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#1
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Re: Ranking
Nope, Bongle is right. They are defending their own goals and thus 2 bots are allowed to hang out at home.
Yep, it is wierd, but correct. |
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#2
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Re: Ranking
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-Tanner |
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#3
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Re: Ranking
Actually, this was what our alliance did for our last qualification match, at the KC regional. We'd noticed the system didn't seem fair (why should the losing team get the points that the winning team scored?) so our alliance scored in the other alliance's goals. It ended up 13-0 with one penalty, so they had 13 QPs and we had 14. It was interesting, because we actually ended up playing defense in front of our own goals.
I agree that the system at least needs to be revised, to place more emphasis on wins and losses and less on the scores. Another problem that you could run into is that a blowout gives both alliances more QPs than a hard-fought match with well-played defense, where the score ends up, say, 2-3. It is also probably better for a losing team to lose by a lot-not a way to encourage continued scoring even if you're down. A final problem is that all the hullaballoo about ranking points means that teams may have to entirely change their strategies between qualification matches and finals. |
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#4
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Re: Ranking
Quote:
- Sunny |
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#5
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Re: Ranking
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"working together" in quals isn't something I want to do; it eliminates the competitive fire from both sides, and frankly it just takes the fun out of it. Limiting competition limits the leaning experience. It's a shame that the rules are aimed at preventing a hard fought competition, because that's what's fun, and realistically, that's what the real world is like. Fluffing things over to help the losers feel better doesn't benefit anyone in the long run. I'll be honest, my team's performance left much to be desired last year. I didn't need people saying "oh well at least you tried" or have a skewed ranking system to help us. The best way to deal with it is to come in last. You can't learn unless you fail first. |
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#6
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Re: Ranking
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Teams are not "manipulating" the rules by using this strategy. They are using the rules exactly as written. If that results in matches with no competition, then the RULES need fixing, not the strategy. |
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#7
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Re: Ranking
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~ |
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#8
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Re: Ranking
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#9
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Re: Ranking
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I agree that FIRST is a competition for a reason, and I also hope the competition part doesn't get lost. Unfortunately, the way the rules are written, that's exactly what can happen. |
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#10
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Re: Ranking
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So many people are saying it's better to lose 0-5 than to win 3-0...but it's better yet to win 3-2. A 6v0 game where everyone gets the same number of seeding points doesn't benefit anyone; nobody rises or falls in the ranking. A game-theory analysis tells me that the best overall strategy is to score points and play to win. |
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#11
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Re: Ranking
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As for how to change the rules to prevent exploitation, I would simply give the winning team the combined score and the losing team half of that. The higher the scores the better it is for both teams, but you also want to win as it will give you many more points then losing. |
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#12
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Re: Ranking
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Just like NFL head coaches who call a timeout to "ice" the opposing team's kicker. If you don't like the game, change the rules. ~ |
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#13
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Re: Ranking
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Last edited by Herodotus : 08-03-2010 at 00:38. |
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#14
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Re: Ranking
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Reading and understanding a set of rules for a game and forming a winning strategy based on those rules is not "teaching kids to exploit the law". It's teaching them how to think and compete. ~ |
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