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Unread 12-05-2010, 18:31
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Re: Upside-down game

My two thoughts that sprung to mind

Make a more strict rule on robot height say 24-36" so the 36" robots have a 2" fall and the 24" have a 15" fall (maybe have gym mats to cushion the fall also.

And watching through a bunch of I-beams would be difficult, they would have to have very good video from multiple angles (our regional had a few cameras this year) or find a way to make the bars clear (eg polycarbonate or some strong plastic which would be expensive)
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Unread 12-05-2010, 19:04
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Re: Upside-down game

Intrinsically it feels that way to me,
But mathematically it doesn't seem quite so certain: would 2 inches per 36 (ie 6%) really obscure view that much.
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Unread 13-05-2010, 13:08
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Re: Upside-down game

Quote:
Originally Posted by lemiant View Post
Intrinsically it feels that way to me,
But mathematically it doesn't seem quite so certain: would 2 inches per 36 (ie 6%) really obscure view that much.
It would depend on the spacing and thickness of the bars and whether they were paralell or spiderweb. How about running on top of the bars for extra points?
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