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Unread 23-04-2010, 14:45
Andrew Schreiber Andrew Schreiber is offline
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Re: Brainstorm: Improving the FRC bumper rules

Quote:
Originally Posted by viperred396 View Post
I vote for option 3 with the ruling that
-all corners must be covered
-only 60% of each side of the machine must be covered
-Each bumper piece must be longer then 6 in
Why not 75% of the robot must be covered, all corners must be covered and each bumper must be longer than 3".

The reasoning, it allows long bots to be effective at game piece pickup (see 2009/2006).

I would also say that bumpers must be supported in at least 2 places for every 6" of run. And all runs shorter than 6" must be supported in 2 places.

Construction would be the same as always. (Could we get some pool noodles in the KOP?)

On 3/4 sides teams must provide a 12" long section of bumper for alliance colors and team numbers. On the side without the alliance color bumpers teams must mount a Alliance Identifier Light (supplied) and have their team number CLEARLY visible.

Bumper perimeter will be determined based on normal driving configuration. Robots which change their orientation (aka "flopbots") will not be required to start the match with bumpers in the bumper zone so long as they demonstrate that their bumper are in the zone during normal operation. Similarly, robots with articulating wheels should normally have bumpers in the bumper zone but may have them leave so long as they are not actively interacting with another robot or the field barriers. (To allow teams to traverse stairs/bumps/get off balls)

I think these rules would allow flexibility while still meeting the goals of bumpers. The reason I chose 3" is that seemed like an amount that would generally be taken up with a motor or mounting for an intake anyway and it would still let bumpers be put on corners.
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