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#1
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In order to propel the balls we created a 4 step train.
(=) is bound to, (->) is meshed to 120 -> 40=120 -> 40=80->40=80 -> 40 This multiplies our output speed by 36 times (5544 rpm). This worked great until recently when it hung and the motor began smoking. Now on our 3rd new motor we need some serious help; how can we modify this so that it will actually spin down the train. When the power switch is thrown the motor twitches and hangs. Thank you all in advance, HAL |
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#2
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Re: [FTC]: 4 Stage Gear Train HELP!
That is certainly VERY fast. Oh my. It depends on what kind of launcher you're using, but you can probably just take out the last stage entirely, which should leave you with a much more manageable 1:18 ratio. As far as I'm aware, at max power that's coming close to the height and distance limits on launched balls anyway. (Personally, while using a wheeled pitching system my team's never felt the need to go beyond 1:9, and did very well at several competitions using 1:6. Really depends on launch angle and spacing between the wheels, though.) There's a couple of posts here on the issue if you look back a couple months. This one in particular talks about the necessary speeds for certain designs as well as the safety aspect of running things that fast: http://www.chiefdelphi.com/forums/sh...ad.php?t=78880 |
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#3
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Re: [FTC]: 4 Stage Gear Train HELP!
I agree with Abra. Our team uses 1:9, and it serves us really well. 1:36 seems like a bit much.
If you need to retain your current ratio, though, try code like this (pseudocode; will not compile in anything; you need to run this as a separate task, or integrate it in to your main loop such that it is executed without an explicit wait) Code:
//5 for all of the values is arbitrary. For faster revving, go with 10 or so.
IF(abs(motor_power - desired_motor_power) < 5)
motor_power = desired_motor_power;
ELSE IF(motor_power > desired_motor_power)
motor_power = motor_power - 5;
ELSE
motor_power = motor_power + 5;
WAIT 100 milliseconds;
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#4
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Re: [FTC]: 4 Stage Gear Train HELP!
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#5
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Re: [FTC]: 4 Stage Gear Train HELP!
1: 36 is actually too much, you don`t even need that much. 1: is pretty efficient because it can pretty much shoot over 5-6 feet, but less then 10 feet. I believe that if you should over that much, it would be considered a penalty. If you try to make the robot go for 1:9 ration on a shooter with only running 1 motor, it would not go as far as having two motors having the ration of 1:9. overall 1;36 is too much power 1:9 is just right.
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#6
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Re: [FTC]: 4 Stage Gear Train HELP!
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HAL |
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