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#1
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Re: Pay-to-Play on-line Virtual Competitions
This is intriguing. I think FIRST should talk to Microsoft to see if they can borrow the all powerful Bungie Co. for some help. =).
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#2
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Re: Pay-to-Play on-line Virtual Competitions
For me it depends on the platform and implementation. If it requires that I go out and buy a gaming system, then I wouldn't be interested at all.
On the flip side, I would definitely be interested in it if I could develop plugins or mods for it and it were a PC-based platform. |
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#3
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Re: Pay-to-Play on-line Virtual Competitions
I think it would be fun to participate in if it was easily accesible.
As far as non-members of the team participating, I think it would be hard for them to find it without first introduction from a robotics team. It could be a nice thing to show people what everything is about. If it were to be created, I'd like to try it first before paying for the service (I've never done any such services like this so, I'm not sure what is "standard" stuff). Wouldn't like to pay for it and then find I can't do x while online or find out I'm playing Overdrive with real race cars. Would be also nice if it could be played on a local network for free, to easily make regionals and other club associated activities a bit more fun. If would use it if I could use it across multiple platforms, but I don't think that'd be in the first edition. I wouldn't want to buy a certain controller (i.e. XBox 360 or joystick) just to play it. -Tanner |
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#4
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Re: Pay-to-Play on-line Virtual Competitions
It would be very difficult to capture the multitude of unique robot designs, it strikes me that it may wind up being quite routine if autonomous moves always worked, there were never mechanical failures, and everyone started with a fresh battery.
It could be pulled off, and I would definitely be interested in it, but it would require a masochistic level of attention to each model detail, and some very creative "random errors and failures" algorithms, to be engaging and interesting. |
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#5
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Re: Pay-to-Play on-line Virtual Competitions
I would probably not pay. Why not play a different game with a bigger target audience without having to play?
Maybe like, $10 a year for multiplayer Breakaway, if the game works well, allows for strategizing, etc. On that note, anyone up for online Breakaway via 5th gear? (pm me) Last edited by Chris is me : 06-05-2010 at 17:35. Reason: clarifying |
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#6
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Re: Pay-to-Play on-line Virtual Competitions
Is this different than 5th gear?
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#7
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Re: Pay-to-Play on-line Virtual Competitions
There is a game I used to play for the Xbox called Banjo Kazooie: Nuts & Bolts. I mention this because in the game, you were able to create complete vehicles from scratch using pre-made blocks of various shapes. Besides a few building limitations and the physics engine, it was awesome.
I don't know much about computers or game-designing, but it would be interesting to see if it's possible to have the online FIRST game be able to import robots from a special version of Inventor. Pay to Play? Maybe not. It would depend on how it looks. |
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#8
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Re: Pay-to-Play on-line Virtual Competitions
It would be really cool if you could design and implement game designs kind of like they used to do when people designed levels of Doom for Deathmatches back in the day.
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