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#1
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Re: Rule change suggestions for MARC 2010
Lighten the expansion rules slightly. If a team goes to hang earlier than 20 seconds let them instead of possibly penalizing them if they aren't completely in contact with the tower. Obviously, if a team expands in the middle of the wrong zone they aren't hanging and should still be penalized.
Take a closer look at flipping. It is kinda silly that a team is allowed to ram and flip another team at will but if they go near the tower in the last 20 seconds it is a yellow card. Allow 2 defensive robots in the other alliances zone if and only if one of the robots is tipped over. Having a flipped robot is enough of a penalty. Call balls that are kicked outside of bounds. In soccer intentionally outing a ball is a penalty (as far as I recall) 1pt penalty per ball. As long as the ball first contacts another robot or game element it is ok but if it just flies clear out and hits a ref/volunteer/grandmother in the face that is a safety hazard. Place the balls back into play in the defensive zone of the robot that booted them out. Yes, this discourages teams that just blast the ball but it also encourages safety. I too would like to see more points for hanging/suspension but it is not fair to teams who designed and built their machines for the REAL game. |
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#2
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Re: Rule change suggestions for MARC 2010
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What if you allowed a second robot into the defensive zone only to right the flipped robot. Once the robot was righted, the alliance would have 10 seconds to figure out which robot will stay in the zone, and act on it. |
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#3
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Re: Rule change suggestions for MARC 2010
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#4
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Re: Rule change suggestions for MARC 2010
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I do like the idea of less ramming, it would keep the driver's more focused on playing the actual game. Which I just lost.... |
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#5
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Re: Rule change suggestions for MARC 2010
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Teams really need to take into account CoG when designing and building, their is no reason to add a rule that benefits teams that designed poorly and have robots prone to flipping without the ability to right themselves. |
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#6
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Re: Rule change suggestions for MARC 2010
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Edit to Wayne:Rule G19 clearly states that the penalty and a yellow card are to be called for any ball outed from the field intentionally. I merely replaced the yellow card with giving the opponent a better chance to score the ball. Last edited by Andrew Schreiber : 10-05-2010 at 12:18. |
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#7
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Re: Rule change suggestions for MARC 2010
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I think it should be enforced due to being hit while sitting field side for reset. |
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#8
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Re: Rule change suggestions for MARC 2010
No, it was never called to my knowledge.
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#9
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Re: Rule change suggestions for MARC 2010
I'd like to chime in, having seen some rule modifications at BattleCry this weekend.
BC had a large box in the middle zone around each tower, in which robots were allowed to expand to finale volume. I think this eliminated a few unnecessary penalties, but didn't have any major effects. As XaulZan11 jokingly alluded, no one (I hope!) is going to rebuild their robot to violate the spirit of the rule just because the letter has changed. Incursion penalties for driving over balls were rarely called at BC, although this was due to the referee's choice, not a specifically announced rule modification. In general I felt that this was a good thing, since accidentally driving over balls was common. I would suggest that penalties not be called for robots which exceed the allowable volume because a chain falls off or other part of the robot breaks and drags around outside the frame perimeter. In my opinion, the penalty just adds insult to injury and doesn't improve game play. |
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#10
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Re: Rule change suggestions for MARC 2010
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#11
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Re: Rule change suggestions for MARC 2010
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Intentionally kicking the ball out of bounds is NOT a penalty in soccer...You may get penalized for intentionally delaying the game.... in the opinion of the referee ... kicking the ball out of bounds might be intentionally delaying.... Practically speaking... this infraction is extremely rare....especially in today's soccer that has extra balls lying around to be put back into play quickly... Playing the ball out of bounds intentionally is an important part of the game of soccer... In our game... I believe that the intent of this rule was to not allow teams to kick balls out of bounds just to keep them away from other teams...and to protect the referees/volunteers/spectators... I would make the change that the balls be placed directly back into the zone they came from and NOT all in the middle zone. getting ready for World Cup.... just a month away... |
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#12
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Re: Rule change suggestions for MARC 2010
One thing I found in this game is that is awfully difficult to follow for spectators. Its like watching a doubles tennis match with two balls.
Thus I would propose only using 6 balls on the field rather than 12. Also make two balls worth 2 points if scored, it gives the audience something to focus on. There was just simply too much going on in this game, it was almost unwatchable as a general spectator. It is interesting too because there was only one way to score during the main part of the match. (2004 had 3 ways and was much more watchable) |
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#13
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Re: Rule change suggestions for MARC 2010
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And I don't get why 2 points would be any different than one point. If it makes you feel better, multiply the scores by 2 at the end of the round. Unless you're trying to lessen the value of hanging to have the equality of one goals, in which case, the importance of hanging has been downgraded and you arrive back to my first statement. |
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#14
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Re: Rule change suggestions for MARC 2010
Anther addition to game play that isn't necessarily a rule, but definitely made matches more interesting at BattleCry11. Teams were allowed to trade 1-3 of their balls in the zone before autonomous for a 8 or 10 inch disk to place on one of the ball starting positions (max 3 per alliance). Robots touching or partially covering the dot at the end of auto received one bonus point, and robots fully covering dots at the end of the match also received bonus points. Balls removed before the match were placed back in mid-field at the start of teleop. It was a cool way for teams to earn a bonus even if they had no hanger or kicker as well as increasing match scores and increased match strategy with sometimes 4 dots on the field.
Also, what if at the start of the match a "special" ball was placed on each tower and worth 2 points each time it was scored? Additional items like these make the game more exciting and add a new dimension to match strategy! Last edited by BrendanB : 10-05-2010 at 16:30. |
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#15
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Re: Rule change suggestions for MARC 2010
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With all the interest in increasing the hanging points, I think this will be a good addition to a hanging point increase. AutonomousThe autonomous bonus is something that all teams could benefit from, and the endgame bonus has a nice balance to it. It doesn’t directly give hangers the advantage over the non-hangers or vice versa. None-the-less I think this game plays pretty well as is. My $.02 |
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