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| View Poll Results: Do you like the new seeding system? | |||
| Yes, I like this system. |
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10 | 3.21% |
| Yes, I like the system, although it's not perfect. |
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23 | 7.37% |
| I have mixed feelings about it. |
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42 | 13.46% |
| No, I don't like the system, although with a few tweaks it could be fine. |
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27 | 8.65% |
| No, I like the idea of this system, but I don't think it works out in practice. |
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41 | 13.14% |
| No, I don't like this system, period. |
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169 | 54.17% |
| Voters: 312. You may not vote on this poll | |||
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#1
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Re: Do you like the seeding system?
Sure wish the GDC and Dean would read this and comment.
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#2
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Re: Do you like the seeding system?
I'm gonna take a shot at this and propose what I think may be a better system. Borrowed nearly directly from the swiss rounds of a Magic: the Gathering tournament:
Rank is based on match points. you get 3 points for winning, 1 point for tying, and 0 points for losing. The first tiebreaker is your opponent's match points. this summed amongst all opponents in alliances against you (counting teams once for each time they faced against you). The second tiebreaker is your allies' match points (low being better than high. once again, counting teams once for each time you allied with them). Third tiebreakers would be whatever endgame score is appropriate for the game, and fourth is random. By tie-breaking off of record instead of points teams no longer have any reason to score for others, but still rewards teams for fighting against harder opponents. I believe the scoring system is not the place to discourage defense, however I would consider a tiebreaker based on a highest average points scored, but throwing out the top and bottom scores as outliers. |
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#3
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Re: Do you like the seeding system?
QFT. The President of FIRST was at FLR and I'm still waiting for an official comment. Sadly, I don't think we will be getting one.
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#4
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Re: Do you like the seeding system?
Quote:
1. Don't play defense in qualification matches. 2. Don't let a ball get under your robot. 3. Don't mess around the bump if there is a ball there. 4. In qualification matches, moving two robots into your offensive zone is a good thing. 5-10. ??? |
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#5
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Re: Do you like the seeding system?
Quote:
I remember plenty of years when I'd be trying to explain what is happening to people in the stands (or scouting a match) and even having myself getting confused as to who is on which alliance. |
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#6
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Re: Do you like the seeding system?
Quote:
Maybe 50% of the bumpers should be red / blue and the other half should have nothing close enough to those colors to confuse anyone. Or maybe some variant should be allowed (red camo v blue camo, red tye dye versus blue tye dye, etc). But as it stands now, we have a bulletproof identification system. |
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#7
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Re: Do you like the seeding system?
I think that you can credit (or blame) Travis Hoffman of Delphi Elite, Team 48 for the rule about red and blue bumpers. As I recall, he is the one who suggested the idea to F.I.R.S.T. on this forum the first year that bumpers where required.
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#8
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Re: Do you like the seeding system?
Actually you can thank (or curse) team 1038 who hadtwo sets of bumpers color for whatever alliance they were with in a given match.
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#9
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Re: Do you like the seeding system?
I am a little confused on how the scoring system works. In the rules it says that when there is a tie, you get your score with penalties added. However, everyone is saying that a tie is like how you win. For example, if it was 10-10 with no penalties, then everyone gets 10. But what other people are saying is that if its 10-10 with no penalties, then you get 30. Which rule is correct?
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#10
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Re: Do you like the seeding system?
if it was 10-10 all 6 teams get 30 seeding points, assuming there were no penalties. Because, ties act as a win, so your points (10) plus 2 times ur opponents score (20).
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#11
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Re: Do you like the seeding system?
Quote:
Quote:
Second bold, 2X of your score Total, 1X + 2X = 3X |
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#12
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Re: Do you like the seeding system?
Quote:
http://www.chiefdelphi.com/forums/showpost.php?p=934119 ~ |
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#13
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Re: Do you like the seeding system?
Apparently FIRST heard/saw our concerns! Team update #16!
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#14
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Re: Do you like the seeding system?
Actually, I like the colored bumpers. Heck of alot clearer and easier to see then the Flags and not as clumsy as the rotating lights. I think part of the issue of identifying individual teams is more due to low robots in order to go through the tunnel then anything else...
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#15
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Re: Do you like the seeding system?
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