Go to Post Heck, every human being has the potential to change the world, as long as the world still exists. - [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 06-03-2010, 10:03
skimoose's Avatar
skimoose skimoose is offline
Parent/Mentor/Engineer
AKA: Arthur Dutra
FRC #0228 (GUS)
Team Role: Electrical
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Meriden, Connecticut
Posts: 568
skimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond repute
Re: Weird Qualifying Rules

Quote:
Originally Posted by Bongle View Post
After a day of watching the rankings and thinking about it some more, I think I kind of like it.

It means that it isn't unthinkable to have a meeting with your opponents before a match to figure out how each alliance can facilitate a high score for both. After all, an 11-9 result is still better for the losing side than a 0-3 win for them. That's cool, because your opponent now becomes your teammate with slightly different incentives.
So... instead of a Coopertition Bonus it should be called a Collusion Bonus.
__________________

2009 CT Regional Motorola Quality Award
2010 VRC Connecticut Championship Winners & Amaze Award
2010 VRC Championship Divisional Energy Award
2010 WPI Regional Winner
2010 WPI Regional Engineering Inspiration Award
2011 WPI Regional Chairman's Award
2012 WPI Regional Finalists
Reply With Quote
  #2   Spotlight this post!  
Unread 06-03-2010, 10:08
Bongle's Avatar
Bongle Bongle is offline
Registered User
FRC #2702 (REBotics)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2002
Location: Waterloo
Posts: 1,069
Bongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond repute
Send a message via MSN to Bongle
Re: Weird Qualifying Rules

Quote:
Originally Posted by skimoose View Post
So... instead of a Coopertition Bonus it should be called a Collusion Bonus.
Collusion is only bad if it harms others. If both alliances benefit from working as a 6-robot team, then they should.

Collusion to fix prices: bad

Collusion to maximize points: good.
Reply With Quote
  #3   Spotlight this post!  
Unread 06-03-2010, 10:22
Vikesrock's Avatar
Vikesrock Vikesrock is offline
Team 2175 Founder
AKA: Kevin O'Connor
no team
Team Role: Engineer
 
Join Date: Mar 2006
Rookie Year: 2007
Location: Manchester, NH
Posts: 3,305
Vikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond repute
Send a message via AIM to Vikesrock Send a message via MSN to Vikesrock Send a message via Yahoo to Vikesrock
Re: Weird Qualifying Rules

I'm just going to ignore the collusion thing for now and comment on the original post.

The largest possible difference in movement between a 0-6 loss and a 4-6 loss is 3 spots. Either way you are getting 6 Seeding points, in the 4-6 loss your opponents get many more seeding points so they may move past you.
__________________


2007 Wisconsin Regional Highest Rookie Seed & Regional Finalists (Thanks 930 & 2039)
2008 MN Regional Semifinalists (Thanks 2472 & 1756)
2009 Northstar Regional Semifinalists (Thanks 171 & 525)
Reply With Quote
  #4   Spotlight this post!  
Unread 06-03-2010, 10:38
Bongle's Avatar
Bongle Bongle is offline
Registered User
FRC #2702 (REBotics)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2002
Location: Waterloo
Posts: 1,069
Bongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond repute
Send a message via MSN to Bongle
Re: Weird Qualifying Rules

Quote:
Originally Posted by Vikesrock View Post
I'm just going to ignore the collusion thing for now and comment on the original post.

The largest possible difference in movement between a 0-6 loss and a 4-6 loss is 3 spots. Either way you are getting 6 Seeding points, in the 4-6 loss your opponents get many more seeding points so they may move past you.
You haven't explored all the options, though:

Let's say in this scenario that your alliance's scoring capability is 4 points, and your opponent's is 6.

We can derive some facts:
1) If you defend so that you win 4-3, you get 10 QPs, assuming your defending bot wasn't necessary for any of your points and you actually manage to win.
2) If you go for maximum scoring, you lose 6-4 and get 6 QPs.
3) If you go for maximum scoring for your opponent, you "lose" 10-0 and get 10 QPs
4) If you go for minimum scoring, you lose 6-0 and get 6 QPs.

So the two best options are:
A competitive 4-3 match where you hope very strongly the outcome is in your favour, but it might not be.
A "collusive" 10-0 match where you know the outcome is in your favour.

Given a scenario like this, your opponents might agree to the 10-0 option, assuming they aren't trying to overtake you in the standings since it is the "certain" option. If they choose to play a competitive match, then they risk either losing or not getting as many points as they would if they played cooperatively. If either alliance has a robot that is trying to overtake other robots for a better picking position, then other considerations may prevail.

This ranking system makes a team's motivations very complex, which will be hard to decode from the stands, but will make for some good pre-match deliberations.

Last edited by Bongle : 06-03-2010 at 10:42.
Reply With Quote
  #5   Spotlight this post!  
Unread 06-03-2010, 10:41
Vikesrock's Avatar
Vikesrock Vikesrock is offline
Team 2175 Founder
AKA: Kevin O'Connor
no team
Team Role: Engineer
 
Join Date: Mar 2006
Rookie Year: 2007
Location: Manchester, NH
Posts: 3,305
Vikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond repute
Send a message via AIM to Vikesrock Send a message via MSN to Vikesrock Send a message via Yahoo to Vikesrock
Re: Weird Qualifying Rules

Quote:
Originally Posted by Bongle View Post
You haven't explored all the options, though:
All I explored was the comment in the Original Post about having it be better to lose 0-6 then 4-6.
__________________


2007 Wisconsin Regional Highest Rookie Seed & Regional Finalists (Thanks 930 & 2039)
2008 MN Regional Semifinalists (Thanks 2472 & 1756)
2009 Northstar Regional Semifinalists (Thanks 171 & 525)
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Late Qualifying K. Skontrianos Championship Event 13 13-12-2002 14:59
Looking back at the Nats qualifying rules... patrickrd Rules/Strategy 4 09-04-2002 16:12
Qualifying Pairings Steve Shade Rules/Strategy 4 10-03-2002 10:04
Qualifying Points M.I. General Forum 1 02-02-2002 12:49
Finals Qualifying Prothe General Forum 6 11-01-2002 21:24


All times are GMT -5. The time now is 17:26.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi