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#1
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Re: pic: Vex @ IRI Teaser
Possibly a layout for some 3D photography?
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#2
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Re: pic: Vex @ IRI Teaser
A kitten-launching trebuchet?
Or perhaps the ball of yarn for the kitten? |
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#3
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Re: pic: Vex @ IRI Teaser
A hint: The structure for the actual object isn't drawn here. This is a simple sketch used to determine how to position things to make something like this work.
I'm making this challenge a lot harder than it needs to be, but that's because I want to learn! Last edited by Chris is me : 06-14-2010 at 10:51 AM. |
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#4
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Re: pic: Vex @ IRI Teaser
Quote:
Spoiler for Answer:
Last edited by Andrew Schreiber : 06-14-2010 at 12:49 PM. |
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#5
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Re: pic: Vex @ IRI Teaser
If this did look like what you were building it would be 254 from 06
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#6
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Re: pic: Vex @ IRI Teaser
it's a flux capacitor
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#7
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Re: pic: Vex @ IRI Teaser
I like where this is going. Literally.
-Nick |
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#8
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Re: pic: Vex @ IRI Teaser
I'll like where it's going when I see it driven on the field.
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#9
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Re: pic: Vex @ IRI Teaser
Could it be this year's first successful hanging mechanism???
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#10
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Re: pic: Vex @ IRI Teaser
Sadly, the Vex game at the IRI does not feature a hanging element. It is a modified 1v1 version of Clean Sweep called "Swept Away". You can view the rules here: http://content.vexrobotics.com/docs/...l.20091014.pdf
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#11
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Re: pic: Vex @ IRI Teaser
Too late for that. The Kiwis claim to have already put an autonomous high-hanging bot on the field in an official tournament.
http://www.vexforum.com/showthread.php?t=22267 Blake |
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#12
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Re: pic: Vex @ IRI Teaser
Quote:
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#13
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Re: pic: Vex @ IRI Teaser
Well, I'm abandoning this so I might as well post what it is.
I was planning on making a totally sweet four bar linkage that would lift a forklift-style plate from flat at ground level, to titled back just off the ground (pick up game pieces spatula style), to tilted forward at 18 inches high (for scoring in the highest goal in the game). I graphically determined the position of the third and fourth point on the linkage by making approximate positions for the end piece in Solidworks, then finding points based on the intersections of the midpoints between linkage positions. I then tested the concept by making a model out of SolidWorks blocks just to make sure I derived the linkage correctly, and it worked just as predicted. I was then going to take the points in space and make a "vex-approximate" version that kind of did the same thing, but by that point I had decided on a simpler, but less totally-sweet version. I put up a little video of the linkage blocks for visualization purposes. if you're curious, here: http://vimeo.com/12874376. While really, really cool, with the bonus of allowing for a four motor drivetrain, it's probably for the best that I'm scrapping it. Simple wins. |
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#14
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Re: pic: Vex @ IRI Teaser
Quote:
-Nick |
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#15
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Re: pic: Vex @ IRI Teaser
Quote:
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