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#1
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Re: 2.1 screwed up our holonomic
We try not to make changes late in the game that will affect your code. In theory, the holonomic change should not have affected you. We made the holonomic VI polymorphic (can now choose a specific VI to better meet your needs). However, the default instance of the polymorphic VI is the same as the original before the update. Could it possibly be that you edited the original? That could have caused this problem.
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#2
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Re: 2.1 screwed up our holonomic
I was afraid that the update would mess us up too but it didn't I posted our code in a post a while ago if you want to go look at it.
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