Go to Post Personally, I'm really not jealous of any good team in FIRST. I'm happy for them, and take a page out of their books to see how we can better impact our students in the future. - waialua359 [more]
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  #16   Spotlight this post!  
Unread 27-05-2010, 09:26
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Re: VIDEO: team 1528 drive train experiment

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Originally Posted by Joyride_67_1902 View Post
Nona-drive is a 9 wheeled robot 5 omni wheels 4 "treaded" wheels. There is an omni wheel in the center of the robot that runs perpendicular with the rest of the wheels, then at each of the corners there is a "pivoting system" that lifts the treaded wheels off the ground so the omni wheel in the center of the robot will then be able to drive the robot on its axis.

Thats my basic shake down about the concept.

Andrew
Any idea where we could find some pics or something? I'm intrigued!
Tried some google searches, couldn't find anything though...
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Unread 27-05-2010, 13:16
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Re: VIDEO: team 1528 drive train experiment

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Originally Posted by CENTURION View Post
Any idea where we could find some pics or something? I'm intrigued!
Tried some google searches, couldn't find anything though...
This was the drive system that 148 and 217 developed and implemented this year.

You should check out this thread.
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Unread 28-05-2010, 01:00
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Re: VIDEO: team 1528 drive train experiment

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Originally Posted by CENTURION View Post
Any idea where we could find some pics or something? I'm intrigued!
Tried some google searches, couldn't find anything though...
JVN also included some CAD renders of their (148's) robot in the build diary he made this year.

--Ryan
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Unread 28-05-2010, 23:05
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Re: VIDEO: team 1528 drive train experiment

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Originally Posted by MrFixIt2719 View Post
http://www.youtube.com/watch?v=q2VX6vitq5s

in the off season we experiment with different drive train and other ways to improve our robot for the off-season events so let me know what you think
Very well implemented, though I'd consider game-by-game whether you really need supershifters. Something lighter, depending on your ratio. We've put shifters on robots with omnis, but not often (or at least not wisely) and only after considering our exact strategy. You won't be pushing.

I'd also think hard about exactly how you--or rather, your drivers--want to control it. Consider it, design it, code, test it, and then test it again. And again... I've seen teams (ours included), regardless of programmer skill, have serious problems in this area with such agile drivetrains. Leave time for driver practice!
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Unread 29-05-2010, 01:08
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Re: VIDEO: team 1528 drive train experiment

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Originally Posted by Siri View Post
I'd also think hard about exactly how you--or rather, your drivers--want to control it. Consider it, design it, code, test it, and then test it again. And again... I've seen teams (ours included), regardless of programmer skill, have serious problems in this area with such agile drivetrains. Leave time for driver practice!
While your point is still completely valid, I'd just like to add that one of the benefits of a slide drive is how easy it is to control with the most rudimentary of code. If I didn't know better, I'd make one myself! o.0
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Unread 23-11-2010, 18:56
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Re: VIDEO: team 1528 drive train experiment

Quote:
Originally Posted by Siri View Post
I'd also think hard about exactly how you--or rather, your drivers--want to control it. Consider it, design it, code, test it, and then test it again. And again... I've seen teams (ours included), regardless of programmer skill, have serious problems in this area with such agile drivetrains. Leave time for driver practice!
it was easy to control anyone who know how to play first person shooter games like halo or call of duty could drive it. the drive run off the same controls on an xbox 360 controller left joystick is forward, back, right, and left and the right joystick is spin left or right
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Unread 23-11-2010, 22:44
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Re: VIDEO: team 1528 drive train experiment

Just out of curiosity, how do you have the controls set up? I've personally always disliked those funky Halo and Pacman type setups. Assuming a handheld controller I was sort of thinking along the lines of a standard tank drive for the 4 outer parellel wheels (for primary driving) and then using the L and R triggers to drive the 2 perpendicular wheels either Right or Left (for strafing). This way the robot is very easy to drive but still fully mobile in every direction using a combo of joysticks and L/R.

Anyways, really cool project, I personally prefer slide drives over mecanum wheels and this one looks very nice.

Edit: Answered above
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Last edited by BJC : 23-11-2010 at 22:45. Reason: Answered above
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Unread 24-11-2010, 15:55
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Re: VIDEO: team 1528 drive train experiment

Quote:
Originally Posted by BJC View Post
Just out of curiosity, how do you have the controls set up? I've personally always disliked those funky Halo and Pacman type setups. Assuming a handheld controller I was sort of thinking along the lines of a standard tank drive for the 4 outer parellel wheels (for primary driving) and then using the L and R triggers to drive the 2 perpendicular wheels either Right or Left (for strafing). This way the robot is very easy to drive but still fully mobile in every direction using a combo of joysticks and L/R.

Anyways, really cool project, I personally prefer slide drives over mecanum wheels and this one looks very nice.

Edit: Answered above
we run our controls from a xbox 360 controller and run it like halo, i do like how you explain yours with using the triggers for the straffe options whiich would prolly be a little easier especially in controlling because i have notice with the way we drive it with the halo drive that sometimes when just trying to drive straight if the joystick is a slight to the left i straffe left a bit the triggers could cut that down but i run the halo drive cuz i have played halo and call of duty so much i am use to running it that way but like the idea of using the triggers now time to implement some way to get of pushing power


thanks for looking at it
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