Go to Post Math is FUN! - Cynette [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 19-04-2010, 19:30
Chickenonastick's Avatar
Chickenonastick Chickenonastick is offline
Not a kebab
FRC #3256 (WarriorBorgs)
Team Role: Alumni
 
Join Date: Mar 2010
Rookie Year: 2010
Location: San Jose, CA
Posts: 113
Chickenonastick is on a distinguished road
Re: 2010 Lesson Learned: The Negative

The fact that we received 89 penalities in one match due to DOGMAR explains most of my complaints.
__________________
Reply With Quote
  #32   Spotlight this post!  
Unread 19-04-2010, 19:45
waialua359's Avatar
waialua359 waialua359 is online now
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,319
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by Chickenonastick View Post
The fact that we received 89 penalities in one match due to DOGMAR explains most of my complaints.
This post says it all!
And disagree with the so-called no bonus of autonomous. Starving an opposing alliance and scoring points was absolutely a difference maker in matches at CMP.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
Reply With Quote
  #33   Spotlight this post!  
Unread 19-04-2010, 19:54
Isaac501 Isaac501 is offline
Registered User
FRC #0501 (The PowerKnights)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 1995
Location: Thunder Bluff
Posts: 95
Isaac501 is just really niceIsaac501 is just really niceIsaac501 is just really niceIsaac501 is just really nice
Re: 2010 Lesson Learned: The Negative

The Game: Having a week one regional with this game was horrific. Penalties coming out the ying-yang and many of them, after the next Team Update, never would have been called. A lot of week1 teams got hosed by bad calls and bad rules.

The Wireless Bridge: Throw the WET610N away. It is a piece of garbage. It is slow to connect, impossible to configure, and a horrible piece of hardware to use in a game where seconds count. Six minutes a match? You wait almost a minute for the darn thing to even connect. Solutions: www.ebay.com or www.amazon.com. Our WGA600N connects in about 6 seconds, every time, no matter what the order we plug stuff in.

The Safety Award: The mechanic is *useless*. The token system is ridiculous. You have UL safety judges, a whole gaggle of them. Make Safety Judging part of Robot Inspection.
__________________
Team 501 Academic Advisor, Systems Build Mentor
Reply With Quote
  #34   Spotlight this post!  
Unread 19-04-2010, 19:58
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,567
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: 2010 Lesson Learned: The inspectors

In no particular order:

The ranking system. When a Championship contender decides it's in its best interest from the seeding standpoint to take a 29-0 dive (no matter how spectacular it was to watch the scoreboard climb), what does that say?

Also, while the five-point win bonus made for a great improvement in the system after week 1, how will the GDC be able to calibrate that bonus in future years with wildly different scoring? Unless you throw those first-week events under the bus, it seems nearly impossible.

Make the coopertition score the first tiebreaker after WLT record, though, and I'm fine.

The control system. My position has been clear on the reuse of control system components (I'd rather not), but I'll grit my teeth and do it. All I ask is for this system to work reliably, especially on the field. I was partially relieved to hear of no new announcements in Atlanta for the control system--now please, beat the hell out of it with the FMS this off-season!

Bumpers. I miss them being optional. I miss them being colored as we desire, if applicable. I miss being able to style our numbers where and as we desire, within the bounds of the applicable rules. I would not miss seeing a dozen or so teams at Bayou just outside the venue painting their bumpers to get their numbers on (and, generally, getting less-than-stellar results in the process).

Assuming that FIRST finds the 2010-spec bumper rules desirable, though, how about this: Give us 12" in the middle of each bumper to style as we see fit, provided that it includes the 4" numbers and that the background isn't the other color (e.g. no blue backgrounds on the red bumpers). Doing so would allow much better opportunities to brand the robots with more familiar elements (sponsor logos, slogans, pigs on rockets) to aid recognition while doing little to diminish recognition of alliance color.

No game ball in the kit of parts. See above.

Dean's List timing. See every other post about it. Wonderful intent, awful announcement timing. We'll give it a go in 2011.

------------------------------------

Aside: I hope everyone posting in this thread will take the time to post in the Positives thread as well.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
  #35   Spotlight this post!  
Unread 19-04-2010, 20:02
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,305
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

My primary suggestion for how things can be done better is the same every year: If something is illegal, and will garner a penalty, it should be penalized *every time*, consistently, and without even the tiniest regard to whether or not it will make the game 0-0...

