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Unread 28-04-2010, 12:09
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Breakaway improvement

Hi,
Did you get upset when a breakaway game ended by a tie?? Yes, yes, yes...
When tere is a tie the game should be decided by a penalty kick like in soccer

Like the idea?? say yes!
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Unread 28-04-2010, 12:18
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Re: Breakaway improvement

I like that. One ball, two robots on the field (up to the alliances' choosing). Offensive robot starts with ball in mid-zone; defensive robot starts in the far zone. Possession changes at 30 seconds or score, whichever comes first. Win by 2.

But only to be implemented in the elimination rounds.
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Unread 28-04-2010, 12:19
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Re: Breakaway improvement

I hate penalty kicks in soccer. I hate the shootout in hockey. And I would likely not be a fan of a "shootout" in Breakaway.

Draws are acceptable outcomes to matches. I don't think a win or a loss should be decided by a "skills competition".
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Unread 28-04-2010, 12:25
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Re: Breakaway improvement

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Originally Posted by Jared341 View Post
I hate penalty kicks in soccer. I hate the shootout in hockey. And I would likely not be a fan of a "shootout" in Breakaway.

Draws are acceptable outcomes to matches. I don't think a win or a loss should be decided by a "skills competition".
Could be a fun event at an off season. Put up an open area, a net and one ball. A defensive team and an offensive team. 3 shots each or keep going until one team is up by one after both teams had their shot. Just for bragging rights though.
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Unread 28-04-2010, 13:20
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Re: Breakaway improvement

I think if there was a tie, the win should go to the team with a bonus score (Elevated Robot). IF there is no bonus, win goes to the team with the most autonomous goals. If there was a tie there, then let's call it a tie.

Might be a good IRI change...
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Unread 28-04-2010, 13:34
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Re: Breakaway improvement

I liked the idea to do it in the off season.
This can be the Penalty Kick Award of the off season.
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Unread 28-04-2010, 14:00
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Re: Breakaway improvement

The draw is an important aspect of a soccer match.
The only time there is a penalty shootout to decide is when their must be a winner.
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Unread 29-04-2010, 08:21
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Re: Breakaway improvement

Quote:
Originally Posted by 340x4xLife View Post
I think if there was a tie, the win should go to the team with a bonus score (Elevated Robot). IF there is no bonus, win goes to the team with the most autonomous goals. If there was a tie there, then let's call it a tie.

Might be a good IRI change...
That's a great idea, Justin.

On-Topic, I am not in favor of the shootout tiebreaker.
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Unread 29-04-2010, 08:41
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Re: Breakaway improvement

I didn't like this year seeding system and most of all I do not like matches that ended with a tie
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Unread 29-04-2010, 08:49
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Re: Breakaway improvement

A little off-topic, this made me think of a fun off-season game: it would be like a kicking contest at like the NFL combine, each person kicks a distance and the ones that make it back up to the next distance, and they keep doing it till only 1 is left
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Unread 29-04-2010, 10:19
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Re: Breakaway improvement

What is the issue with matches that end in a tie? They were a great benefit to both alliances, but not quite as good as a win -- and every tie game I saw (aside from the really low scoring ones) were very exciting to watch.
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Unread 29-04-2010, 10:35
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Re: Breakaway improvement

Quote:
Originally Posted by pfreivald View Post
What is the issue with matches that end in a tie? They were a great benefit to both alliances, but not quite as good as a win -- and every tie game I saw (aside from the really low scoring ones) were very exciting to watch.
I agree that ties during qualification matches are fine. When they happen during the elimination rounds, however, some sort of sudden death or overtime might be better than replaying the entire match.
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Unread 29-04-2010, 10:52
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Re: Breakaway improvement

1 ball placed in the middle of the field.
6 robots (3 per side) all up against their alliance station walls.
Normal breakaway rules apply except for the starting position and no auton.
Sudden death - 1st alliance to score the ball wins.

I don't have anything against ties, but this could be an interesting scenario...
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Unread 29-04-2010, 10:57
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Re: Breakaway improvement

Interesting idea, but post-regulation-time tiebreakers of any kind have the potential to screw up the match schedule in a big way. It's one thing if it's the only game going on in an arena that day (pro sport regular season) or much shorter than the game if there's more than one (NCAA hoops tournament, world cup), but it's different when you've got 60+ matches going off at 7 minute intervals in a single day.
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Unread 29-04-2010, 14:12
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Re: Breakaway improvement

I'm opposed to any tiebreakers that reward robot functions not necessarily rewarded in the game. People built their robots with specific strategic analysis in mind. It's unfair to teams that decided not to hang to make elevation a tiebreaker, because that makes it more important than it was in the design phase. The same goes for shootouts and accurate ranged kicking.
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