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#1
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Re: anyone have any ideas about next years game?
"Oh, and as of late last night, we have a game name for 2011! With any luck, we’ll have a game logo by Friday. Let the game hints begin."
This makes me think hes gunna give us hints about the game name |
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#2
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Re: anyone have any ideas about next years game?
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![]() Begin? Friday? Late? |
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#3
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Re: anyone have any ideas about next years game?
Uber fail on my part haha. I actually never truly understood the coopertition bonus in the first place but I always believed that it was from assists.
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#4
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Re: anyone have any ideas about next years game?
The Coopertition Bonus was terrible in my opinion. Not because it encouraged scoring for the other team, but because scoring Coopertition Points was literally the least helpful move a team could make for the other team. In terms of effect on standings, it was actually the most competitive, greediest move. Each score got you 2 and the opponents 0, instead of 1 and 1 for your own goal score. In effect, the winner of the CB was the least coopetive team!
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#5
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Re: anyone have any ideas about next years game?
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#6
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Re: anyone have any ideas about next years game?
Very low. Remember that the GDC amended the game last year to discourage that strategy. Chances are they looked to solve that problem with this year's challenge.
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#7
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Re: anyone have any ideas about next years game?
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I've had something similar happen to me before. Before I left on a camping trip I was running around trying to figure out why I felt that I was forgetting something. I found out afterwards that it was my underwear . Its a good thing I was only staying for one night.It's better to forget one's underwear when in the woods than one's safety glasses when in the shop. ![]() |
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#8
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Re: anyone have any ideas about next years game?
It will be interesting to see what they do. The coopertition bonus tends to move the qualifying rounds toward high offense. The teams that wanted to showcase their defensive skills generally didn't make the playoffs since their seeding scores were low - but defense was important in the playoffs. My thought was that since the qualifying rounds and playoffs played differently anyway (offense vs defense) maybe the GDC will design a game with this in mind.
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#9
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Re: anyone have any ideas about next years game?
Maybe they could add an additional type of match aimed at showing off what the robots can do, at the expense of fewer qualification matches.
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#10
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Re: anyone have any ideas about next years game?
The whole "two kinds of match" thing sounds interesting - the same game with two alternating sets of "extra" rules would really make it challenging!
I can just imagine it: "OK, this match will have walls A B and C up, and walls D E and F removed. Please wait 10 minutes for a field reset." Actually, just thinking of that...labyrinth? It'd be awesome! |
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#11
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Re: anyone have any ideas about next years game?
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#12
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Re: anyone have any ideas about next years game?
I want to see a bigger match up, like 6v6 or 12v12. I think 3v3 is too small. The 3v3 forces individual teams to "fend for themselves". They would have to form alliances, but that alliance ends after the round and chances are you will be put against that team. I personally do not like the competition "model" (I do not know what I shall call it). I think alliances should be made even before the kickoff and have the games be more in depth. So the same alliances are stuck together throughout the competition. So the teams then can make specialized robots while cooperating as a bigger team. So that calls for bigger and deeper games. Now I think that would make things a lot more "fair". Alliances can be set up depending on socioeconomic backgrounds and the amount of experience the teams have. Chances are the veteran teams in richer areas will end up having a better robot.
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#13
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Re: anyone have any ideas about next years game?
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Also, that would severely limit teams like mine, who go to different competitions every year. Every team in this meta-alliance would have to go to all the same regionals. |
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#14
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Re: anyone have any ideas about next years game?
I disagree entirely. Looking 7 miles from my own home, there are quite a few Detroit teams who are doing great, and Detroit as a whole is not in the greatest financial situation. While money can create fancy-looking robots, it does not always create game-winning ideas.
Last edited by Karibou : 27-11-2010 at 23:40. |
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#15
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Re: anyone have any ideas about next years game?
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What if you had an offensive-defensive role? In autonomous, both teams try to score or capture scoring devices. Whoever leads after autonomous becomes offensive for the rest of the match, whoever lags after auto becomes defensive for the rest of the match. Offender gets number of points scored, Defender gets number of points Offender attempted but failed to score (Offender got the scoring device from the human player or other non-defender accessible way, but failed to score it). During auto, only offensive points are counted for the purposes of determining who leads after auto. Multipliers for both teams would be nice, in the form of doing some extra action to get bonuses. What if there was a bridge, like 2001? Offenders acquire and fill the goals, that is enough to get points. The robot has to actually load the goal, not the HP. If the offender balances the goal(s) on the bridge (with or without them also on it) they get a multiplier. If the defender balances on the bridge, they get a bonus. (due to the nature of bridge-balancing, it would be very hard to balance if a defender is also on and driving around, wrecking havok to the cg of the bridge. This would require a defensive offender, who's purpose is to out-defend the defensive robots (keep them off the bridge while the main robot balances it). The act of balancing an empty goal is OK too, if you are unable to manipulate game pieces, but gets you fewer points. The issue comes when neither team does anything in auto, or both teams are equal in score. Quote:
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