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#9
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Re: Weird Qualifying Rules
Quote:
Let's say in this scenario that your alliance's scoring capability is 4 points, and your opponent's is 6. We can derive some facts: 1) If you defend so that you win 4-3, you get 10 QPs, assuming your defending bot wasn't necessary for any of your points and you actually manage to win. 2) If you go for maximum scoring, you lose 6-4 and get 6 QPs. 3) If you go for maximum scoring for your opponent, you "lose" 10-0 and get 10 QPs 4) If you go for minimum scoring, you lose 6-0 and get 6 QPs. So the two best options are: A competitive 4-3 match where you hope very strongly the outcome is in your favour, but it might not be. A "collusive" 10-0 match where you know the outcome is in your favour. Given a scenario like this, your opponents might agree to the 10-0 option, assuming they aren't trying to overtake you in the standings since it is the "certain" option. If they choose to play a competitive match, then they risk either losing or not getting as many points as they would if they played cooperatively. If either alliance has a robot that is trying to overtake other robots for a better picking position, then other considerations may prevail. This ranking system makes a team's motivations very complex, which will be hard to decode from the stands, but will make for some good pre-match deliberations. Last edited by Bongle : 06-03-2010 at 10:42. |
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