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Unread 05-03-2010, 21:36
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Re: Week 1

I definitely agree with the poster above

1) Lots of defense in the qualifiers, even when the team is up by 5+ points. With the new ranking system, this is not to your advantage

2)Tons of penalties. By far the most common was having the ball come in more than 3". Some robots did not appear to have anything at all to stop this, others had devices fairly high up on the ball and they would drive up over the ball, getting it trapped beneath them.

3)With these low scores, fast consistent hangers will definitely have a big edge in qualifications.

4)Don't try to hang before the finale unless you've practiced this maneuver! Expanding while touching the tower, then backing up to reposition a hook was another good way to rack up some penalty points.

5)Stay away from your opponents tower and any robots around it during the Finale. This was the last of the penalties I saw being racked up frequently
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Unread 05-03-2010, 21:44
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Re: Week 1

Although there were no penalties called today in NJ (practice day) I couldn't even keep track in my head. A lot of teams just don't know the rules. I heard, "Someone told me that [blah blah blah] was a rule, you better watch out so the refs don't call a penalty for that."

Teams were just confused. I don't want to hear "somebody told me, so I am going to ask someone else." It was disconcerting.

Other than that, it was interesting that the primary source of scoring came from just herding the ball into the goal. Not so much in the ways of distance shots.

Also hanging appears to be quite challenging for a lot of teams.

On the plus side, scores were higher than I expected... then again there was no defense or penalties on practice day.
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Unread 05-03-2010, 21:56
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Re: Week 1

Quote:
Originally Posted by Vikesrock View Post
I definitely agree with the poster above

1) Lots of defense in the qualifiers, even when the team is up by 5+ points. With the new ranking system, this is not to your advantage

2)Tons of penalties. By far the most common was having the ball come in more than 3". Some robots did not appear to have anything at all to stop this, others had devices fairly high up on the ball and they would drive up over the ball, getting it trapped beneath them.

3)With these low scores, fast consistent hangers will definitely have a big edge in qualifications.

4)Don't try to hang before the finale unless you've practiced this maneuver! Expanding while touching the tower, then backing up to reposition a hook was another good way to rack up some penalty points.

5)Stay away from your opponents tower and any robots around it during the Finale. This was the last of the penalties I saw being racked up frequently
1. it's the only way to win regardless of how mean it is

2. we broke some stuff on ours and it will be fixed tomorrow

3.we got the most consistent one at kansas city and thats what were hoping we didn't have good teams with us

4. we did and don't get any penaltys that way

5.that lost us lots of games with our partners geting unecessary penaltys we're up on the tower by then
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Unread 05-03-2010, 22:00
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Re: Week 1

Quote:
Originally Posted by funggiss View Post
1. it's the only way to win regardless of how mean it is
My point is that if you win every match 1-0, you will end up with just 1 QP per match which will put you near the bottom of the standings, you would have a better chance at seeding in the top 8 by losing every match 5-1 then winning 1-0.
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Unread 05-03-2010, 22:01
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Re: Week 1

Quote:
Originally Posted by funggiss View Post
1. it's the only way to win regardless of how mean it is
If I lose 0-3 I'm still three times better off than I am if I win 1-0.

Quote:
Originally Posted by Section 9, The Tournament
9.3.4 Match Seeding Points
All teams on the winning ALLIANCE will receive a number of seeding points equal to the penalized score (the score with any assessed penalties) of the winning ALLIANCE.
All teams on the losing ALLIANCE will receive a number of seeding points equal to un-penalized score (the score without any assessed penalties) of the winning ALLIANCE.
In the case of a tie, all participating teams will receive a number of seeding points equal to their ALLIANCE score (with any assessed penalties).
9.3.5 Coopertition™ Bonus
All teams on the winning ALLIANCE will receive a coopertition bonus: a number of seeding points equal to twice the un-penalized score (the score without any assessed penalties) of the losing ALLIANCE.
In the case of a tie, all participating teams will receive a coopertition bonus of a number of seeding points equal to twice their ALLIANCE score (with any assessed penalties).
9.3.6 Seeding Point Exceptions
A SURROGATE TEAM will receive zero seeding points and zero coopertition bonus.
A TEAM is declared a no-show if no
During the qualification matches, TEAMS can individually receive RED CARDS. A RED CARDED TEAM will receive zero seeding points and zero coopertition bonus. member of the team is in the ALLIANCE ZONE at the start of the MATCH; a no-show team will receive a RED CARD for that MATCH.
In the very unlikely case that all three TEAMS on an ALLIANCE receive RED CARDS, all three TEAMS on the winning ALLIANCE would get their own ALLIANCE score as their seeding points for that MATCH.
9.3.7 Seeding Score
The total number of seeding points (Match Seeding Points plus Coopertition Bonuses) earned by a TEAM throughout their qualification matches will be their seeding score.
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Unread 05-03-2010, 22:06
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Re: Week 1

Quote:
Originally Posted by coldfusion1279 View Post
If bumper color isn't being enforced, that is crazy! Are you supposed to memorize who is on your team each match? Especially this year the teams look so much alike.

