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#1
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Re: Anyone Willing To Have A Game Contest?
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Maybe the game is just a loop, but there's a lot of other stuff that goes into it... user interface, options, save systems, scene/level management, plot (or if you're doing a multiplayer game lots and lots of networking code), art assets/graphics, lighting, optimization, etc... I too have development experience outside robotics and I'm good friends with a professional game developer. On average, it takes him 3 months per product, working on it 40+ hours per week as his full-time job. I'm not saying this is a bad idea. It is great practice and a great way to get people involved in more programming. I'm just saying it's not a cakewalk either. Last edited by slavik262 : 16-04-2010 at 00:44. |
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#2
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Re: Anyone Willing To Have A Game Contest?
I'd say it's an awesome idea. It's fun and is a great way to get deeper into programming.
And hey, it doesn't have to be some hugely complex beast of a game- some of the best games are really simple (solitaire and minesweeper, anyone?). Shiny 3D graphics are always nice, of course, but I hardly think you need them to make a good game. And hey, you can still make pretty awesome games with only 2D graphics. I found Epiar a while back and really like the idea behind it. I spent a week or two last summer doing a fairly comprehensive rewrite of it in Java. Great learning experience for me, plus it was fun to see how an old favorite game of mine worked. (On a side note, converting non-OO C code to strict-OO Java code is sort of hard )As long as you don't shoot for something unreasonable, anyone with enough ambition and free time should be able to do it. It isn't *easy*, but I think that's the whole point? Anyway, count me in! And I bet there's a few people on my team/school that would like to as well. (And this reminds me.. has anyone else seen the SummerPyGames? It seems pretty similar to this idea.) |
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Re: Anyone Willing To Have A Game Contest?
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