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View Poll Results: Do you like the new seeding system?
Yes, I like this system. 10 3.21%
Yes, I like the system, although it's not perfect. 23 7.37%
I have mixed feelings about it. 42 13.46%
No, I don't like the system, although with a few tweaks it could be fine. 27 8.65%
No, I like the idea of this system, but I don't think it works out in practice. 41 13.14%
No, I don't like this system, period. 169 54.17%
Voters: 312. You may not vote on this poll

 
 
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Unread 11-03-2010, 14:11
pilum40 pilum40 is offline
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Re: Do you like the seeding system?

Quote:
Originally Posted by A_Reed View Post
No, I don't like this years system. It seems to be rather confusing to me as far as picking out the attributes necessary to make up a winning alliance.

It works in theory in that it should put a spotlight on offensive oriented teams, or teams that are playing GP and 'how the game is supposed to be played'.

I know some people don't like defense because it hinders the abilities of other teams and doesn't let the robots shine. In the past few years FIRST has tried to find ways to kill off the 'defensive juggernaut' style of play through various means, but as the time comes around on Saturday afternoon and the top 8 are making their picks defense still comes into play as a picking factor and sometimes it is very beneficial to the alliance, defense wins championships (we won a regional this way). In this system however playing defense in qualifiers becomes a lose-lose situation. You may attempt to play defense in qualifiers but you hinder your chances of moving up to be picked on Saturday afternoon.

This system is a two headed beast. On one side you have the qualifiers where you need to excel almost completely on your individual strengths to prove to be worthy of being picked by upping your ranking points and then on the other you have the elimination rounds where it no longer matters what the score is as long as your alliance has a one point lead. This has been achieved for years by picking a well rounded alliance of teams that complement your skill set and complement the skills needed to 'play the game how the GDC meant it to be', this includes playing heavy defense.

After only watching one webcast I have made the observation that this system almost hides every other attribute besides how well you can shoot the ball. It is a really fuzzy system of determining the true power of one robot or another in more than just offense. From a spectators point of view from one weekend it was really hard to really pick a favorite or determine the slightest hint of dominance and who was going to be in the #1 seed. The only way to see these things is going to be heavy duty scouting and for a event that is looking to haul in more spectators then ever this is not a good thing.

-One more thing that I just realized this system veils compared to a W-L-T system. As you go out to the field for qualification you have a certain alliance strategy in mind, if you completely disregard your teammates you have a high chance of ending up with a big fat loss on your record indicating you may not be a very good cooperative alliance partner on Saturday afternoon. Being stubborn this year is hidden because of a lack of a definitive WLT record.
Well.....as a rookie team coach, reading these negatories makes me a little nervous in the service. Our team worked on playing aggressively, keeping the opposition out the tunnels and from hanging, moving under the tunnels and more or less being a "sweeper", mostly defence with the ability to get "garbage goals" when available. Sounds like our thinking is sadly wrong if the system is that convoluted. Guess we'll find out next week. arrgh...thought we were though flying by the seat of our pants!
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