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#106
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Re: 2010 Lesson Learned: The Negative
My biggest complaint: bumpers.
When rules on bumpers get close to the same length as the robot rules... you have a problem. 1. If they have to be mandatory, then at least let teams choose their own colors and only ban red and blue. Allow teams to show their own team colors. Red and blue mandatory bumpers this year took away from many teams image. 2. Make bumpers optional. If I want to risk my 6 weeks of hard work then so be it. I don't like being told that I have to protect something I worked on. Current bumper rules take away from many frame options. Take the rule back to 2006, where teams could opt to use them and there was the added weight bonus if you chose to. 3. If you keep them mandatory, supply the noodles in the kop. It isn't fair to teams in cold weather states to have to pay a premium compared to teams in warm areas. |
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#107
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Re: 2010 Lesson Learned: The Negative
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#108
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Re: 2010 Lesson Learned: The Negative
The price we have to pay during the winter for pool noodles is outrageous. It was almost cheaper for us to buy online than to purchase from a local shop/store.
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#109
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Re: 2010 Lesson Learned: The Negative
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#110
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Re: 2010 Lesson Learned: The Negative
Thursday Matches in Atlanta: As much as we all liked having extra qualification matches, I did not like what it did to the "intensity" of Thursday. Too short of time to practice and make final repairs on the robots, too short of time for inspections, team members trying to get pits organized while competing, pit scouting, match scouting, giving conference presentations and trying to attend the conferences. Our team also organizes the All Rookie Meet and Greet and we had invitations to deliver. Even with a detailed team schedule, our team members all ended up trying to do several things at once which was very stressful!
I am not a fan of the red and blue bumpers, but I have to admit that they win out over the flags! But my team really missed it's red camo bumpers. Or even the choice of putting red camo numbers on the bumpers. We would have made sure they were visible from 300 feet, so I still don't understand why we were limited to a solitary color. The changing dimensions in the game manual. We build a whole field and also make a game test for our students. The manual said the tower was this tall, the drawing said it was this tall. The manual said the target was this diameter, the drawings said it was this diameter. We were convinced that the bump height changed multiple times until it finally settled down to one dimension in the manual and +/- 1/4 inch in the team update. We rebuilt field elements and revised the team test more than once. In the end we all had to go with eh, its close enough. Not allowing teams to measure field elements at competition! Our robot hanger lifted the robot to the same dimension every time - guaranteed to be at least an inch above the platform - according to the drawings. At our second regional, it wasn't tall enough. We asked to measure the field so we could make a spacer for the robot hanger and were denied. Little things - not showing the Chairman's videos at each regional. We are zero for two for the past two years at different regionals. And the list of WFFA nominees should be shown as part of the WFFA presentation. |
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#111
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Re: 2010 Lesson Learned: The Negative
During Build, we can't find them at any price. We had to steal them from last year's robot this year.
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#112
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Re: 2010 Lesson Learned: The Negative
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I'm hoping we can use the same ones we built this year again ![]() |
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#113
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Re: 2010 Lesson Learned: The Negative
Seems like we're a rare breed. A mentor for our rookie mentee found some at a dollar store. We ended up with enough to build all 4 sets of bumpers (2 for each team).
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#114
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Re: 2010 Lesson Learned: The Negative
We usually don't meet during the off-season, and almost didn't have enough money for a team this season. But that's a good suggestion, and hopefully we can pick up enough this summer to last us for years!
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#115
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Re: 2010 Lesson Learned: The Negative
I go to the "Dollar Tree" store during the summer and by a case of 40 for a dollar a piece. I did that two years ago and we still have some left over. The funny thing is, we store them in a high school engineering class room and for some strange reason, they seem to grow legs and walk away.
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#116
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Re: 2010 Lesson Learned: The Negative
Last year I found noodles at a pool supply store here in Wisconsin in the middle of winter. I found them this year at Walmart.
I REALY LIKE THE BUMPER COLORS MATCHING THE ALLINCE COLOR. Yes, I was yelling. I think it is the best thing I have seen to help teams and spectators identify the alliance partners. Hope we keep doing it. I don't mind the idea of being able to customize the middle third. I think the control system stinks. Way to complicated and buggy. Bruce |
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#117
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Re: 2010 Lesson Learned: The Negative
This definitely isn't the first time I've heard complaints about this. I understand that there are only so many judges, and there are so many teams to visit, but I would definitely be upset if we didn't get to say hello to the nice people in the blue and green shirts. Even if a lot can be said about a team by their actions (which is a good thing), not being able to explain your team organization and history, or even being able to hand over a business plan is a huge loss and a huge disappointment.
