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#1
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Re: no control of bot when kicker is operating
It sounds like your "driving" code has to wait for your "kicking" code to complete.
If this is the case, there are two (at least) different ways to solve this: 1) put your kicking code and driving code into separate tasks so that the OS can multitask them for you, or 2) use a state machine for your kicker code, so that it doesn't bring everything to a halt while it's waiting for the delay |
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#2
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Re: no control of bot when kicker is operating
Quote:
We're trying option one right now, but having never had to program multiple threads, could you explain how to do it? We're trying various things we're finding on the internet, but none of it is exactly what we need. If it matters, we're using SimpleRobotTemplate (so like Independent from LabView ) as opposed to IterativeRobot. |
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#3
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Re: no control of bot when kicker is operating
Quote:
http://www.chiefdelphi.com/forums/sh...ad.php?t=85836 maybe you could ask him. ~ |
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#4
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Re: no control of bot when kicker is operating
Another option is to create a kickerLoops variable, and allow a certain loops to go by before operating your cylinders. We did this for our kicker and it worked great, but getting the initial setup/timing down might take a while.
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#5
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Re: no control of bot when kicker is operating
Give me a few minutes, and I can pull up our code, which an on-hand programming helper at the regional assisted us with. We had that exact same issue.
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#6
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Re: no control of bot when kicker is operating
Notes:
This is setup so that a button on a USB gamepad triggers the kicker. Replace the sFire/sLatch/etc parts with your actual kicking code. Depending on how your kicker works, you may need more or less "sections". kickTime.start in the first block is required, and kickTimer.stop(); and kickTimer.reset();. Code:
// Set kicking loop to start when button 7 on gamepad is pressed and not in loop already
Watchdog.getInstance().feed();
if(gamePad.getRawButton(7) == true && kickTimer.get() == 0.0)
{
kickTimer.start();
sFire.set(true);
sLatch.set(false);
sExt.set(true);
sRet.set(false);
}
if (kickTimer.get() > 0.75 && kickTimer.get() < 1.05)
{
sFire.set(true);
sLatch.set(false);
sExt.set(false);
sRet.set(true);
}
if (kickTimer.get() > 1.05 && kickTimer.get() < 1.35)
{
sFire.set(false);
sLatch.set(true);
sExt.set(false);
sRet.set(true);
}
if (kickTimer.get() > 1.35)
{
sFire.set(false);
sLatch.set(true);
sExt.set(true);
sRet.set(false);
kickTimer.stop();
kickTimer.reset();
}
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#7
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Re: no control of bot when kicker is operating
What you've posted is essentially a state machine, where the state variable is the value of kickTimer.
A generic state machine might look like this: Quote:
The above has the advantage that it's a little easier to see how to use events (like limit switches etc) to change states, instead of being strictly timer-based. ~ Last edited by Ether : 12-06-2010 at 00:53. |
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#8
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Re: no control of bot when kicker is operating
Thanks for the suggestions. I should have also stated:
I'm a non-student member (I guess a mentor, in some ways), and our team is extremely small. I couldn't even coerce any students to learn programming, so I had to learn Java with some small help from the team mentor (who knew very little more about Java than I did) and the internet starting 2 days from Kick-Off. We were just getting the bare minimum working. But I'll keep that in mind for the future, if/when we teach the new programmers. |
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#9
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Re: no control of bot when kicker is operating
One solution for solving this in Java is threads. Team 997’s kicker this year takes 4.5 seconds to reload. It was extremely important for us to make sure the driver maintained control during this time. I’ve copied in some of our code below and removed most of the extra stuff it for you to see how we did threading on our robot.
A couple things to keep in mind. 1. It is vital your each thread of execution have either a Thread.yield() and/or a Timer.delay(). These are required to ensure each thread gets time on the CPU. Otherwise one thread could starve (not get any time on the CPU). 2. Put things like kicking that take a long time in separate threads, but keep quick things in the main thread. I accidentally put our gear shift in the kicker thread and the driver couldn’t shift while the kicker was reloading. We fixed this after regionals. Main thread that starts kicker thread: Code:
public class RobotMain extends SimpleRobot {
final int Preload = 1;
final int Retract = 0;
final int Latch = 1;
final int Unlatch = 0;
private Joystick leftStick = new Joystick(1);
private Joystick rightStick = new Joystick(2);
public RobotMain() {
}
public void operatorControl() {
getWatchdog().setEnabled(true);
KickerThread kickerThread = new KickerThread(this);
kickerThread.start();
while (true && isOperatorControl() && isEnabled()) {
drivetrain.tankDrive(leftStick, rightStick);
getWatchdog().feed();
// DO NOT remove this yield. Required for kicker thread to execute.