From contact outside the bumper zone (which was almost never called during Overdrive, much to my chagrin given our robot design) to balls 3+" inside the frame perimeter (which was properly called week one, and then modified afterward for reasons I do not agree with), teams should have very clear expectations for how their robot should be designed so as to minimize penalties.

Defining situations that incur penalties and then not penalizing them (to the best of the refs' abilities, of course) just simply should not be done. If it's a penalty, then students should design their robots not to incur that penalty -- and if they don't, then they should learn a little something about game play and design constraints, just like every other aspect of the game.
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
Reply With Quote
  #36   Spotlight this post!  
Unread 19-04-2010, 20:20
PaW's Avatar
PaW PaW is offline
Registered User
AKA: Paul W
FRC #1899 (Saints Robotics)
Team Role: Mentor
 
Join Date: Apr 2009
Rookie Year: 2006
Location: Seattle, WA
Posts: 175
PaW has a spectacular aura aboutPaW has a spectacular aura about
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by hill View Post
Training for the camera operators for Championships. Watching the web casts was a pain because the field side camera men would zoom in on the drivers for 5-15 second periods during the match. They would do the same to individual robots during the match as well, so it was hard to have any idea of how the match was going besides watching the real-time scoring.
...

I suggest that a majority of each match be a zoomed out view of the entire field, while a smaller percentage of time is dedicated to zooming in on a particular robot or drive team.
+1

It's nice to see the kids run and grab the controls. But to focus on them for the next 10-15 seconds? If that's the primary target, what about the 5 other driver teams on the field?

And during the bonus period, how about 'zooming out' in order to see both alliances attempting to hang? I think I may have a caught a match or two where two robots were attempting to hang on the same tower, but the video feed concentrated on only one robot.
Reply With Quote
  #37   Spotlight this post!  
Unread 19-04-2010, 20:22
thefro526's Avatar
thefro526 thefro526 is offline
Mentor for Hire.
AKA: Dustin Benedict
no team (EWCP, MAR, FRC 708)
Team Role: Mentor
 
Join Date: Aug 2006
Rookie Year: 2005
Location: New Jersey
Posts: 2,599
thefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond repute
Send a message via AIM to thefro526 Send a message via MSN to thefro526
Re: 2010 Lesson Learned: The Negative

I already posted in this thread, but I dislike the next subject so much that I'll make another post.

BUMPERS.

I've never really known a game in the Pre-Bumper Era except for triple play, and I feel that bumpers a good thing for FRC because they do lessen some impacts and the amount of damage taken by a robot due to defense. Any robot I build from this point forward will have bumpers whether they are mandatory or not.

BUT, I hated the mandatory bumper colors and marking restrictions this year. Also, I don't think that bumpers should be mandatory, or at least the rules should be relaxed so they aren't such a design restriction. I can understand what FIRST was trying to do with the red and blue bumpers this year, but many teams used bumpers in previous years to help in decorating their robot and to carry their team image through their machine.

Personally, I think that FIRST should find another way to differentiate one alliance from the other that isn't bumper colors. IMO, I'm a huge fan of the Giant Spinning light used in games pre-2005.
__________________
-Dustin Benedict
2005-2012 - Student & Mentor FRC 816
2012-2014 - Technical Mentor, 2014 Drive Coach FRC 341
Current - Mentor FRC 2729, FRC 708
Reply With Quote
  #38   Spotlight this post!  
Unread 19-04-2010, 20:25
Grim Tuesday's Avatar
Grim Tuesday Grim Tuesday is offline
Registered User
AKA: Simon Bohn
FRC #0639 (Code Red)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Baltimore MD (JHU)
Posts: 1,607
Grim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by pfreivald View Post
My primary suggestion for how things can be done better is the same every year: If something is illegal, and will garner a penalty, it should be penalized *every time*, consistently, and without even the tiniest regard to whether or not it will make the game 0-0...

From contact outside the bumper zone (which was almost never called during Overdrive, much to my chagrin given our robot design) to balls 3+" inside the frame perimeter (which was properly called week one, and then modified afterward for reasons I do not agree with), teams should have very clear expectations for how their robot should be designed so as to minimize penalties.

