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#1
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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#2
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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I suppose we can be thankful for the storms in triggering the additional hold-back mechanism. This will surely allow more effective countermeasures against loop bots. Last edited by Frank Neuperger : 15-03-2010 at 15:13. |
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#3
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
Team 3135 came close to choosing a loop bot design at the brainstorming stage. We finally bailed on it because it seemed too risky with respect to the rules.
We had already completed a similar concept in FTC Chicago that caught 15 balls right out of the drop chute, and even caught the yellow ball later. Our shooter was just too weak and erratic though, so we only took second place. With FRC, we could not clearly interpret whether a gravity powered ball re-director chute could be rotated for targeting to either goal (as 469's flipper does), without violating the rules. So, 496's stationary 2-way chute with a flipper to steer balls to either side works well - smart! Our team also felt that, beside risky, it was also in conflict with the "spirit" of the game, and so the idea got voted down. Hats off to #469 for taking the risk and confirming the legality of this scheme - we were too timid to gamble. Meanwhile, the neutralizing concepts must be worked out. We did consider these thoroughly while we still entertained doing the looper scheme. We had assumed that the bot's re-directing chute would have to remain stationary while "shedding" a ball toward one goal or other. We assumed balls would be "INSIDE OUR PERIMETER" by more than 3" at this stage, so any moving mechanism touching the ball would give a penalty. After "shedding" a ball from our static chute toward one goal, I had assumed the rules allowed us to then re-point our chute, just before next ball arrived, toward whichever goal seemed least defendable. Since 469 never turns their ball chute once it's positioned on the platform, they avoid the penalty of manipulating balls that are inside their perimeter. However, they do operate a flipper to route balls through either side of chute, as balls come down the 2-way chute. A moving mechanism while ball is above bot's base should be a penalty, since ball IS WITHIN THE BOT's (virtual) PERIMETER, which projects vertically up from base. Do they move the left-right flipper before ball drops onto bot, or after it starts sliding down the chute? Not clear from video? Now as to defending this: 1) Can a fast defender bot sit centered in their zone and intercept balls based on anticipating which way 469 points their ball flipper? I think so, but I can't tell how long into their cycle they wait to commit as to which goal they are targeting? It seems to be VERY last second commit for diverting balls left or right on the chute. Plus, the defender must not only intercept balls, but also clear balls from their zone while two opponents are harassing them - not so easy! 2) can a hump navigator bot go up on (or adjacent to) the climber platform , latch on to a pipe, and obstruct the flow of the balls coming through 469's ball chute, or even poke it out of the air before it arrives on their their chute? Risky, as contacting 469 in any way could be a penalty. Perhaps a "wall bot" that's wide enough to block their trajectory toward either side? Not so easy though, as they (wisely) chose to drop balls onto the hump to gain better horizontal shot velocity, which also gives them a harder-to-block, wider angle of chute discharge. ***WOOPS, NO EXPANSION AT OPPONENTS TOWER NIXES THIS!! FORGOT. 3) My favorite idea at this stage it to "poke a stick" through their chute at the appropriate spot to stop ball flow through it. Perhaps even poke a stick right at spot where balls leave the return ramp. Can this be done so as to choke up all the returning balls in a queue on top of their ramp? Is it legal, as long as no contact with ramp is made? The max expanded height seems to allow this.***WOOPS, NO EXPANSION AT OPPONENTS TOWER NIXES THIS!! FORGOT. If so, it would be poetic justice for them! -Dick Ledford - #3135 mentor Last edited by RRLedford : 15-03-2010 at 19:10. |
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#4
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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#5
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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-Dick Ledford |
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#6
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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#7
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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469's mechanism appears to be entirely inside of their bumper zone. How do we penetrate their bumper zone without exceeding ours by the thickness of 2 bumpers. As such, it seems like non contact shakers and fans seem to be the only physical way so far that a single countermeasures robot can disrupt balls from going either way. Sitting on one side of hump covers only one side. |
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#8
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
At first I thought this thread was a joke, but it seems like it's serious.
I don't see any value in redirecting the balls via a fan. 469 does not do their damage by scoring the balls themselves. While they do score a good portion of the balls they roll into the home zone, it doesn't do you an ounce of good to keep the ball from rolling in the goal, but still have it end up in their scoring zone. If it's in their scoring zone, their partners are there to bat cleanup and push them in. That's how they scored the majority of their points. |
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#9
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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#10
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
What if your kicker has a short cycle time.. say something a little under 2 sec. Do you think you could grab a ball and blast it into them point blank to start this resonance? How stable is it?
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#11
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
I have seen a robot at the Florida Regional build with a 'ramp' top made of surgical tubing which redirected balls after they had fallen, although I can't remember it's team number / name. If you had two of those, each on a side of a bump, able to stay in place when the balls dropped onto 469's mechanism the balls would drop from them onto the 'ramps' and back the other direction. Very unlikely alliance to be put up against 469, but an idea..
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#12
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
Can't have more than one bot in the far zone rizner. I think it was 1649 though.
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#13
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
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#14
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
Not if they're still on the bump.
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#15
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Re: Team 39 building 469 stopper solution (Available in Las Vegas)
Then their rebounding surface would be above 469's chute outlet.
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