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Unread 18-03-2010, 01:35
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Question Retracting cylinder after kicking

Hey all! Is there a way that I can retract my cylinder after kicker the ball? I am working with a solenoid with 1 input and 2 outputs. I want it to bring the cylinder in because I don't want to get penalized for having something beyond my frame perimeter for more then 2 seconds. Thanks!
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Unread 18-03-2010, 02:16
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Re: Retracting cylinder after kicking

once the solenoid is false the cylinder should retract provided it is wired up corectly
for example button three kicks release it and the piston retracts
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Unread 18-03-2010, 02:19
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Re: Retracting cylinder after kicking

can i get it to do it for me? so I don't have to to worry about the penalty! I know that it will retract after I let go of the button but I want the cRIO to do it! Thanks
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Unread 18-03-2010, 02:25
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Re: Retracting cylinder after kicking

The easiest way to get quick retracting on something like that would be to use surgical tubing or anything elastic and have it connected to the end of the piston to retract it. Surgical tubing isn't strong enough to cause any resistance against the piston either so you shouldn't lose any power. Good luck.
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Unread 18-03-2010, 02:26
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Re: Retracting cylinder after kicking

ok well you will need a sensor to tell the crio when its down for example a limit switch or what we are using which is a IR reciver/transmiter
and for legendaryghost his piston retracts fast enough but he wants it to do it automatically after he kicks
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Unread 18-03-2010, 02:29
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Re: Retracting cylinder after kicking

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Originally Posted by bladetech932 View Post
ok well you will need a sensor to tell the crio when its down for example a limit switch or what we are using which is a IR reciver/transmiter
You can do what he wants without a sensor. Automatically retracting a cylinder a certain time after it is extended can be done with no external feedback.

The code is a little bit complex, it's late and I have other things to do before I go to bed, so unfortunately I won't be much help, but it can be done.
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Unread 18-03-2010, 02:30
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Re: Retracting cylinder after kicking

exactly! ok so do I just follow the examples in the LABview "piston with limit switch" or something like that.?
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Unread 18-03-2010, 02:32
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Re: Retracting cylinder after kicking

I understand! thanks for your help on the joysticks!!
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Unread 18-03-2010, 03:12
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Talking Re: Retracting cylinder after kicking

here is a auto bring up for your kicker remember to repush it to kick again
replace the button status with the button 3 unbundle and the solenoid set with the solenoid set vi
Attached Files
File Type: vi Untitled 1.vi (8.6 KB, 21 views)
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Unread 18-03-2010, 12:55
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Re: Retracting cylinder after kicking

I appreciate all the help! I really do. But what is in this .vi? It looks like something I would use with the gyro. it has rotate to target, axis(x,y) is this what you meant to send me?
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Unread 18-03-2010, 12:58
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Re: Retracting cylinder after kicking

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Originally Posted by team_1026 View Post
I appreciate all the help! I really do. But what is in this .vi? It looks like something I would use with the gyro. it has rotate to target, axis(x,y) is this what you meant to send me?
It appears to be a VI for mecanum drive control with the camera. Pretty sure that's not what they meant to post....(perhaps a better file naming scheme might help)
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Unread 18-03-2010, 12:59
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Re: Retracting cylinder after kicking

that's what I thought! Thanks
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Unread 18-03-2010, 17:11
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Re: Retracting cylinder after kicking

sorry i put up the wrong one here
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File Type: vi Untitled 1.vi (21.7 KB, 22 views)
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Last edited by bladetech932 : 18-03-2010 at 17:16.
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Unread 18-03-2010, 18:59
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Re: Retracting cylinder after kicking

Thanks man I thought that is what happened
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Unread 18-03-2010, 19:09
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Re: Retracting cylinder after kicking

did you get every thing that you wanted?
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