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#1
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Re: Opinions: The importance of elevation/suspension
Pretty simple for me. At time XYZ, can you score 3 points (or stop 3)? If not, hang.
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#2
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Re: Opinions: The importance of elevation/suspension
I agree, I the Finals in Troy it was more benifitial to stay and play defense in the far zone (where we were all match) then to go and hang for 2.
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#3
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Re: Opinions: The importance of elevation/suspension
If you are attending CMP, you better believe that getting elevated/hanging bonus points will be important.
It will determine quite a few matches, ESPECIALLY in eliminations. AND, you will see at least one team in almost every match do it. |
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#4
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Re: Opinions: The importance of elevation/suspension
Something interesting to bring up. At the SBPLI Regional none of the 6 robots in the finals could hang or elevate themselves.
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#5
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Re: Opinions: The importance of elevation/suspension
Identical situation at Buckeye if I remember correctly, although not true at the Boilermaker Regional. Honestly though, at Buckeye, there were very few robots that could hang that were really any good for anything else.
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#6
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Re: Opinions: The importance of elevation/suspension
One thing that i noticed in Boston is that in finals (especially when double teamed) we were blocking a lot of shots, easily more than two in the last 20 seconds. And because we were in the defensive zone we would have had to leave the zone before the last 20 seconds to avoid contact with the other alliance if they tried to hang.
~DK |
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#7
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Re: Opinions: The importance of elevation/suspension
Quote:
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#8
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Re: Opinions: The importance of elevation/suspension
How did they do that while remaining elevated?
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#9
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Re: Opinions: The importance of elevation/suspension
I would say that being able to elevate is a worth while mechanism if the robot can not easily make up the 2 points of elevation. At Traverse City BOB could have possibly made it into finals if we had a working arm. We lost the deciding match of semi finals by 2 so it is debatable if we could've actually won in 4th round of semi final match.
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#10
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Re: Opinions: The importance of elevation/suspension
Our drivers couldn't see if they where completely clear or if there would be contact. They where too afraid of making contact in some way and damaging ourselves sine our electronics are mounted pretty close to out top.
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#11
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Re: Opinions: The importance of elevation/suspension
In Ann Arbor finals match 3, our two points via hanging won us the Regional, and sent us off to the Michigan State competition.
I believe the first time 1448 and 1328 hang together the final score of the match was 5-5... so they tied the match just via that.' So, yes, IMHO hanging will be what separates good teams from great. Teams that can have others suspend off of them (Us and 1448 as far as I know) will be in great demand once they can do that consistently. One of the teams in the final game will probably have a team that can suspend someone else on the team, and that will be why they have gotten that far. |
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#12
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Re: Opinions: The importance of elevation/suspension
I disagree, I don't think suspensions will be very common at Championships if they happen at all and I don't think there will be a single suspension on Einstein or even in the division finals
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#13
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Re: Opinions: The importance of elevation/suspension
Hanging is useful if more than one team in your alliance can do it; but if only one can then it's not really enough of a difference to be a major swing. It's harder for two teams to score four points in those twenty seconds via goals than it is for one team to score two points, because they tend to get in each others' ways.
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#14
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Re: Opinions: The importance of elevation/suspension
Quote:
). While 846 did hang successfully, I was told by our human player and another alliance member that our opponents used the opening to score 6 shots. Final score: 13 to 10, them. If robots on your alliance are going to hang, they should not be playing goalie. They should be in the front or neutral zones. |
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#15
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Re: Opinions: The importance of elevation/suspension
I've had a slightly different experience than you have, it seems. At the regionals I attended, scores did increase overall, but usually not as significantly has you have described (except when say, an opposing alliance's defense bot was dead then entire match). As for usefulness in eliminations, it varies. I saw a few matches at Boilermaker in which 2081 hanging decided the match. Also, as a side effect of hanging, if the opponents play defense too aggressively, they may get a penalty (or in the case of Finals match 1 at BMR, a red card).
Under the assumption of a constant rate of scoring, 20 seconds for 2 points is actually fairly efficient if you actually only take 20 seconds since you get what is usually more than 1/6 of the total score for you alliance in 1/6 of the time. |
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