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#136
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Re: anyone have any ideas about next years game?
Aim high was a basketball type game.
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#137
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Re: anyone have any ideas about next years game?
FRC is definitely getting bolder. This year we used REAL soccer balls, not foam balls or some other compromise. A REAL basketball based game would be awesome and present plenty of challenges. There would need to be easier scoring opportunites than only the 10 foot high hoop, etc.. There are other real games to emulate. What about the luge or dressage or rythmic dancing or roller derby? Those are stupid ideas. That's it then, dodgeball it is! |
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#138
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Re: anyone have any ideas about next years game?
Everyone seems to have a lot of great ideas but the GDC is running out of options as far as sports go. After reading throught the posts I think the GDC will probably do some sort of non-sports based game. If not that then they are going to have to start partially recycling some games. But hey, who am I to say what they can and can't come up with. Maybe they'll blow our minds
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#139
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Re: anyone have any ideas about next years game?
I really hope that we won't get a sports-themed game again next year. While 2007 was based off of Tic-Tac-Toe (to my understanding), Overdrive in 2008 was a really unique twist (and it's not something typically thought of as a sport), and 2009 wasn't sports-based at all...it still feels like we've been putting a spin on typical sports for a longgg time.
I'm still all for a recycling-themed game. Cardboard-glass-plastic-paper recycling. Just throwing that out there again. |
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#140
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Re: anyone have any ideas about next years game?
2007 was a revamped version of an earlier game toroid terror, I don't remember the year, but the concept was the same. I wouldn't be suprised if we see more of this in the next few years, but with a circe de sole person on the GDC who knows. The possiblities are endles... sort of.
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#141
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Re: anyone have any ideas about next years game?
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#142
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Re: anyone have any ideas about next years game?
dang its already been done :/ lol
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#143
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Re: anyone have any ideas about next years game?
Its not the first time they used soccer balls.
I still want to see a dodge ball game where you can get points by hitting a robot or catching a ball thrown at you by another robot(but you can only hold one ball). If you get hit you get disabled for a certain amount of time. If you catch a ball your teammates get re-enabled. Either that or some sort of capture the flag game. |
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#144
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Re: anyone have any ideas about next years game?
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Capture the flag on the other hand is really intriguing. Robots would have to travel to the other alliances side of the field capture the flag and travel back, all while overcoming various obstacles. Maybe something like a tunnel so the robot would have to dip the flag that they're holding in order pass through. or bumps and steps. Another idea is that robots would have to help each other to get the flag. For example, robots are only allowed to extend to 5 feet, but the flags are on top of a 7 foot platform. Capture the flag is one of those games that the GDC could really let the imaginations run wild with. Which we all know they're good for... |
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#145
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Re: anyone have any ideas about next years game?
Well, I'm sure some teams can make some very agile robots!
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#146
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Re: anyone have any ideas about next years game?
Two words: ROBOT PONG!!! Autonomous mode of hitting hockey pucks across the field, whoever wins autonomous gets to kick the other alliance back and forth across the field, kicked alliance scores by touching the walls at the end of the field. Switches halfway through
![]() I have a few ideas for an interesting game. I'd like to see a return of regolith, but in a much more...evil fashion. Instead of an entire field of regolith, we have a "mixed" field, where part of it is regolith and the rest of it is regular carpet. Not sure how scoring would fit in. Also, I'd love to see some sort of dynamic field, where the scoring method literally changes the placement of a field element. For example, what if there was a moveable ball rack (like in 04) that could be dropped into some place on the field which blocks off that part of the field, such as filling a gap between 2 walls. Any robots which happen to be in that area are trapped until the block is cleared. It can be cleared by doing some difficult task like pulling a high-up lever, or an alliance may opt to send a human player to clear it, which any team can do easily but it uses the pressure pad system from '05 where if you leave the pad (to clear the goal) your robot is disabled until you return to the pad. A nice tradeoff to keep from sacrificing a robot while trying to free another, creating a 1v3 (or hopefully 2v4 ) situation. |
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#147
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Re: anyone have any ideas about next years game?
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What ever it is, lets keep the game simple so it is easy for the audience to understand. I like the volleyball idea. I would also like to be able to play a portion of the game using only the camera, perhaps instead of autonomous. Also, going to 4v4 would allow for more playing time for each team. Multiple alliances, however, would tend to cause the alliances to gang up two on one. Better to stay with only two alliances but add more players to each alliance. |
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#148
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Re: anyone have any ideas about next years game?
I'd prefer finale turning into a blind mode instead of autonomous. Perhaps 2x points for finale scores with camera only?
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#149
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Re: anyone have any ideas about next years game?
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So I don't exactly hate on the idea of a blind finale instead of an autonomous, but this blind period, although something some teams may be already used to, may be a fear to other teams. It would definitely be a challenge if ever put in a game, but also, it would be a portion were some teams may just forget about. I overall think that an autonomous period is very important, and also shows the ability of a robot on its own. Today's real world is more about creating autonomous robots on their own, not people with cameras attached to robots standing 50ft away. And as of next year's game, can anyone think of any big leaps in man-kind that have happened 5, 10, 15, 20... years ago, think about Lunacy and the Moon landing. |
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#150
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Re: anyone have any ideas about next years game?
When thinking about autonomous ideas, people also have to consider that autonomous is really boring.
If you make autonomous longer, it will make the game boring for longer. If you put it at the end, it's a really boring finish, plus people will just drive their robots to exactly where they'd need to be for the end game anyway. |
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