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View Poll Results: score's lower,higher or what you expected
higher then I expected 7 4.52%
what I expected 57 36.77%
lower then I expected 91 58.71%
Voters: 155. You may not vote on this poll

 
 
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Unread 07-03-2010, 17:14
Jstack14 Jstack14 is offline
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Join Date: Jan 2010
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Re: 2010 week 1 low scores

In general from what i saw teams struggled with balls getting stuck on the edge of the wall and they could not get it from their to the goal easy. A big challenge is the simple fact that they are driving toward themselves. THis is making it hard to judge robots in the front zone. On top of this deffensive bots are making it impossible for teams to score unlesss they have an effective way to control the ball. In general people overestimated how quickly they could kick and score. Accuracy is low in comparison to what it could be and i have a feeling teams underextimated how easy it is for a ball to bounce out. Mteams aren't hanging, which is fine, but they can't score two points in the last twenty seconds like they thought they could. Also teams aren't allowing enough time to hang becuase some get almost all the way up but time runs out.....

I was at the KC regional and overall saw a lack of team work among bots. In autonomus so many bots blocked teamates shots. If your bot is not accurate in autonomus, then don't risks blocking your teams. Also there was minimal passing. A sound strategy would be clearing all the balls from the middle zone into your scoring end then crossing the buymp for a two on 1 in your scoring zone. This makes the deffensive bot only able to block one scorer and the other can just push balls in. Also it virtually eliminates the middle player becasue he can't do anything with a very small numebr of balls. Finally the defender can't clear all the balls if there are two attacking robots, and if you delay your ball re turn by makign it roll slow, your alliance won't be scored on to much. Strategies like this are worth considering but it seems that no one used strategy, they just played their game their way.
 


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