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#1
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Re: Rule change suggestions for MARC 2010
I there are any changes at this point, they should be be ones that don't favor or detract from any existing robot design features.
I like the idea of having two "special" (gold?) balls that are worth extra points. It would affect game tactics and strategy, but wouldn't require any hardware alterations. I would also support a different seeding algorithm. Is this still open for discussion or is it locked in by the field management software? I would prefer to see the winners earn their score plus loser's score, with a guaranteed minimum (10 pts?) instead of a 5 point bonus. Loser earns their own score. This would discourage 6v0 without banning it, reward high scoring close matches, reward victory in all cases, remove some sting from a high losing score, and reward alliances for their own effort. If there are no changes, that would be fine too. I don't think there are any "fundamental flaws" in the game. (Although I agree that hanging should have been worth more from the beginning. We removed our half-baked hanging device and used the weight savings to optimize our center of gravity for bump climbing. It wasn't worth the effort and "opportunity cost" to fix it for only 2 points). Edit: NO RED CARDS FOR LOOKING LIKE A FOOL DURING THE MENTOR MATCHES! Last edited by Wayne TenBrink : 09-05-2010 at 17:14. |
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#2
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Re: Rule change suggestions for MARC 2010
I've seen a lot of posts asking for bonus points for scoring in autonomous. I'm not sure if I'm the only person who thinks this, but it's just as easy if not easier to score in autonomous as it is in teleop. The condition of the field is the same in autonomous every time (pretty much), but during a teleop, the position of the ball can vary, there's defense, shooting from an angle etc...
The point I'm making is that scoring in autonomous is a chance to score without defense, it's not an action that deserves to be given extra-points. Not fundementally changing the game is a good thing. Teams built their robots a certain way for a reason. I wouldn't give extrapoints for hanging either. |
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#3
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Re: Rule change suggestions for MARC 2010
I believe offseason events get a near-full version of the FMS this year (doesn't have wireless encryption), including the seeding system. However, it would be possible to write an alternate seeder independent of the FMS that calculates based on our own algorithm
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#4
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Re: Rule change suggestions for MARC 2010
i think a good ranking system would be the winner gets 10 + their score, in a tie you get 5 + your own score, in a loss you just get your own score
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#5
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Re: Rule change suggestions for MARC 2010
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#6
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Re: Rule change suggestions for MARC 2010
Lighten the expansion rules slightly. If a team goes to hang earlier than 20 seconds let them instead of possibly penalizing them if they aren't completely in contact with the tower. Obviously, if a team expands in the middle of the wrong zone they aren't hanging and should still be penalized.
Take a closer look at flipping. It is kinda silly that a team is allowed to ram and flip another team at will but if they go near the tower in the last 20 seconds it is a yellow card. Allow 2 defensive robots in the other alliances zone if and only if one of the robots is tipped over. Having a flipped robot is enough of a penalty. Call balls that are kicked outside of bounds. In soccer intentionally outing a ball is a penalty (as far as I recall) 1pt penalty per ball. As long as the ball first contacts another robot or game element it is ok but if it just flies clear out and hits a ref/volunteer/grandmother in the face that is a safety hazard. Place the balls back into play in the defensive zone of the robot that booted them out. Yes, this discourages teams that just blast the ball but it also encourages safety. I too would like to see more points for hanging/suspension but it is not fair to teams who designed and built their machines for the REAL game. |
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#7
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Re: Rule change suggestions for MARC 2010
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What if you allowed a second robot into the defensive zone only to right the flipped robot. Once the robot was righted, the alliance would have 10 seconds to figure out which robot will stay in the zone, and act on it. |
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#8
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Re: Rule change suggestions for MARC 2010
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#9
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Re: Rule change suggestions for MARC 2010
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I do like the idea of less ramming, it would keep the driver's more focused on playing the actual game. Which I just lost.... |
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#10
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Re: Rule change suggestions for MARC 2010
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Teams really need to take into account CoG when designing and building, their is no reason to add a rule that benefits teams that designed poorly and have robots prone to flipping without the ability to right themselves. |
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#11
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Re: Rule change suggestions for MARC 2010
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Edit to Wayne:Rule G19 clearly states that the penalty and a yellow card are to be called for any ball outed from the field intentionally. I merely replaced the yellow card with giving the opponent a better chance to score the ball. Last edited by Andrew Schreiber : 10-05-2010 at 12:18. |
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#12
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Re: Rule change suggestions for MARC 2010
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I think it should be enforced due to being hit while sitting field side for reset. |
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#13
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Re: Rule change suggestions for MARC 2010
No, it was never called to my knowledge.
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#14
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Re: Rule change suggestions for MARC 2010
I'd like to chime in, having seen some rule modifications at BattleCry this weekend.
BC had a large box in the middle zone around each tower, in which robots were allowed to expand to finale volume. I think this eliminated a few unnecessary penalties, but didn't have any major effects. As XaulZan11 jokingly alluded, no one (I hope!) is going to rebuild their robot to violate the spirit of the rule just because the letter has changed. Incursion penalties for driving over balls were rarely called at BC, although this was due to the referee's choice, not a specifically announced rule modification. In general I felt that this was a good thing, since accidentally driving over balls was common. I would suggest that penalties not be called for robots which exceed the allowable volume because a chain falls off or other part of the robot breaks and drags around outside the frame perimeter. In my opinion, the penalty just adds insult to injury and doesn't improve game play. |
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#15
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Re: Rule change suggestions for MARC 2010
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