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| View Poll Results: Should goals scored for the opposition not be counted? | |||
| Yes - you should score only for your own alliance. |
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56 | 49.12% |
| No - keep things the way they are. |
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58 | 50.88% |
| Voters: 114. You may not vote on this poll | |||
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#1
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Re: Don't count goals scored for the opposition - Yes or No?
The main root cause for us even having this discussion is the fact that the loser gets the winner's score. We would not even be having this conversation if the loser got the loser's penalized score like in the pre-2004 years.
Giving the lose the winner's score has broken the "coopertition" model. It is stupid, but my teams will play the game according to the rules. We will score for the opponent when necessary and lock down our own goals when appropriate. If 148 or 217 is with 2 incredibly ineffective robots and we are up against a tough alliance, we will have the rookies lock down our goals and we will score like crazy for the other alliance. I do not feel bad about this and will not apologize. These are the rules we are given and we will play within them. |
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#2
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Re: Don't count goals scored for the opposition - Yes or No?
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#3
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Re: Don't count goals scored for the opposition - Yes or No?
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I'd love to start another poll which simply asks "of all the teams on alliances who've had goals scored for them by the opposition over the years, how many actually were truly inspired by the practice?" That is the root question to me for all of this "coopertition" junk. HOW DOES SCORING FOR THE OPPOSITION ELEVATE THOSE WHO NEED MORE GUIDANCE? "Oh wow, we just got pwned and embarrassed publicly; I think I've seen the light - I'm magically going to go design a robot as good as Paul or JVN now". As far as I'm concerned, scoring for the opposition over the years has primarily served as a mechanic for the BEST TEAMS to ensure higher ranking at the expense of lesser teams. Is this "you inhale audibly relative to them - go get better" negative reinforcement inspirational? I don't blame the better teams for using the rules to their advantage, but what in the heck is FIRST thinking in believing that this practice holds any type of positive outcome for the program? Last edited by Travis Hoffman : 09-03-2010 at 07:38. |
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#4
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Re: Don't count goals scored for the opposition - Yes or No?
It's kind of interesting that in the one page summary of the game there is no mention at all of the seeding system. I guess all these non-FIRSTers we're inviting to the competition will just have to wonder why one alliance is sitting there while the other alliance does all the scoring for both sides.
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#5
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Re: Don't count goals scored for the opposition - Yes or No?
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And I will include the following: >>There are many ways to earn penalties this year; some are about safety and others to make scoring tougher. FIRST challenges traditional views of competition in this game by creating a ranking system not based on wins and losses. Instead, teams have multiple game strategies available to them, including 6v0 (to jointly achieve a high-score) or scoring on themselves to gain Coopertition points. Some of these strategies involve negotiation between the red and blue alliances before the match.<< If there are any in-depth follow-up questions, I will say "We are lucky to have a representative of the Game Design Committee here today and let me introduce you." |
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#6
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Re: Don't count goals scored for the opposition - Yes or No?
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#7
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Re: Don't count goals scored for the opposition - Yes or No?
The solution is easy...
Scoring an own goal intentionally is a penalty. |
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#8
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Re: Don't count goals scored for the opposition - Yes or No?
So paul ,what if one of your partners says they won't play that game? Or both of them? Seems like alot to ask/bully some rookie team that might be at thier only comp to just sit there. Teams come to play ,not sit.
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#9
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Re: Don't count goals scored for the opposition - Yes or No?
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All I am saying is that it s a viable strategy and those that throw it out don't understand the entire game. By the way, they do not have to sit their. They can kick balls out of the zone, actively defend our own goals, etc.; but if they can do that much and are partnered with us then we probably wouldn't use that strategy. |
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#10
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Re: Don't count goals scored for the opposition - Yes or No?
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Another thing I haven't seen mentioned is where does Autonomous come in to all of this? |
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#11
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Re: Don't count goals scored for the opposition - Yes or No?
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#12
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Re: Don't count goals scored for the opposition - Yes or No?
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#13
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Re: Don't count goals scored for the opposition - Yes or No?
Would it hurt to go a little further with the following scheme?
Winner gets penalized winner's score + penalized loser's score Loser gets penalized loser's score Coopertition is still intact in that a dominant alliance can choose to not play defense and kick balls to the lesser alliance's zone and get a few points out of it. The lesser alliance also isn't forced to give the dominant alliance twice their score if they are horribly outnumbered (2 dead robots scenario). All in all, I think it's quite apparent that giving the losing team the winning team's score IS the root of the problem. |
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#14
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Re: Don't count goals scored for the opposition - Yes or No?
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#15
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Re: Don't count goals scored for the opposition - Yes or No?
Well, the GDC has spoken as to intent. They want the competitive edge on the field for coopertition, but it still doesn't completely solve the problem. If a team is at a huge disadvantage, the bonus of a 6v0 match is still there for the losing alliance. They may not get more than the winners anymore, but it still is a way to deny an easy boost in points for the winner
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