As far as shooting the ball off the field, it should only be a penalty if there is intent.
Quote:
Originally Posted by Timz3082 View Post
I see what you are saying which is sort of what I meant. I did not go to a regional however I watched countless rounds on web casts. I did notice a couple teams at every competition with bumper colors that were nowhere near what they should be but somehow they were allowed...? I did also see many balls getting accidentally kicked out which is not a penalty unless it was clearly aimed to go out. But, I completely agree with your statement about bumper colors...the rule should be much better enforced.
It is frustrating because our team made two sets because we did not want to get a penalty for having ANY contrasting color showing. But that rule apparently does not matter. Oh well!
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Unread 05-03-2010, 22:14
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Re: Week 1

Ball posession is EVERYTHING. Even if you don't have a kicker, possessing balls and being able to maneuver consistently with a ball in tow triples the amount of points you'll get. With only a few balls ever accessible, everything you can do to make this number higher is necessary.

Hanging is really, really nice to have.
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Unread 05-03-2010, 22:47
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Re: Week 1

Quote:
Originally Posted by Chris is me View Post
Ball posession is EVERYTHING. Even if you don't have a kicker, possessing balls and being able to maneuver consistently with a ball in tow triples the amount of points you'll get. With only a few balls ever accessible, everything you can do to make this number higher is necessary.

Hanging is really, really nice to have.
and we have hanging and the most consistent own 6/6 attempts

and we have a vac but we need to be more aggressive with getting the ball
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Unread 05-03-2010, 23:30
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Re: Week 1

I thought some of you would find these numbers interesting.*

<EDIT>Info deleted. See below for correct numbers.</edit>
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Last edited by EHaskins : 06-03-2010 at 01:37.
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Unread 06-03-2010, 00:08
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Re: Week 1

KC's only had 69 matches so far.
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Unread 06-03-2010, 01:39
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Re: Week 1

Quote:
Originally Posted by 1986titans View Post
KC's only had 69 matches so far.
Thanks, my mistake. I should have taken a closer look at the raw data.

Summary of scores as of Friday night week 1:

Autodesk Oregon Regional, Avg:2.27 Max:9.00 In 62 matches.
BAE Granite State Regional, Avg:2.55 Max:9.00 In 55 matches.
Bayou Regional, Avg:1.93 Max:9.00 In 43 matches.
Finger Lakes Regional, Avg:2.55 Max:11.00 In 51 matches.
Greater Kansas City Regional, Avg:2.33 Max:11.00 In 69 matches.
Kettering University District Competition, Avg:2.79 Max:12.00 In 41 matches.
New Jersey Regional, Avg:0.00 Max:0.00 In 0 matches.
Peachtree Regional, Avg:1.64 Max:8.00 In 57 matches.
San Diego Regional, Avg:2.03 Max:8.00 In 57 matches.
Traverse City District Competition, Avg:2.04 Max:7.00 In 46 matches.
Washington DC Regional, Avg:1.47 Max:7.00 In 59 matches.
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Unread 06-03-2010, 08:49
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Re: Week 1

Quote:
Originally Posted by EHaskins View Post
Thanks, my mistake. I should have taken a closer look at the raw data...
Good stats! Thanks for calculating all of this. In that data, do you have the penalty info as well? I think it would be interesting to see the average number of penalties in each match, too!
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Unread 06-03-2010, 00:15
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Re: Week 1

Since we're throwing out interesting numbers, I haven't had time to do this for all regionals, but here are the average seeding points per team per match and average team numbers for a few regionals:

BAE
Average Team#: 1099
Average SeedPts per Match: 6.60

FLR
Average Team#: 1332
Average SeedPts per Match: 6.46

KC
Average Team#: 1739
Average SeedPts per Match: 6.19

WAS
Average Team#: 1908
Average SeedPts per Match: 4.06

I know this is an incomplete set of week 1 regionals, but I'm heading to bed, and wish I had the time to crunch them all =).
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Unread 06-03-2010, 00:21
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Re: Week 1

Quote:
Originally Posted by Mr. Lim View Post
I know this is an incomplete set of week 1 regionals, but I'm heading to bed, and wish I had the time to crunch them all =).
I'll do the rest of them and add them to this post when I'm done

SDC
Average Team#: 1656
Average SeedPts per Match: 5.30

GA
Average Team#: 2029
Average SeedPts per Match: 4.23

Bayou
Average Team#: 2096
Average SeedPts per Match: 4.76

OR
Average Team#: 2129
Average SeedPts per Match: 5.65

GG
Average Team#: 1215
Average SeedPts per Match: 6.85

GT
Average Team#: 1783
Average SeedPts per Match: 5.24
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Last edited by Vikesrock : 06-03-2010 at 00:34.
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Unread 06-03-2010, 08:54
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Re: Week 1

Quote:
Originally Posted by Mr. Lim View Post
Since we're throwing out interesting numbers, I haven't had time to do this for all regionals, but here are the average seeding points per team per match and average team numbers for a few regionals:

WAS
Average Team#: 1908
Average SeedPts per Match: 4.06
It doesn't surprise me that DC is so low. Most of the teams in DC were severely impacted by the multiple snow storms during the build season. I would expect similar numbers at Chesapeake, Philly, and maybe even in NJ. Many teams in the Mid-Atlantic shipped incomplete and non-functional robots.

Thanks for doing all these stats, it will be interesting to see if the averages go up today - and if averages start to go up in week 2.

Steve
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