Defining situations that incur penalties and then not penalizing them (to the best of the refs' abilities, of course) just simply should not be done. If it's a penalty, then students should design their robots not to incur that penalty -- and if they don't, then they should learn a little something about game play and design constraints, just like every other aspect of the game.
I assume you are talking about G46. My team, as well was saddened to heard that it was abolished, as we had built our robot to specifically not get balls under it, by having tank treads. It gave us a competitive advantage that other teams didn't have when they rode over balls. In the entire FLR, we did not get a single ball penetration violation. However, if the same rule was in place at other regionals, then we may have seeded even higher than we did.

I do understand that it was the GDC's intent, though, and it made it a more fun game to watch, without the MC constantly yelling BALL PENETRATION VIOLATION, like they did at FLR
Reply With Quote
  #39   Spotlight this post!  
Unread 19-04-2010, 20:29
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,305
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by Grim Tuesday View Post
I assume you are talking about G46. My team, as well was saddened to heard that it was abolished, as we had built our robot to specifically not get balls under it, by having tank treads.
Our Overdrive robot extended outside our bumper zone a maximum of 4", and then only while acquiring the ball, so that we would not incur incidental contact penalties. Watching the games and counting actual incidental contact from various trackball manipulators, I think *every single match* would have been a 0-0 tie if they were calling it properly...

...which means that teams are so used to penalties not being called for certain rules that they don't even worry about them... So why have them?
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
Reply With Quote
  #40   Spotlight this post!  
Unread 19-04-2010, 20:38
synth3tk's Avatar
synth3tk synth3tk is offline
Volunteer / The Blue Alliance
AKA: David Thomas
no team
Team Role: Alumni
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Ohio
Posts: 2,005
synth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

I'm not going to take long here, so I'll just echo the points mentioned in this thread that I agree with:

Control System. It's awful. I'm grateful that teams have the chance to work with some pretty cool equipment, but the Classmate should be all but scrapped, the FMS clearly hates mixing routers, and don't get me started on the cRio reboot times.

Dean's List. While my team never had the resources to focus on award-writing, I feel that the teams who do were slighted greatly by what can only be summed up as bad timing.

Inspections. That protruding bolt head deal caused us a match and about a half-hour of work over a half-inch of length. The sad part is, nothing would have gotten entangled anyway, since the bumpers extended much farther than the 1/4" each bolt added.

CMP cameras. I loved the overhead boom shots that they had. That doesn't make up for missing a shot of two/three robots hanging on the same tower. And what are they focusing on during this time? The drivers, a robot that's failing at attempting to score a ball repeatedly, the crowd, the concrete floor, the bird on the ceiling....

There are 5 weeks of regionals before Championships. I know they're a professional TV crew with busy schedules, but PLEASE make sure they attend one or two regionals as spectators to get a sense of what's important for that year's game. It's hard to explain to my boss or family why the crowd is going beserk while we're watching a flipped robot for 20-seconds.

Bumpers. Ditto to everyone in the thread.

Sound system (Buckeye-specific). OK, we go from way too loud (as in pants were shaking) last year, to barely audible this year? Is this some kind of joke, or did they not know how low the levels were this year? The music, during dance breaks, was alright. But my main gripe was with the voices. The MC went so silent at times that you could hear a pin drop from the pits. The crowd didn't seem to be as into the competition as previous years (though that's not entirely a sound problem, louder music can help).

Teams in queue lines were definitely grateful for not having 5-foot speakers/woofers next to them this season, though. I approve of that.
Reply With Quote
  #41   Spotlight this post!  
Unread 19-04-2010, 20:40
Jim Giacchi's Avatar
Jim Giacchi Jim Giacchi is offline
Registered User
FRC #0041 (Robo-Warriors)
Team Role: Engineer
 
Join Date: Apr 2002
Rookie Year: 1999
Location: Warren, NJ
Posts: 178
Jim Giacchi will become famous soon enoughJim Giacchi will become famous soon enough
Send a message via AIM to Jim Giacchi
Re: 2010 Lesson Learned: The Negative

The control system as mentioned before, I am just echoing previous comments.

