts (the humans)?

Imagine this:
  • Install 5th Gear on enough computers for 6-player matches.
  • Have 12 of your team members pick a simulated robot and stick with that choice.
  • Run the 12 players through several 3 vs 3 qualifying matches while the scouts use your team's scouting tools/metrics.
  • At the end of the quals see if you have successfully identified the best player-plus-simulated-robot combinations and can agree on their rankings and/or suitability for allying with one another.
  • If you are in the mood, do a draft and see how the resulting alliances fare against one another.

5th Gear stores matches and lets you replay them (in the sense of reviewing them), so if scouts are missing important observations, replays can be used to train them; or if scouts are disagreeing about how to evaluate a robot/driver's performance they can look at the replay together and try to reach a consensus.

Finally, while I think this can be a great way to evaluate scouts, metrics and tools, a word of caution is apropos. Remember that a simulation is not reality. At best it is an useful approximation of important aspects of a match and leaves out others. For example, 5th Gear doesn't simulate what happens when a harried pit crew forgets to install a fully charged battery, or when a weak axle or weld bend or breaks under stress during an important match, or ...

Blake
PS: 5th Gear doesn't simulate end-of-game hanging/lifting. To factor this into a scouting exercise; roll dice to see which robots that were in position at the end of a match should be given the bonus points (while the other bots continue to score regular points).
PPS: 5th Gear doesn't assess penalties. Assign a few people to referee duty and let them keep track of penalties if you want that level of realism. They can watch over the shoulders of the players and/o watch the server's monitor.
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Last edited by gblake : 13-02-2010 at 20:01.
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