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#136
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Re: Team update 16
It's just a general issue FIRST has tried to deal with for a few years; they almost have to turn regionals week one into a test drive.
Why not just set the regionals a week later and allow the FiM guys to run a district or two to test out the field system, points settings, and the rules? At least beta test on something that covers less money and less teams. |
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#137
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Re: Team update 16
Is it really that big a deal?
1551 has been going to week 1 regionals since it's inception -- and has never attended two regionals -- and we've never found that there's some big problem with the first week... Could they have anticipated the seeding issues? Sure. Could they have anticipated the reffing issues? Sure. Were either of these things a surprise to anyone playing? Not if they read the rules and assumed they would be followed to a 'T'***... ...and that means that at the very least, week 1 teams were playing a fair game. **...even though this may be a bad assumption. Two years ago, our robot Shiela was designed around the fact that contact outside the bumper zone would be penalized. It pretty much never was, and our super-compact trackball grabber went basically unnoticed -- as did the elegant design that only extended 3" outside the frame, and then only while gathering a trackball from the floor. And there were plenty of games that we would have won had cotbz penalties been called... But that's ok. Once we knew how it would be played, a fair game is a fair game, and fun (and learnin') was had by all. |
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#138
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Re: Team update 16
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#139
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Re: Team update 16
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#140
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Re: Team update 16
Do you have a suggestion on how FIRST could do things better? Or do you just like to whine and complain?
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#141
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Re: Team update 16
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Update 16 is a good update after Week 1, so it is the Anti-Tape Measure Rule. Week 1 is always a guinea pig for something (FMS, Real Time Scoring, rule loopholes). However, you cant let these issues ruin the event for you. If things like that really bother you, maybe you should consider attending a later regional. My teams try to avoid Week 1 Regionals for multiple reasons. I realise other teams have little choice when thier home regional or the only regional for a few hundred miles is on Week 1. Actually, half of the FLR regionals (06-08) have occured on Week 2. It really matters which week in January is Kickoff (and what day of the week is January 1st). I can't wait for FLR to be on Week 2 again. Last edited by The Lucas : 10-03-2010 at 22:59. |
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#142
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Re: Team update 16
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I guess I wasn't clear before. Some other ideas: Call the week 1 regionals 'beta' so people know that that's what they're buying into and don't make them 'count.' Discount teams a N>1 regional if they are doing an N=1. Run a test regional early with 'real scoring' to find bugs. Some areas have enough density of teams for this to be reasonable. Have FIRST build some robots and play with them with 'real scoring' in the 9-months that they have to design the game. Live with the rules they came up with even if they suck. |
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#143
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Re: Team update 16
Yup, let's make everyone suffer just so you can feel better about your regional selection choice.
Do we really need to take such drastic measures when the Week 1 bugs are usually relatively minor? |
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#144
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Re: Team update 16
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#145
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Re: Team update 16
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but what FIRST CAN do is possibly ship out he fields so that they may be used for scrimmage events. probably in the general area of where the Week 1 regionals would be held. and have the events run similar to one day regionals (each team gets a minimum 3-4 qm's, 4 alliances etc.). and collect feedback from the various events so that if need be, new rules can be implemented before the regional season starts. That way everyone plays by the same set of rules when points really count. |
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#146
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Re: Team update 16
If this were done, I'd like to see it done with mentor designed and driven kit robots or something other than robots and drivers that are going to compete. An extra free regional would give the attending teams a huge advantage in testing their design and training their drivers.
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#147
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Re: Team update 16
Time to let this one cool for a bit. There has been enough "Good for the GDC" and FIRST sucks posts. Let's put this thread on hold till Friday morning and then I will open for discussion again.
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#148
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Re: Team update 16
The thread is now open. Please be civil with the posts.
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#149
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Re: Team update 16
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We were using Lexan plates near our wheels with surgical tubing tied across to keep the balls out, but this still allowed balls to come in from the side on occasion when we translated sideways. We remedied this by taking a long thin strip of Lexan and creating a parabola-shape on the bottom of our frame. Even some of the most well-designed robots in San Diego would get a ball up under them every now and then, which would decide the match. I'm in favor of the change and can't wait to see some of the new high scores this week. Last edited by Ryan Dognaux : 12-03-2010 at 08:18. |
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#150
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Re: Team update 16
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Either way, I'm fine with a Week 1 Regional. There are always bugs/kinks to work out, but there always are with our robots, too! |
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