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  #16   Spotlight this post!  
Unread 09-03-2010, 17:33
Koko Ed's Avatar
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Re: Breakaway Elimination Strategy

Quote:
Originally Posted by Grim Tuesday View Post
We will defiantly be attending this year, as we have for the last few. Wasn't it 25 in '09?

It's a little off-topic, but how do the X-Cats manage to attend so many events?
You guys are going to like, 5 regionals!
No they're not.
I am.
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Unread 09-03-2010, 17:44
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Re: Breakaway Elimination Strategy

My team, 1922, and our alliance members, 319 and 78, tried abandoning the defensive zone after 1922 had kicked up the balls. 78 would than also move up to the offensive position. It worked well against weaker alliances but in the finals we could not move the balls out of the mid field zone against 1519 and 1073.
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Unread 09-03-2010, 17:50
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Re: Breakaway Elimination Strategy

@Koko Ed

OOOOH! So thats why your Blue Alliance page disagrees with your siggy. Now it makes sense!
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Unread 09-03-2010, 18:11
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Re: Breakaway Strategy

I'm going to go out on a limb, and claim that the winning alliance on Einstein is going to be a team with the exact capabilities as the FLR winners 1551, 217 and 174, with the only difference being either 217 or 174 can also hang at the same near 100% consistency that 1551 did.

And I'll be very honest, if there was any alliance that would have defeated 1551, 217 and 174, it would have been 578, 3157, and 1511. If 1511 could use their hanger, it would have been curtains for the Grape Chicken Warriors.
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Unread 09-03-2010, 21:02
cmh0114 cmh0114 is offline
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Re: Breakaway Strategy

Quote:
Originally Posted by Tetraman View Post
I'm going to go out on a limb, and claim that the winning alliance on Einstein is going to be a team with the exact capabilities as the FLR winners 1551, 217 and 174, with the only difference being either 217 or 174 can also hang at the same near 100% consistency that 1551 did.
Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!
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Thank you to teams 174, 188, 191, 610, and 1551 for some great matches in the FLR finals!!
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Unread 10-03-2010, 08:33
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Re: Breakaway Strategy

Quote:
Originally Posted by cmh0114 View Post
Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!
X-Blizzard Coyotes sound better.

What made 217, 188 and 610 so dangerous is they can score from anywhere on the field and are difficult to defend. I expect to see all three robots down in Atlanta making alot of noise.
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Unread 11-03-2010, 17:19
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Re: Breakaway Elimination Strategy

In my opinion, the only thing missing from either of the the two teams at FLR finals was the ability to score in the offensive zone, besides pushing. Dont get me wrong, pussing is a good strategy, but most of the robots had a very long range kicker.
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Unread 11-03-2010, 17:30
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Re: Breakaway Elimination Strategy

Quote:
Originally Posted by TomBot View Post
Scoring more points than the other team.
Genius! Why didn't I think of that.
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Unread 11-03-2010, 17:33
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Re: Breakaway Strategy

Quote:
Originally Posted by cmh0114 View Post
Wow, that's quite a compliment. O_O
To be honest, though, we (well, at least a few of us on 217) were almost positive that we were going to lose to 188, 610, and 191 in the finals. And I must say, if we get anywhere close to that level of competition at any of our districts, or even MSC, I will be very happy. That was an epic match, and I'd like to thank all of the competitors - both the Arctic Chickens of Wrath and the other alliance (the X-Coyote Blizzards, maybe?). Good luck to everyone in your other competitions, and I hope every team gets to experience that level of excitement where the teams are so evenly matched!
you guys did a great job at flr and had an awesome alliance i had a feeling you guys would be the winning alliance with your kicker and 1551s hanger and 174 on defense and good luck in traverse kettering and atlanta best of luck
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Unread 11-03-2010, 20:24
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Re: Breakaway Elimination Strategy

While our team did a lot of very good defense (on the San Diego winning alliance with 359 and 100), I would like to see 294 do more of this strategy:

Start autonoumous in the far field and kick all three balls to the near field. Then ignore the opposing robot there in the far end and climb into the midfield. Now with two ally bots in the midfield, all the returned balls (only one from the enemy) get fed to our near zone scorer. If they defend him in the nearfield, climb into the near field and help clean up. This strategy applies to both quals and elims.
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Unread 12-03-2010, 12:14
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Re: Breakaway Elimination Strategy

defense: Like Rick said, we found that The defense robot should first clear all the balls from it's zone(needs a good kicker to get it into the scoring zone). Then, depending on the situation, either help control the balls at midfield, or stay at defense I'd the other alliances robot was superb at scoring.

The midfield robot needs to have a relatively accurate kicker to either score or get the ball into position to score. It also needs relatively good ball control so it can control the balls from the ball return or a way for balls to bounce off and into the scoring zone(we had a houselike structure that deflected balls sideways and we used that to our advantage. Good pushing power also helps when trying to get the ball from the other alliance

the forward needs to be extremely manueverable and have excellent ball control so it can score going up the ramp. Kicker and hangar are not needed.

Durin the last few seconds and if the situation allowed it, we liked to move all non hanging robots intothe scoring zone. This usually gave our alliance a couple of points if there were enough balls because it would essentially overload the defense of the other alliance.

But again, teams that will win need to adapt and change their strategy every match so they can find the ideal positions for that round. A stagnant strategy is what killed us in finals and looking back, we should have changed it
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