The old IFI controller, I brought it home as a sophomore in high school (2001), plugged it in, read the couple of pages of instructions that were available online and it worked without any problems. Programming involved one small program and one resource file.
Now I need multiple files, multiple programs, several DVD's worth of information, then after I install of of that (which takes an ungodly amount of time and restarts to do) I then had to update several different things, with several different files. It was frustrating to me as a mentor, to our kids it was just impossible. (The caveat here is that I'm the mechanical mentor, but our programmer who really knows his stuff had a horrible time with it as well.)
There was a whole lot of time wasted waiting to see if it would come back on, whether it was rebooting, resyncing the router, changing settings. Way to much wasted time troubleshooting a system that should be plug and play.

The Scoring System
I sat in the stands and tried to explain to parents how the loosing team received more points then the winning team, when asked why, I honestly couldn't explain that part to them. (This was both before and after the update) It never makes sense to me how the scoring system works, FIRST has tried this several times, in my opinion it just doesn't work. It is supposed to be a competition. Then add the fact that the scoring system changed after the first week, that doesn't make sense to me, especially since people pointed out the flaws in the scoring system almost immediately after it was posted in the rooms.

Safety Award
I agree completely and 100% with the award for being the most obnoxious / the meaningless safety tokens.

I just think that they are trying to make it more complicated year after year, when it should really stay the same. FIRST is great at inspiring young minds. I know that a whole bunch of kids on my team LOVE to work with this stuff. They would love it regardless of how crazy complicated the control system was, or how complicated the game is, or even whether they win or lose (because no matter how the scoring system works, the same number of teams still win and the same number still lose regardless of how the points are awarded)
__________________
Build first ask questions later.
Reply With Quote
  #42   Spotlight this post!  
Unread 19-04-2010, 20:49
Koko Ed's Avatar
Koko Ed Koko Ed is offline
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,953
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by Chris is me View Post


The Safety Award should be awarded to the safest teams, not the most obnoxious. Just imagine if the GP award was given out the way the Safety award is...
I believe it would then be retitled the "Kill Them With Kindness" Award.
__________________
Reply With Quote
  #43   Spotlight this post!  
Unread 19-04-2010, 20:52
JaneYoung JaneYoung is offline
Onward through the fog.
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Austin, TX USA
Posts: 5,996
JaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Dark numbers on the bumpers - red and blue. Don't use dark colors. Couldn't see the dark numbers on the webcast.

I'm posting the red and blue bumpers and light colored numbers in the positive thread. They were AWEsome.

Ok, back to the negatives...

Jane
__________________
Excellence is contagious. ~ Andy Baker, President, AndyMark, Inc. and Woodie Flowers Award 2003

Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.
~ Helen Keller
(1880-1968)
Reply With Quote
  #44   Spotlight this post!  
Unread 19-04-2010, 20:52
Stephen Kowski's Avatar
Stephen Kowski Stephen Kowski is offline
BSEE, MSEE, JD
AKA: employed
no team
Team Role: Alumni
 
Join Date: Jun 2001
Rookie Year: 2000
Location: Saint Petersburg, FL
Posts: 1,144
Stephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond repute
Send a message via AIM to Stephen Kowski
Re: 2010 Lesson Learned: The Negative

#1 we did not pay thousands of dollars to be a field beta tester, have your field issues worked out BEFORE Week 1

#2 if you are going to have all these events, please make sure each one is staffed with competent referees, or at least ones that are wrong but consistent
Reply With Quote
  #45   Spotlight this post!  
Unread 19-04-2010, 20:55
synth3tk's Avatar
synth3tk synth3tk is offline
Volunteer / The Blue Alliance
AKA: David Thomas
no team
Team Role: Alumni
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Ohio
Posts: 2,005
synth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond reputesynth3tk has a reputation beyond repute
Re: 2010 Lesson Learned: The Negative

Quote:
Originally Posted by Stephen Kowski View Post
#2 if you are going to have all these events, please make sure each one is staffed with competent referees, or at least ones that are wrong but consistent
It's hard to do that when FIRST themselves aren't even consistent....
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2010 Lesson Learned: The Positive Koko Ed General Forum 37 21-04-2010 16:42
Lessons Learned - The Negative Koko Ed General Forum 221 25-04-2009 16:40
Lesson Learned: The Negative Koko Ed General Forum 98 07-05-2008 20:32
Lesson Learned: The Positive. Koko Ed General Forum 24 21-04-2008 13:11
Lessons learned 2005: The negative Koko Ed FRC Game Design 138 06-05-2005 18:58


All times are GMT -5. The time now is 17:24.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi