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#1
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Re: Can I Make Something Clear?
That would not fit the intent and wording of the rule.
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#2
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Re: Can I Make Something Clear?
Now that really blows... Really is that necessary? How can they confirm that I worked on the code during the off season?
edit: so that means that anyone can take my code as their's? Thats ridiculous... Even if I put my ownership in the comments, no one is going to see the source and say "Hey David wrote that" they will see the end result moving on the field... Not cool Last edited by davidthefat : 23-05-2010 at 23:58. |
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#3
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Re: Can I Make Something Clear?
You know what, I had an actual response written but... please stop talking now. You don't understand what this competition is about. You don't understand what these boards are for. Spend some time lurking on these boards. Maybe spend a couple hours reading the mission of FIRST. Watch some of Dean's speeches. Maybe you can answer your own question.
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#4
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Re: Can I Make Something Clear?
After thinking about it, I would HAVE to rewrite my code, the circumstances of the game changes and I have to change to meet that criteria...
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#5
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Re: Can I Make Something Clear?
Quote:
The way I see the intent of the rule is to stop people from working on robots before build begins (a pretty key part of FIRST), unless you're willing to share that work with the community. This incentivises gracious professionalism by sharing work. This is a Good Thing. Last edited by Chris is me : 24-05-2010 at 00:32. |
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#6
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Re: Can I Make Something Clear?
Quote:
Consider the following ... Write a program that inputs objects. These objects do not need to be defined until the game is released, while the base code could be created and published (albit relitively useless without the objects) before the season. The objects could be things like a map of the play field, game objects, field objects (both stationary and mobile) etc. From there you could create a SLAM system (sensors to map whats happening within the known map) and an algorithm for object avoidance/interception ... and thus a autonomous rudementary AI (decisionmaking). |
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#7
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Re: Can I Make Something Clear?
Quote:
The only thing is identifying characteristics of the object. That's the tough part that takes time to program, and you won't know that until you know the object. |
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#8
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Re: Can I Make Something Clear?
Quote:
Creating a script file that defines the objects would allow you to create objects with varying numbers of properties. Also some objects are more easily defined (such as an initial map of the playfield) than others (placement, size, and orientation of an unknown game piece). All-in-all it would be an interesting and fun project. |
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