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Unread 30-06-2010, 07:26
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Re: Crazy Drive Train Ideas

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Originally Posted by iCurtis View Post
This video seems to say it works just as well.

If any team wants to mold some enormous Archimedes screws like those, I'd bet you win some kind of technical award. Making weight would be fun though...
Nobody is saying you can't get a screw drive to move - just that it will be much, much more inefficient than just about anything else on terrain that isn't sand or snow.
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Unread 30-06-2010, 07:36
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Re: Crazy Drive Train Ideas

With 130+lbs on the screws good luck not damaging the carpet from driving or getting pushed around.
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Unread 30-06-2010, 16:28
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Re: Crazy Drive Train Ideas

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Originally Posted by JamesCH95 View Post
With 130+lbs on the screws good luck not damaging the carpet from driving or getting pushed around.
From the video, it looks like a rather high lead thread is required to get the speed ratios correct (fore/aft versus sideways). Maybe a multi start thread could be used to keep the lead high but provide more surface area in contact with the ground.
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Unread 30-06-2010, 16:37
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Re: Crazy Drive Train Ideas

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Originally Posted by JamesCH95 View Post
With 130+lbs on the screws good luck not damaging the carpet from driving or getting pushed around.
Maybe someone can have fun making an omni/mechanum auger. Get a big hollow drum and mount (or cut slots to hold) a ribbon of ball bearings, or of rollers, in a barber-pole spiral around the drum's outer surface.

I'm not saying it would be ideally suited for any games other than those containing the fabled FRC water hazards; but it could be fun to make. If you chose the materials carefully, you might be able to create a fun off-road machine that isn't stymied by swampy terrain, and that is also at home on FRC carpets.

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Unread 13-09-2010, 20:37
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Re: Crazy Drive Train Ideas

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Originally Posted by JamesCH95 View Post
With 130+lbs on the screws good luck not damaging the carpet from driving or getting pushed around.
Pushed on a screw drive? Bahahahahahahahahahahaha
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Unread 13-09-2010, 21:57
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Re: Crazy Drive Train Ideas

Legs with legs


Nuff said

Here is a picture of it:

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Unread 14-09-2010, 02:55
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Re: Crazy Drive Train Ideas

Train drive, with pneumatics.

hook up pneumatic pistons to crankshafts and as the pistons go in and out they create torque on the axel. most powerful drive system ever.
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Unread 14-09-2010, 06:45
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Re: Crazy Drive Train Ideas

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Originally Posted by Mageofdancingdr View Post
Train drive, with pneumatics.

hook up pneumatic pistons to crankshafts and as the pistons go in and out they create torque on the axel. most powerful drive system ever.
It has been done with Vex a few times. The issue is that the system eats air like crazy.

http://www.vexforum.com/showthread.p...eumatic+engine

~DK
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Unread 14-09-2010, 08:35
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Re: Crazy Drive Train Ideas

Quote:
Originally Posted by Mageofdancingdr View Post
Train drive, with pneumatics.

hook up pneumatic pistons to crankshafts and as the pistons go in and out they create torque on the axel. most powerful drive system ever.
The compressor is just about the least powerful motor in the KOP, so that drivetrain will be about the least powerful. It could have high pushing force though.
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Unread 14-09-2010, 21:51
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Re: Crazy Drive Train Ideas

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Originally Posted by JamesCH95 View Post
The compressor is just about the least powerful motor in the KOP, so that drivetrain will be about the least powerful. It could have high pushing force though.
Gotta love semantics.

It would probably have the most pushing force, most powerful over the time period where there is enough air in tanks. Over the whole match probably the weakest.
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Unread 15-09-2010, 07:14
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Re: Crazy Drive Train Ideas

FRC rules have traditionally allowed energy to come from 4 sources:

-Battery
-Stored air
-Stored gravitational potential energy
-Deformation of robot parts

The fourth one could make for an interesting drive system (a "wind up toy"). Albeit one that would take a lot of engineering to make safe enough - yet powerful enough - to be useful.
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Unread 15-09-2010, 09:47
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Re: Crazy Drive Train Ideas

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Originally Posted by Trent B View Post
Gotta love semantics.

It would probably have the most pushing force, most powerful over the time period where there is enough air in tanks. Over the whole match probably the weakest.
Hehe, I suppose it is a little semantic, but there is a lot to be said for using precise and correct language, especially in the field of engineering.
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Unread 16-09-2010, 11:23
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Re: Crazy Drive Train Ideas

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Originally Posted by JamesCH95 View Post
Hehe, I suppose it is a little semantic, but there is a lot to be said for using precise and correct language, especially in the field of engineering.
I know the correct usage of power, the problem is so many people don't so for the average person it seems to have a tendency to have qualities of semantics. Gotta love common english language and its distortion of terms to mean other things.
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Unread 16-09-2010, 11:34
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Re: Crazy Drive Train Ideas

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I know the correct usage of power, the problem is so many people don't so for the average person it seems to have a tendency to have qualities of semantics. Gotta love common english language and its distortion of terms to mean other things.
If you know how to use it properly then do not perpetuate its misuse! That is how common English screws things up.
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Unread 15-09-2010, 15:09
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Re: Crazy Drive Train Ideas

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Originally Posted by Trent B View Post
Gotta love semantics.

It would probably have the most pushing force, most powerful over the time period where there is enough air in tanks. Over the whole match probably the weakest.
I'd argue pushing force is completely independent and unrelated to the power source.
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