Thread.yield();
}
try {
kickerThread.join();
} catch (InterruptedException ex) {
System.out.println(ex.getMessage());
}
}
/**
* Gets the right joystick
* @return The right joystick
*/
public Joystick getRightStick() {
return rightStick;
}
/**
* Gets the robot ready for the big kick.
*/
private void makeReadyForKick() {
//Not latched and needs to be preloaded.
if ((preloaded == false) && (latched == false)) {
driveLatchSolenoid(Latch);
Timer.delay(1);
driveShooterSolenoid(Preload);
Timer.delay(1);
}
//Latched, but needs to preload.
if ((preloaded == false) && (latched == true)) {
driveShooterSolenoid(Preload);
Timer.delay(1);
}
//Preloaded, but needs to latch.
if ((preloaded == true) && (latched == false)) {
driveShooterSolenoid(Retract);
Timer.delay(2);
driveLatchSolenoid(Latch);
Timer.delay(1);
driveShooterSolenoid(Preload);
Timer.delay(1);
}
}
/**
* Peforms the kick routine. First loads the kicker if needed.
* After kicking it loads the kicker for the next big kick.
*/
public void performKick() {
makeReadyForKick();
//Kick!
driveLatchSolenoid(Unlatch);
Timer.delay(.5); // If this changed, change the delay in autoKick!!!
//Reload for big kick.
driveShooterSolenoid(Retract);
Timer.delay(2);
driveLatchSolenoid(Latch);
Timer.delay(1);
driveShooterSolenoid(Preload);
Timer.delay(1);
System.out.println("Kick Performed");
}
}
Code:
public class KickerThread extends Thread {
private RobotMain mRobot997;
private Joystick mRightStick;
public KickerThread(RobotMain robot) {
mRobot997 = robot;
mRightStick = mRobot997.getRightStick();
}
public void run() {
while (mRobot997.isOperatorControl() && mRobot997.isEnabled()) {
if (mRightStick.getTrigger()) {
mRobot997.performKick();
}
Thread.yield();
}
}
}
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#10
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Re: no control of bot when kicker is operating
One point of clarification, since multithreading can be a confusing topic for some. Event though the performKick() method is located in the RobotMain class, the call to performKick() located in the KickerThread class' run() method still executes on the second thread. Any methods called during the While loop in the operatorControl() method are executing on the main thread.
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#11
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Re: no control of bot when kicker is operating
Hey, welcome aboard frasnow. Check your Private Message inbox, I had a question about your post. :-)
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#12
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Re: no control of bot when kicker is operating
I'm not sure if Java has the same thing, but in C++ another easy way to do something like this (without having to worry about yielding, since it does it for you automatically) in a different thread is via the Notifier class. It calls a function every N seconds (we specified 0.0025 seconds) on a different thread. Then you just have your state machine in a single function and have it do the right thing (ie, operate the right switches and such) every time the function gets called. And as the other poster said, you have a different function that gets called by the main thread that touches the state variables.
Of course, a key thing when dealing with multiple threads is to make sure you deal with potential synchronization problems, by using the appropriate locking mechanisms. In C++, you can use the Synchronized class to do that. I've attached our Kicker code in C++. The full version of our 2010 code is at http://www.virtualroadside.com/FRC/ |
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#13
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Re: no control of bot when kicker is operating
Some thoughts for discussion:
Threads in C++ can be preemptive, regardless of whether or not they are created by the Notifier class. In any case, using cooperative multitasking techniques like releasing the CPU to service other tasks while waiting for an event or timer (block waiting) is good programming practice. It makes your code more responsive and avoids wasting CPU resources. If the kicker code is properly implemented as a state machine, you don't need concurrency, and you don't need to worry about synchronization. ~ Last edited by Ether : 13-06-2010 at 10:00. |
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