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#118
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Re: 2010 Lesson Learned: The Negative
Quote:
Green shirts, not so much. I would actually rather not talk to them. About the complaints on the control system: 1. The system is two years old. There are bugs. We don't like them, but they are still there and haven't been worked out yet. Scenarios that are true: About half an hour before "ship" (bag), we begin to do some drive practice in the basement on the practice field and the arm (that arm with 650ft-lbs of torque at stall) suddenly goes out of control, slams into the chassis control bar, and then pushes that into the tower (and is disabled). Having no idea what is going on and wanting to not fix it then (drive practice is more important), we disconnect the motor wires and continue. We didn't see it, but the kicker is also acting funny (but its hidden by the hood). A few days later, we opened the bag for a two hour unbag time before our week 1 district. We power on the robot, but do not enable it, and probe the voltage of the arm potentiometer (and chassis string pot) using a multimeter. Both are about where they should be. In software, we then see that the voltage is actually returning 0. We can't figure out what is wrong. A PWM cable did not come disconnected, because the sensors have power. Could it be a loose connection between the Analog Bumper and the Analog Module, could it be a bad Analog Bumper, could it be a bad Analog Module, etc. We send a runner to grab a spare analog module and bumper from the practice bot upstairs. We look at this one, and see that the analog module has actually come out of the cRio. We have checks in software to see if the sensor is out of range (like shorted to ground or +5), but when the module ejected the Get Avg Voltage returned the last good voltage, which was legitimate. We re-inserted the analog module, glued it in with silicone, rebooted, and were fine. Kinda annoying thing to happen. Numerous practice occurrences: We find that, suddenly, all of our Victors and Spikes loose comm with the cRio. We are enabled, but something is wrong. What could it bee? A loose power connection to the Digital Sidecar? A loose DB37 cable (two possible loose connections)? A loose digital module? It turned out to be metal shavings in the DIO side had shorted out the +5 line (which left the disable circuit unpowered). Michigan State Championship: During inspection, we find that there is a short between ground and the frame. Pulling the cRio connection we find that it is the cRio (we guessed cRio first). After removing the cRio, verifying that the plastic sleeve on the bolt is intact, we begun pulling modules until we discovered it was on the digital sidecar's line. We looked for possible shorts on the digital sidecar, removing each PWM, Relay, and DIO until none were it. We then saw that one of the bolts securing the digital sidecar was touching a screw for the DB37 cable. If we wiggled the connection, we would loose the continuity between the frame and ground. After finding this and covering the bolt with electrical tape, were now left with a robot that had all of its digital IO disconnected and its cRio in pieces. More MSC: While re-assembling it, we broke something on the Analog Bumper or Analog Module (we don't know which). We looked at the kicker and the arm, and both were oscilating. Graphing all of the used analog inputs we found that all of the analog inputs were oscilating, by around .4 volts. We replaced the analog module and bumper with our only spares, which we got from our practice bot that was in Jim's truck. Kettering: We found that Kitty's kat box had no input at all. It simply wasn't being found by the Classmate. Apparently there is a bug in the Cypress driver that will cause it to crash under the right conditions, and it's more likely to happen when connected to the FMS. The solution is to reboot the classmate twice, but full Windows reboots take more than the 5 minutes allowed for team-caused field delays (However, the FTA at Kettering was nice and let us reboot the classmate if it happened). We implemented a check for loss of Kitty's box (pull DIO 8 high and check if it goes low), but we then found that if it has the Cypress board and looses it it will continue to send the last good data, and that check will fail (however, it the Classmate boot without getting any data at all, it will send blank data and this check will pass). We then transfer the major functions (kick, deploy claw, flip robot) to buttons on Matt's gamepad. 33 control system failures this year: Analog module fell out of cRio (friction locks are not good enough) DSC poorly designed so mounting bolt can touch DB37 screw and create ground short which is almost impossible to track down Analog module or bumper broke for no apparent reason Radio spontaneously reboots going over the bump (poor reliability of radio, mounting orientation helps this) Radio power cable loosens going over the bump (poor power connection design, a friction based solution will NEVER work in FIRST, except Lunacy where stresses were really really low) Cypress board/driver has issues, causing loss of Kitty's Kat Box when booting (Greg McKaskle says its around 1 in 10 times) No App switch often has to be pressed to download code (lack of any hint of optimization in WPI code) Builds take more time then a match (LV-RT design flaw causing it to re-compile entire library every build) FMS Lock (design oversight; in past systems a FMS lock would have been reset when the FMS cable was unplugged because the DS would reboot on power loss, now its very obvious that it exists and is hard to get rid of) Lack of blame: If you call/email NI for support, they can redirect you to WPI if it could be a software problem (who could likewise redirect you to NI if its a software problem), or any number of other sources. It's hard to blame the fault on a single company, so it's hard for any one company to give you support on products that aren't entirely theirs. |
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#119
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Re: 2010 Lesson Learned: The Negative
Quote:
The simple answer to this problem is as someone else suggested in the thread -- make R15 say "white numbers on all bumpers". Done. |
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#120
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Re: 2010 Lesson Learned: The Negative
Quote:
Incidental contact penalties do not exist. G37... http://www.usfirst.org/uploadedFiles...0Game-RevG.pdf |
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