Go to Post It's just another design constraint that needs to be dealt with. - Dave Scheck [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #33   Spotlight this post!  
Unread 04-04-2010, 17:29
AmoryG AmoryG is offline
Registered User
FRC #2423 (KwarQs)
Team Role: Alumni
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Watertown, MA
Posts: 221
AmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud ofAmoryG has much to be proud of
Re: Robot Diversity

Quote:
Originally Posted by WJF2011 View Post
In my opinion, the quality of the game created by the GDC is directly reflected by the diversity of the robots that tackle it. In 2007, diversity ran very high due to the un-forseen nature of the game. Overdrive had slightly less diversity. Then Lunacy came along and had a roughly 4-type system: dumpers, shooters, shumpers, collectors. This year's game, Breakaway, has about the same amount of diversity or even less with 4 types: kickers, shovers, loopers, and mainly-hangers. Loopers and mainly hangers are rare types, which makes this even less diverse.

My question: Do you think that first has done enough to force creativity, "thinking outside the box", and diversity among robots, or should they do more?

In an attempt to popularize has the GDC given up some of the awesome design differences that really can inspire kids and force progress.

What are your thoughts, comments, anything on the subject?
Coming up with a design for the competition and actually engineering that design are very different things, but both require creativity to accomplish. The GDC I think has given us plenty to consider, with the bump, the 3 inch rule, the tower, etc. Many teams have come up with designs that look similar, but a lot of them are really quite different. You may have a ball roller or a vacuum, and an arm that winches itself up the tower, lifts itself off the floor by making the robot expand downwards, grabs the tower and rotates the robot's frame so that it is above the underpass, etc.

FIRST has come up with a very exciting competition this year, and while many robots are more similar than they are different, the design challenges of this year have pushed a lot of teams to their very limits. Even if robots are not so original, there are many new things teams had to consider this year, like how to use the camera, and strategies centering around this year's scoring system. Deep down, I think as much, or even a lot more thought went into many robots this year than in the previous two.
__________________
KwarQs 2423

2008 Boston Regional Rookie Allstars

http://whsrobot.blogspot.com/

Last edited by AmoryG : 04-04-2010 at 17:31.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ethnic and Gender diversity in FIRST anonymousrobot General Forum 32 05-03-2016 22:54
Robot-to-robot and robot-to-trailer GaryVoshol Rules/Strategy 11 06-01-2009 19:18
[OCCRA]: on the diversity tournament DCCmember1 OCCRA 4 24-11-2008 17:30


All times are GMT -5. The time now is 17:01.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi