Go to Post ADMIT IT! Dave Lavery has better legs than Amanda Morrison! - DCA Fan [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 06-03-2010, 06:18
2522Royals 2522Royals is offline
Registered User
FRC #2522
 
Join Date: Jan 2010
Location: Washington
Posts: 2
2522Royals is an unknown quantity at this point
Angry Weird Qualifying Rules

Am I the only one that thinks that the way the seeding points are added up is a little strange? If you can make more seeding points by scoring for the other team then by scoring on your old goal then I think that that screws up the game.

Example
During one of our teams matches today we scored 4 goals,just our team (something I have seen very few other teams do today). The final score in the match was 4 to 6 and there were no peneltys. After this match we went down 10 slots in the seed. If we had lost 0 to 6 we would have gone up in the seed.

Am I missing something?
Does the way the seeding is set up make sence to anyone else?
Reply With Quote
  #2   Spotlight this post!  
Unread 06-03-2010, 06:58
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,972
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Weird Qualifying Rules

Quote:
Originally Posted by 2522Royals View Post
Am I the only one that thinks that the way the seeding points are added up is a little strange? If you can make more seeding points by scoring for the other team then by scoring on your old goal then I think that that screws up the game.

Example
During one of our teams matches today we scored 4 goals,just our team (something I have seen very few other teams do today). The final score in the match was 4 to 6 and there were no peneltys. After this match we went down 10 slots in the seed. If we had lost 0 to 6 we would have gone up in the seed.

Am I missing something?
Does the way the seeding is set up make sence to anyone else?
Am I the only one who thinks that too many teams didn't bother looking at the seeding rules?
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
Reply With Quote
  #3   Spotlight this post!  
Unread 06-03-2010, 07:03
JamesCH95's Avatar
JamesCH95 JamesCH95 is offline
Hardcore Dork
AKA: JCH
FRC #0095 (The Grasshoppers)
Team Role: Engineer
 
Join Date: Dec 2004
Rookie Year: 2001
Location: Enfield, NH
Posts: 1,880
JamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond repute
Re: Weird Qualifying Rules

When it gets to the point of dropping in rank after winning a good match (6-4 is a good win, not a blow-out) then there's something screwed up with the ranking system. You shouldn't have to throw a match in order to move up in rank, it simply doesn't make sense.
__________________
Theory is a nice place, I'd like to go there one day, I hear everything works there.

Maturity is knowing you were an idiot, common sense is trying to not be an idiot, wisdom is knowing that you will still be an idiot.
Reply With Quote
  #4   Spotlight this post!  
Unread 06-03-2010, 07:54
Bill_B Bill_B is offline
You cannot not make a difference
FRC #2170
 
Join Date: Jan 2010
Rookie Year: 2004
Location: Connecticut
Posts: 1,099
Bill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond repute
Re: Weird Qualifying Rules

Quote:
Originally Posted by Daniel_LaFleur View Post
Am I the only one who thinks that too many teams didn't bother looking at the seeding rules?
I am certain there are many who haven't bothered to understand the rules for seeding this year. As far as the rules making sense goes, a new game and its rules define the sense to be had. I always think of Bill Cosby's bit about the Naismith basketball game introduction in this context. The game was originally intended as a fitness pastime for football players. It's tough to imagine some of today's football players on the court.
Reply With Quote
  #5   Spotlight this post!  
Unread 06-03-2010, 08:10
Bongle's Avatar
Bongle Bongle is offline
Registered User
FRC #2702 (REBotics)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2002
Location: Waterloo
Posts: 1,069
Bongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond repute
Send a message via MSN to Bongle
Re: Weird Qualifying Rules

After a day of watching the rankings and thinking about it some more, I think I kind of like it.

It means that if you have an unlucky match where bad stuff out of your control happens, you can still actually claw back those lost points and end up #1 seed with a few good matches. In past years a single loss often put you out of the running.

It means that it isn't unthinkable to have a meeting with your opponents before a match to figure out how each alliance can facilitate a high score for both. After all, an 11-9 result is still better for the losing side than a 0-3 win for them. That's cool, because your opponent now becomes your teammate with slightly different incentives.

The rules disincentive playing heavy defense, and encourage maximum scoring by each side (once you get past the first point on both alliances and the n-0 case is gone). If you plan on winning simply by defending your opponents, you're both going to get very few QPs, which makes me happy*.

