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#1
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Re: encoder for cam-driven kicker?
You've piqued my curiosity. Would you mind giving a bit more detail how the switch is mounted?
I can't picture how this might happen; certainly no amount of vibration of the switch itself (that could occur on the robot) could cause the switch to give a false reading... unless the vibration is causing the switch lever to bump against something? ~ |
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#2
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Re: encoder for cam-driven kicker?
We also use a cam driven kicker. We put a simple 1 turn pot on the shaft for the kicker (not the cam where you need continuous turns). This works well for us because we have multiple positions we want the kicker to be in: one position (middle of travel) for ball collection to stop balls from going under the frame, the other to give us clearance (close to kicking) to go over the bump. It is also easier to detect a pot failure than a limit switch failure.
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#3
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Re: encoder for cam-driven kicker?
Continuous pots work pretty well, but there are two "gotcha's::
1) The pot can shift over time due to shaft slippage. Usually not that big of a deal, but keep an eye on it. 2) (Potentially BIG) There is a gap in the pot at the wrap-around point where the voltage will float. That will give you false position readings in the gap. The gap may seem insignificant at first, but it grows over time as the pot mechanically wears. There are two ways to cure #2. The first is to wire in a pull-down resistor so the voltage doesn't float. The second method is to put the gap at an angle that you don't need to stop the motor, stop reading the pot near the gap, do a timed motor command to get through the gap, then start reading the pot again. You may consider doing both. We were using a continuous pot at Kettering and we somehow lost the pull-down resistor. We had trouble kicking for a few matches until we figured out what happened. If you want to use a relative encoder, your cam actually makes that quite easy. Start each match by driving the kicker motor backward with a small enough PWM so you don't damage anything. Montior the rate of the encoder. Once the encoder stops moving, you know you hit the edge of your cam. Reset the encoder position and then start using the kicker as you normally would. By doing this, you will get a very accurate zero point of the encoder every match. |
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#4
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Re: encoder for cam-driven kicker?
Quote:
What I envisioned doing instead was to pre-configure the cam in the "armed" ready-to-kick position when the robot is placed on the field. Then at the start of autonomous, zero the encoder counter. What is the data type of the encoder counter in the FPGA? Is it large enough to just let it run free without overflowing during a match ? ~ |
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#5
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Re: encoder for cam-driven kicker?
Quote:
You can always convert the encoder output into degrees and do: Code:
if (encoderDeg > 360)
{
encoderDeg -= 360;
}
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#6
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Re: encoder for cam-driven kicker?
Yeah, but I doubt that the counter in the FPGA is floating-point.
I want to know if the FPGA counter will not overflow during a match. Quote:
Does the above code actually write a new value to the FPGA counter itself? Or just zero the associated RAM variable in cRIO? ~ |
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#7
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Re: encoder for cam-driven kicker?
Quote:
If WPI and NI did things properly, it really doesn't matter if the FPGA counter overflows or not. Let's assume they did things correctly. One possible implementation is that the FPGA services the encoder interrupts and keeps track of the counter in a signed 16-bit register. Then the WPI interface samples that register at a given time interval. The WPI code would be like the following: Code:
// variable declarations s16 encoderCnt = 0; s16 encoderCntPrev; s16 encoderDiff; double encoderOut; // ... // in the loop encoderCntPrev = encoderCnt; encoderCnt = getFPGAencoderCnt(); encoderDiff = encoderCnt - encoderCntPrev; encoderOut = encoderOut + encoderDiff*inchesPerCount; // etc. With the above code, it does not matter if the FPGA encoder counter overflows. If you don't believe me, try the following code: Code:
s16 counter1, counter2, counter3; counter1 = 32765; counter2 = counter1 + 5; cout << "counter1 = " << counter1 << "\n"; cout << "counter2 = " << counter2 << "\n"; counter3 = counter2 - counter1; cout << "counter3 = " << counter3 << "\n"; This is actually a very slick way of handling angles to avoid having to do a lot of wrap-around math and checking. If you always scale your angles such that 360 degrees is equal to the overflow point, the two's compliment math automatically takes care of all of the wrapping for you. Last edited by Chris Hibner : 17-03-2010 at 16:00. |
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#8
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Re: encoder for cam-driven kicker?
Quote:
However, for the benefit of those reading this thread who are just learning about realtime control, and who may go on to program other realtime applications, the following caveat should be pointed out: The 2010 FRC LabVIEW framework is most definitely NOT hard-real-time. Using code running in cRIO to re-set the FPGA counter is not a robust solution if high accuracy is required and you do not want to introduce errors that may accumulate over time. At the very least, the reading and re-setting of the FPGA counter should probably be protected by a critical section to minimize the occurrence of accumulated errors. ~ |
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#9
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Re: encoder for cam-driven kicker?
On our kicker's cam we don't use an encoder, we use a hall effect sensor.
How it works is you place two magnets on your robot in the cam at a certain point. When you see an edge that means you crossed over a magnet, depending on how you arrange your magnets. At the top of our cam is a flat region where it sits when the sensor reads it. When it goes over the edge you see the edge again and can recock it easily. We are going to change to an encoder though, they aren't quadrature or magnetic, they are analog encoders. Essentially an infinite potentiometer. Its setup in a 1:1 ratio so the same value is always cocked. You still need to calibrate when replacing the encoder though. |
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#10
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Re: encoder for cam-driven kicker?
Quote:
As far as I know, there is no cRIO code resetting the FPGA counter. My point was as follows (I didn't state it very clearly): As long as: 1) the encoders are decoded by an interrupt handler in the FPGA and 2) the cRIO samples the FPGA counter fast enough such that it cannot do a complete overflow cycle (e.g. the encoder cannot rotate more than 65536 counts (if 16-bit counter is used) in one cRIO sample). and 3) The WPI code uses the difference between the current FPGA count and the previous FPGA count (instead of the absolute FPGA). THEN FPGA overflow does not matter, since the two's compliment math in the subtraction in step 3 above will work even in an overflow situation. You can run the cRIO for three years (not 3 minutes) and you will not see an issue from the FPGA counter. You will, however, eventually overflow the double-precision distance calculation from the WPI code, but that has nothing to do with the FPGA overflowing. |
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#11
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Re: encoder for cam-driven kicker?
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By the way, I love your sig line. Very clever. Is that an original ? ~ |
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#12
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Re: encoder for cam-driven kicker?
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My signature line is from a Rush lyric from the song "Vital Signs" (from the Moving Pictures album). It's a great line - good pun, yet so true. |
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#13
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Re: encoder for cam-driven kicker?
A quick look at the C++ WPILib Encoder class source code suggests that it uses a 32-bit register (INT32) in the FPGA. There is no accounting for overflow that I see (but you might have a tough time overflowing 32 bits in a match with a reasonable application). You can reset the count with the Reset Function (it actually strobes a reset line). Since you probably will not overflow it you might as well just mod the encoder count by the number of ticks in a full cam revolution (plus whatever offset you need to find your stoping spot).
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