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Re: The Update, it fixes nothing! (AKA: why is everyone so excited about Update #16?)
The whole intent of the seeding was to play for the win since the game was announced. The only thing is that this year the GDC wanted to reward those teams that worked to make sure the scores of the matches were kept close to each other. Let me remind you all that your Seeding Score is as follows: - For the Winning Alliance it is the sum of their penalized score PLUS 5 points PLUS twice the un-penalized score of the losing alliance
- For the Losing Alliance it is the sumer of the winning alliance's un-penalized score
- In the case of a tie, it is triple the amount each respective alliance's penalized score
Before Update #16, the case of the 6v0, yes they would be working together to maximize each alliance's seeding score, but it would ultimately defeat the whole purpose of creating a competitive atmosphere and really the whole intent of the game. Would you really want to sit there and watch a competition where everyone is just scoring on one goal or would you rather watch a competition that had scoring going back and forth on opposing goals and there was that excitement and anticipation of who would come out on tope because the scores are so close?
I personally like the change in how they are doing rankings this year, and I commend the GDC on coming up with such a different way of doing it than the conventional way.
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Mike O'Brien
Founder, Almuni, & Mentor Team 1086
2010 GAL Division Finalist & Coopertition Award; NC Regional Winner & Quality Award; VA Regional Winner & Engineering Inspiration Award Winner
2009 CMP Team Spirit Award; VA Regional Winner & Chairman's Award
2008 VA Regional Winner & Chairman's Award
2007 & 2006 VA Delphi "Driving Tomorrow's Technology" Award
2005 VA Team Spirit Award; 2004 VA Imagery Award; 2003 Rookie Year
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