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Unread 27-02-2010, 09:07
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Re: Team Update #14

Quote:
Originally Posted by Tom Line View Post
I can't say I like this very much.

In 2007, with a "small" field (basically cut in half because of the rack) swerves and mechanums advantages were largely removed. They didn't have the distance or time to maneuver, and this made it possible to take a not-so-great robot and play defense on them reasonably well. This made the games closer and more strategic.

With the field cut in 3rds this year, you have even less room. Yes, swerves and mechanum are nice to get to that ball, but their drawback has always been lack of power and ability to be pinned (some swerves overcame that).

This played a huge roll in our drivetrain and our gearing selections this year. We figured on close in battles and a ton of defense in those little 1/3 size fields, and sized our drivetrain accordingly.

Now, I'm looking at this and wishing we had known at the beginning of the season that hard-nose defense on a good "O" bot wasn't going to be as effective. We may very well have gone down a different road.

Oh well. Another opportunity to improve!
Tom,

Hard nosed defense doesn't mean pinning always. And hard nosed defense will be effective, just different.

The game just became a little (1 second) more fluid and defense now must be a bit more agile.

TBH, I believe that once you get into the elims, good defense will be king.
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Unread 27-02-2010, 09:25
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Re: Team Update #14

Man no one's ever happy, huh?
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Unread 27-02-2010, 10:49
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Re: Team Update #14

Quote:
Originally Posted by Daniel_LaFleur View Post
Tom,

Hard nosed defense doesn't mean pinning always. And hard nosed defense will be effective, just different.

The game just became a little (1 second) more fluid and defense now must be a bit more agile.

TBH, I believe that once you get into the elims, good defense will be king.
my point exactly hard nose defense is all about making the other person feel uncomfortable and cause them to make mistakes.
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