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#16
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Re: pic: Prototype Drivetrain
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#17
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Re: pic: Prototype Drivetrain
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#18
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Re: pic: Prototype Drivetrain
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. Additionally, we can just turn down the sensitivity of the joysticks until they reach 50% of their total travel, allowing finesse, while still maintaining your ability to react quickly. |
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#19
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Re: pic: Prototype Drivetrain
So you saw there might be a problem, and decided to make it worse... why?
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#20
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Re: pic: Prototype Drivetrain
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If this isn't used, but gives one of the design team a new idea to help accomplish whatever we will be challenged with, it will be a success in my mind. |
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#21
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Re: pic: Prototype Drivetrain
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#22
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Re: pic: Prototype Drivetrain
Hahahah.
To help elaborate on what Chris, apalrd, and I were talking about, I urge you to read "Drive Train Basics" by Chris Hibner and the accompanying drivetrain calculator that goes along with it created by Mark Kramarczyk. Use your CAD to plug in your distances into the calculator. This may prevent you from making somewhat of a very silly and obvious mistake. Drive Train Basics: How to be sure your robot will turn Turning Force Analysis Please at least read through Chris Hibner's paper as it includes the physics that you need to look over. Pay close attention to changes in LsubTW For some reason I have a feeling you're confusing the difference between the advantage of a "short wheel base" (wheel to wheel distance) and the distance between parallel wheels. Once you go through the pdf you'll see what I mean. Have fun.PS- Non driven wheels are wasted weight and wasted force. Just fyi. I'm still not understanding the rationale you're giving but good luck! Nice CAD. Last edited by Akash Rastogi : 08-05-2010 at 01:54. Reason: typo |
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#23
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Re: pic: Prototype Drivetrain
No, though it does apply to robots. With the simple push of a button, a gyro sensor could be enabled(wrong word) allowing only forward and backward movement. Or you could go with arcade drive, and as long as the joystick stays 1 degree from the y-axis, you only allow straight movement. That number could be tweaked untill it's optimized.
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#24
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Re: pic: Prototype Drivetrain
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#25
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Re: pic: Prototype Drivetrain
Just to clarify, you are engineering for maneuverability?
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#26
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Re: pic: Prototype Drivetrain
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I apologize if I'm making the assumption that your omni wheels are on an active suspension. But... I would be even more puzzled if you were to use a floating suspension. |
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#27
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Re: pic: Prototype Drivetrain
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When you design mechanically unstable systems, you better have absolute 100% reliable software, otherwise you're a sitting duck. Putting the main drive wheels right next to each other isn't a smart idea unless you want to implement real-time, closed-loop PD velocity controllers on your drive train. Regardless of physics, putting the drive wheels right next to each other is a bad idea geometrically. Let's assume that since not all motors have identical RPMs (whether due to motor bias or manufacturing tolerances), that one side of your drive train normally operates 5% faster than the other one. To minimize risk of unpredictably turning with slightly different wheel speeds, you should keep the wheels as far apart as possible. This way, the ICR (instantaneous center of rotation) will be moved much further away from the center of your robot as opposed to a smaller wheelbase. As it is, most existing 6WD drivetrains already turn way too fast at full power to be accurately controllable, with many teams already resorting to smoothing, ramping, or square/cubic response curves. |
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#28
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Re: pic: Prototype Drivetrain
I may not be a mechanical/physics person so I have no idea what's being discussed here, but I do know that relying on the programmers to fix something that's wrong with mechanics is never a good idea, especially if the issue can be avoided ahead of time. As Mr. Dutra said, you'd better have flawless programming to back up the design downfalls.
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#29
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Re: pic: Prototype Drivetrain
The others were more polite about this, I am not. Wheels in the center like this are dumb. In January we build a DT like this, just with the wheels in the logical positions and all of them powered. Surprise! It has 0 turning radius as well! It also was almost imposible to have any fine control of the movement. After about 15 hours of testing I was still the only one who could drive the thing. Currently we are modifying our DT with a lower gear ration to gain more precision, and a shifter to maintain speed.
If you are set on this idea, build it during the off season and try it out, I am all for learning. But please, don't build this during those 6 tense weeks, you team will murder you. Bluntly, Edoc'sil |
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#30
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Re: pic: Prototype Drivetrain
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08 was the last year we had basic drivetrain (bumps changed things this year and regolith did last year), watch teams like 968/254, 1114, 217, 1717, 330. These bots were incredibly manuverable and they all had a zero turn radius. Edit: Check out this thread. http://www.chiefdelphi.com/forums/sh...threadid=85710, watch the video...I know its an 8 wheel, but the concept is the same. All of the wheels are on the outside and they have no problem with manueverability. Last edited by sgreco : 08-05-2010 at 10:13. |
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