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#1
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Re: Breakaway improvement
I hate penalty kicks in soccer. I hate the shootout in hockey. And I would likely not be a fan of a "shootout" in Breakaway.
Draws are acceptable outcomes to matches. I don't think a win or a loss should be decided by a "skills competition". |
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#2
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Re: Breakaway improvement
Could be a fun event at an off season. Put up an open area, a net and one ball. A defensive team and an offensive team. 3 shots each or keep going until one team is up by one after both teams had their shot. Just for bragging rights though.
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#3
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Re: Breakaway improvement
I think if there was a tie, the win should go to the team with a bonus score (Elevated Robot). IF there is no bonus, win goes to the team with the most autonomous goals. If there was a tie there, then let's call it a tie.
Might be a good IRI change... |
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#4
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Re: Breakaway improvement
I liked the idea to do it in the off season.
This can be the Penalty Kick Award of the off season. |
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#5
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Re: Breakaway improvement
The draw is an important aspect of a soccer match.
The only time there is a penalty shootout to decide is when their must be a winner. |
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#6
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Re: Breakaway improvement
Quote:
On-Topic, I am not in favor of the shootout tiebreaker. |
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#7
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Re: Breakaway improvement
I didn't like this year seeding system and most of all I do not like matches that ended with a tie
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#8
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Re: Breakaway improvement
A little off-topic, this made me think of a fun off-season game: it would be like a kicking contest at like the NFL combine, each person kicks a distance and the ones that make it back up to the next distance, and they keep doing it till only 1 is left
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#9
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Re: Breakaway improvement
What is the issue with matches that end in a tie? They were a great benefit to both alliances, but not quite as good as a win -- and every tie game I saw (aside from the really low scoring ones) were very exciting to watch.
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#10
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Re: Breakaway improvement
I agree that ties during qualification matches are fine. When they happen during the elimination rounds, however, some sort of sudden death or overtime might be better than replaying the entire match.
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#11
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Re: Breakaway improvement
1 ball placed in the middle of the field.
6 robots (3 per side) all up against their alliance station walls. Normal breakaway rules apply except for the starting position and no auton. Sudden death - 1st alliance to score the ball wins. I don't have anything against ties, but this could be an interesting scenario... |
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#12
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Re: Breakaway improvement
Quote:
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#13
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Re: Breakaway improvement
Quote:
Again, I'm not promoting the idea - just thought it seemed interesting. |
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#14
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Re: Breakaway improvement
Interesting idea, but post-regulation-time tiebreakers of any kind have the potential to screw up the match schedule in a big way. It's one thing if it's the only game going on in an arena that day (pro sport regular season) or much shorter than the game if there's more than one (NCAA hoops tournament, world cup), but it's different when you've got 60+ matches going off at 7 minute intervals in a single day.
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#15
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Re: Breakaway improvement
I'm opposed to any tiebreakers that reward robot functions not necessarily rewarded in the game. People built their robots with specific strategic analysis in mind. It's unfair to teams that decided not to hang to make elevation a tiebreaker, because that makes it more important than it was in the design phase. The same goes for shootouts and accurate ranged kicking.
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