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Unread 17-03-2010, 07:33
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
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FRC #0048 (Delphi E.L.I.T.E.)
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Re: Rules that I think should be changed.

Quote:
Originally Posted by dtengineering View Post
The best way to deal with an opponent who is going to hang is to go and hang yourself.

Er... maybe that sounded a bit odd... but it is clear that, from time to time, the GDC will add rules to promote offense.

That is because defense is simply easier to do. Defense, for the most part, increases entropy... offense has to reduce it.

Thermodynamics says that offense is harder than defense.

Jason
Shooting fish in a barrel isn't hard, either. This argument is soooo much like the all student vs. all engineer built robot arguments, where no one ever agrees to meet in the middle. The game is at its best (such as the hot topic semifinals in Pittsburgh, or the 63 vs. 1114 qualifying tie) when there is a BALANCE of tough defense and offensive scoring THROUGH the defense; not when everyone gets out of each other's way and "fake" scores into empty nets.

I believe the rules regarding tower contact should be preserved as written; however, I hope referees take a sensible approach to applying them under certain situations, especially if a defensive robot is pushed into the tower by a would-be hanger. People absolutely love to cite that "devil made me do it" rule to protect offenders; last I checked, that protection is built into the rules for ALL robots, regardless of what strategies they are employing at the time.

Sure, it would be great for robots to be able to hang to counteract the opponent's hanging; however, many robots were simply not designed to hang from the start, or they decided to abandon hanging later in the season, and I see no problem with that. I don't see 63 or 3138 or 217 hanging around anywhere, and they are doing just fine. Many teams made a conscious effort not to hang because they didn't see the reward - 2 points - worth the risk and application of weight/time/resources/higher CG relative to their drivetrain and kicking mechanisms, which are far more critical to affecting the net score of the match. You hang for show; kick for dough.

Apparently, this type of tower defense is quite the challenge - not easy at all, otherwise, teams wouldn't be asking for rule changes to make it easier. Sounds like quite the marketable skill for an elimination round alliance for those who can master the practice. It is agreed by many that both hanging and defense are more valuable in the eliminations; being able to block hanging while applying effective defense without penalty requires true practice and skill, just like any other offensive endeavor. I say go for it, but be ready to accept the consequences if your execution lags behind your passion for the strategy.
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Last edited by Travis Hoffman : 17-03-2010 at 07:37.
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