*I have an axiom that defense as a primary strategy is not a desirable aspect of games. It is possible and acceptable that you don't share this axiom.
Reply With Quote
  #6   Spotlight this post!  
Unread 06-03-2010, 09:13
JaneYoung JaneYoung is offline
Onward through the fog.
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Austin, TX USA
Posts: 5,996
JaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond repute
Re: Weird Qualifying Rules

Quote:
Originally Posted by Daniel_LaFleur View Post
Am I the only one who thinks that too many teams didn't bother looking at the seeding rules?
No, and it would have been beneficial for teams to have had these discussions a while back rather than waiting until the competition season.

Jane
__________________
Excellence is contagious. ~ Andy Baker, President, AndyMark, Inc. and Woodie Flowers Award 2003

Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.
~ Helen Keller
(1880-1968)
Reply With Quote
  #7   Spotlight this post!  
Unread 06-03-2010, 10:03
skimoose's Avatar
skimoose skimoose is offline
Parent/Mentor/Engineer
AKA: Arthur Dutra
FRC #0228 (GUS)
Team Role: Electrical
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Meriden, Connecticut
Posts: 568
skimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond reputeskimoose has a reputation beyond repute
Re: Weird Qualifying Rules

Quote:
Originally Posted by Bongle View Post
After a day of watching the rankings and thinking about it some more, I think I kind of like it.

It means that it isn't unthinkable to have a meeting with your opponents before a match to figure out how each alliance can facilitate a high score for both. After all, an 11-9 result is still better for the losing side than a 0-3 win for them. That's cool, because your opponent now becomes your teammate with slightly different incentives.
So... instead of a Coopertition Bonus it should be called a Collusion Bonus.
__________________

2009 CT Regional Motorola Quality Award
2010 VRC Connecticut Championship Winners & Amaze Award
2010 VRC Championship Divisional Energy Award
2010 WPI Regional Winner
2010 WPI Regional Engineering Inspiration Award
2011 WPI Regional Chairman's Award
2012 WPI Regional Finalists
Reply With Quote
  #8   Spotlight this post!  
Unread 06-03-2010, 10:08
Bongle's Avatar
Bongle Bongle is offline
Registered User
FRC #2702 (REBotics)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2002
Location: Waterloo
Posts: 1,069
Bongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond repute
Send a message via MSN to Bongle
Re: Weird Qualifying Rules

Quote:
Originally Posted by skimoose View Post
So... instead of a Coopertition Bonus it should be called a Collusion Bonus.
Collusion is only bad if it harms others. If both alliances benefit from working as a 6-robot team, then they should.

Collusion to fix prices: bad

Collusion to maximize points: good.
Reply With Quote
  #9   Spotlight this post!  
Unread 06-03-2010, 10:22
Vikesrock's Avatar
Vikesrock Vikesrock is offline
Team 2175 Founder
AKA: Kevin O'Connor
no team
Team Role: Engineer
 
Join Date: Mar 2006
Rookie Year: 2007
Location: Manchester, NH
Posts: 3,305
Vikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond repute
Send a message via AIM to Vikesrock Send a message via MSN to Vikesrock Send a message via Yahoo to Vikesrock
Re: Weird Qualifying Rules

I'm just going to ignore the collusion thing for now and comment on the original post.

The largest possible difference in movement between a 0-6 loss and a 4-6 loss is 3 spots. Either way you are getting 6 Seeding points, in the 4-6 loss your opponents get many more seeding points so they may move past you.
__________________


2007 Wisconsin Regional Highest Rookie Seed & Regional Finalists (Thanks 930 & 2039)
2008 MN Regional Semifinalists (Thanks 2472 & 1756)
2009 Northstar Regional Semifinalists (Thanks 171 & 525)
Reply With Quote
  #10   Spotlight this post!  
Unread 06-03-2010, 10:38
Bongle's Avatar
Bongle Bongle is offline
Registered User
FRC #2702 (REBotics)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2002
Location: Waterloo
Posts: 1,069
Bongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond reputeBongle has a reputation beyond repute
Send a message via MSN to Bongle
Re: Weird Qualifying Rules

Quote:
Originally Posted by Vikesrock View Post
I'm just going to ignore the collusion thing for now and comment on the original post.

The largest possible difference in movement between a 0-6 loss and a 4-6 loss is 3 spots. Either way you are getting 6 Seeding points, in the 4-6 loss your opponents get many more seeding points so they may move past you.
You haven't explored all the options, though:

Let's say in this scenario that your alliance's scoring capability is 4 points, and your opponent's is 6.

We can derive some facts:
1) If you defend so that you win 4-3, you get 10 QPs, assuming your defending bot wasn't necessary for any of your points and you actually manage to win.
2) If you go for maximum scoring, you lose 6-4 and get 6 QPs.
3) If you go for maximum scoring for your opponent, you "lose" 10-0 and get 10 QPs
4) If you go for minimum scoring, you lose 6-0 and get 6 QPs.

