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#151
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Re: Team update 16
Something to note - from what I'm seeing so far - the 5pt bonus for winning is not being displayed in the final score.
It is only showing up in the seeding score on the rankings. I would have that that FIRST would wanted the winning bonus publicized out in the arena. |
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#152
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Re: Team update 16
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#153
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Re: Team update 16
FIRST should apologize to week one participants
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#154
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Re: Team update 16
I disagree. To be blunt and slightly cynical, what good would an apology do? It's in the past, so there's nothing it would truly accomplish. Everyone knows that Week 1 events have issues. It's expected. Granted, no one expected such a massive one, least of all the GDC. However, they did happen, and the GDC did their best to remedy the situation. That's the best we can ask for.
Hakuna Matata |
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#155
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Re: Team update 16
Thanks for getting the song stuck in my head. The rest of work should be a bit more interesting.
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#156
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Re: Team update 16
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The game is different for all teams that play after week 1, this is a fundamental change from years past where everyone played by the same rules. |
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#157
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Re: Team update 16
Quote:
After our regional FIRST changed the rule and said tape measurers were legal. We were a little miffed, at the change, but we GOT OVER IT. |
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#158
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Re: Team update 16
Quote:
There was a scrimmage weekend and there should have been testing (probably was, but it missed this one). These should have shown enough of the game to proveout the seeding/scoring system. Changing it once some teams are done for the season (because some believe it's broken) is disgraceful and leaves many with feelings of being used. Don't worry, we'll get over it ... but It'll take a long time before I trust the GDC and FIRST again to keep the playing field even. |
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#159
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Re: Team update 16
2002 has been brought up a few times recently.The tethers, 'mice', and 71 were some of the most interesting game elements in first. Anyone want to start a thread for the others?
Any way, This is a good update, much better than update 17 and all of the restrictions it added. |
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#160
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Re: Team update 16
We overcame the rule by having a gravity energized steel roll deploy with the end of match signal. No possible entanglement since no one was moving when we deployed. It was dubbed "the magic tongue".
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#161
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Re: Team update 16
Quote:
Also, how is the playing field not even? If in 2011, half the regionals play Aim High and the other half play Triple Play. How is this playing field not even? If the two regionals have the same level of difficulty, they are even. Despite having different rules, they are still well-balanced. There is a big difference between being equal and the same. |
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