So the two best options are:
A competitive 4-3 match where you hope very strongly the outcome is in your favour, but it might not be.
A "collusive" 10-0 match where you know the outcome is in your favour.

Given a scenario like this, your opponents might agree to the 10-0 option, assuming they aren't trying to overtake you in the standings since it is the "certain" option. If they choose to play a competitive match, then they risk either losing or not getting as many points as they would if they played cooperatively. If either alliance has a robot that is trying to overtake other robots for a better picking position, then other considerations may prevail.

This ranking system makes a team's motivations very complex, which will be hard to decode from the stands, but will make for some good pre-match deliberations.

Last edited by Bongle : 06-03-2010 at 10:42.
Reply With Quote
  #11   Spotlight this post!  
Unread 06-03-2010, 10:41
Vikesrock's Avatar
Vikesrock Vikesrock is offline
Team 2175 Founder
AKA: Kevin O'Connor
no team
Team Role: Engineer
 
Join Date: Mar 2006
Rookie Year: 2007
Location: Manchester, NH
Posts: 3,305
Vikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond reputeVikesrock has a reputation beyond repute
Send a message via AIM to Vikesrock Send a message via MSN to Vikesrock Send a message via Yahoo to Vikesrock
Re: Weird Qualifying Rules

Quote:
Originally Posted by Bongle View Post
You haven't explored all the options, though:
All I explored was the comment in the Original Post about having it be better to lose 0-6 then 4-6.
__________________


2007 Wisconsin Regional Highest Rookie Seed & Regional Finalists (Thanks 930 & 2039)
2008 MN Regional Semifinalists (Thanks 2472 & 1756)
2009 Northstar Regional Semifinalists (Thanks 171 & 525)
Reply With Quote
  #12   Spotlight this post!  
Unread 06-03-2010, 11:29
s_forbes's Avatar
s_forbes s_forbes is offline
anonymous internet person
FRC #0842 (Falcon Robotics)
Team Role: Engineer
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Phoenix, AZ
Posts: 1,150
s_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond repute
Re: Weird Qualifying Rules

Quote:
Originally Posted by Bongle View Post
After a day of watching the rankings and thinking about it some more, I think I kind of like it.
I was just coming to the same conclusion. Glad I'm not the only one!
Reply With Quote
  #13   Spotlight this post!  
Unread 06-03-2010, 11:37
dude__hi's Avatar
dude__hi dude__hi is offline
Now a CSWA
AKA: Cristian Arcega
FRC #0842 (Falcon Robotics)
Team Role: Alumni
 
Join Date: Jan 2004
Rookie Year: 2003
Location: Phoenix
Posts: 104
dude__hi is an unknown quantity at this point
Re: Weird Qualifying Rules

I really hope the AZ Regional will have teams that play smarter than a lot of the teams attending the Week 1 Regionals have been playing.
__________________
Powerpoint is a distraction, people use it when they don't know what to say...

2008 FIRST Chairman's Award Winner
Reply With Quote
  #14   Spotlight this post!  
Unread 06-03-2010, 12:04
Salbert's Avatar
Salbert Salbert is offline
Registered User
AKA: Sal
no team
 
Join Date: Jan 2008
Rookie Year: 2008
Location: Florida
Posts: 69
Salbert is a name known to allSalbert is a name known to allSalbert is a name known to allSalbert is a name known to allSalbert is a name known to allSalbert is a name known to all
Send a message via AIM to Salbert
Re: Weird Qualifying Rules

This is why scouting is much more important this year. If the seeding rules make it so some of the best robots are low in the rankings, then teams will have to do more than see who is the top-ranking team when picking alliance partners. Regardless of rankings, just find a team whose partnership creates positive synergies.
Reply With Quote
  #15   Spotlight this post!  
Unread 06-03-2010, 12:18
dmlawrence dmlawrence is offline
MIT '14
FRC #1751 (Warriors)
Team Role: Alumni
 
Join Date: Jan 2007
Rookie Year: 2006
Location: Long Island
Posts: 63
dmlawrence is an unknown quantity at this point
Re: Weird Qualifying Rules

Defense could be a tremendous part of the finals.

We'll have to see what happens later today.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Late Qualifying K. Skontrianos Championship Event 13 13-12-2002 14:59
Looking back at the Nats qualifying rules... patrickrd Rules/Strategy 4 09-04-2002 16:12
Qualifying Pairings Steve Shade Rules/Strategy 4 10-03-2002 10:04
Qualifying Points M.I. General Forum 1 02-02-2002 12:49
Finals Qualifying Prothe General Forum 6 11-01-2002 21:24


All times are GMT -5. The time now is 07:11.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi