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Unread 26-09-2010, 19:57
Andrew Schreiber Andrew Schreiber is offline
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Re: Using Multiple Kinds Of Motors

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Originally Posted by davidthefat View Post
You do make a great point, one great example is the Shake Weight... Its useless.

Now if I wanted to innovate what would be the best thing to innovate? Depending on the game, I would have to talk to my team about it. Most will think I am crazy, but I got to say, I can make a big impact by getting the new people on my side. I really wanna be crazy this year, have a blast while making a non relevant robot. I want people to way "WTF is that?" kind of response and then kick $@#$@#$@# at the competitions. I really want to move away from the traditional chassis too, maybe having a triangular pyramid?
Dave, have you ever considered that perhaps having a rock solid drive system would be beneficial to something complex? Perfection of a system comes not when you can add nothing more but instead when you can remove nothing. As you said, you are a programmer, as a programmer you aren't terribly familiar with mechanical systems (this is an assumption). Perhaps you should start by figuring out what you can remove from last years drive train to make it better. This would allow you to learn more (which will help you in the future when you show us your awesome new drive system) and help your team because a better drive system is ALWAYS a good thing.
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Unread 26-09-2010, 20:02
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Re: Using Multiple Kinds Of Motors

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Originally Posted by Aren_Hill View Post
^ this guy is a fun one to bug . I love starting to have our team known for playing the game in crazy ways. But regardless of how we accomplish a task, if a way exists to be better at that task we will do it (even if it stresses out the team moms and makes them want to strangle me).

Lots of crazy ideas are thrown into our design discussions, but our filter of what could possibly work is a lot less restrictive than most teams. Which yields some pretty fun and odd things making it through, but they have to have potential in reality to make it to the next step.

Regardless of how much I want to make some really crazy things, they'll only happen if they fit that task at hand.
I just noticed your usertitle... Don't go stirring up trouble now, simple, simple, simple. It's the way to go.
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Unread 26-09-2010, 20:05
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Re: Using Multiple Kinds Of Motors

Quote:
Originally Posted by Andrew Schreiber View Post
Dave, have you ever considered that perhaps having a rock solid drive system would be beneficial to something complex? Perfection of a system comes not when you can add nothing more but instead when you can remove nothing. As you said, you are a programmer, as a programmer you aren't terribly familiar with mechanical systems (this is an assumption). Perhaps you should start by figuring out what you can remove from last years drive train to make it better. This would allow you to learn more (which will help you in the future when you show us your awesome new drive system) and help your team because a better drive system is ALWAYS a good thing.
Our drive system was very basic, I mean very basic... 6 wheels with 2 motors, what can you take away from that? I did not like how it was so basic, it was too much of a conformist approach for me. Of course, me being the new kid with no idea how the competition would be, I did not speak out as much as I should have. It was a terrible system, can't go over bumps, can't drive under tunnel (well it can but it can take a while to get it right). Now the leader graduated (he never liked my ideas LOL) I can step it up even more.


I might even hold off on forcing my ideas a bit though, me talking too much last year might have intimidated some people.


Yea I am not a very mechanical person, well its not awfully hard to learn.
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Unread 26-09-2010, 20:55
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Re: Using Multiple Kinds Of Motors

Going back to the problem before the answer thing. What do you want out of you drivetrain? It sounds like you currently just want it to be different then normal?

I would suggest looking at things that could be improved within your current drivetrain.

How to increase your robots tractive force?

How to make your robot more manuverable? (strafing or just turning)

How to make it weigh less?

How to make it more easily repairable?

How to get your CoG lower?

How to get up an incline?

How to make it able to stand its ground when hit from the side?

Ect.

So if your robot needs to be a triangle to better do some of these, then you should make it a triangle.
Because I gurantee you that if you can do some of these things, even if they arn't visible at first glance, you will have a more competitive robot and people will notice the difference.
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Unread 26-09-2010, 22:50
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Re: Using Multiple Kinds Of Motors

It was clear that a standard tank drive system could do everything in Breakaway and more this year. If you want an effective drive, take what you had last year and make it do the things it didn't. Conforming to an intelligent design is almost always a good idea.

And if you think being a Mechanical guy is easy, you are right. But being a great one takes just as much work as being a great programmer. The only way to really know what you are doing mechanically with an FRC robot is hands on experience, reading good mech threads on CD, learning a lot of physics and engineering concepts, and being able to weave it all together into a basis for common sense decisions (which, although known to be 'common', never is).

If you intend on building a winning robot, simplicity in the drive is one of the best ways of getting there. Ask 1114, they have been doing it since 2005.
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Unread 26-09-2010, 23:18
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Re: Using Multiple Kinds Of Motors

In my opinion I think a really innovative and cool drive train would be one that incorporates a fully mechanical Continuously Variable Transmission or even better the Infinitely variable transmission. I do not know if it would be useful and give any real advantage but it would still be awesome.
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Unread 26-09-2010, 23:24
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Re: Using Multiple Kinds Of Motors

"If it ain't broke, it don't have enough features."--engineer's thinking

"If it ain't broke, don't fix it."--everybody else's thinking

Sometimes, non-engineers are right about engineers putting complexity into things. Make things as simple as they need to be, but not simpler. If you need extra speeds, use a shifting gearbox, not a single-speed gearbox.

For next year, try a 6WD 4 CIM shifting transmission. Bonus for building a Killer Bee 4-speed; I haven't heard of one being used in years. (Double bonus for making it better/simpler.)
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Unread 27-09-2010, 00:32
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Re: Using Multiple Kinds Of Motors

There's a pretty big difference between "conformity" and "going with what works". Eschewing any used idea as "conformist" misses the point entirely of why some choose not to conform.

The danger of conformity is not in rehashing others, but in doing the same thing over and over again without bothering to ask "why". However, no matter how little you want to conform, if you aim not to conform without bothering to ask "why not", you're just as flawed, if not moreso, in your judgement than anyone who's ever conformed.

That aside, there's a reason that robots have things in common, and when a lot of people do something, if you're seriously considering something different you'd be foolish not to understand the pros and cons of a normal design. There are a lot of pitfalls to innovation and if the simple, boring solution works perfectly, it's bad engineering not to go with what works.
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  #24   Spotlight this post!  
Unread 27-09-2010, 00:38
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Re: Using Multiple Kinds Of Motors

Another person's random ramblings on "creativity for the sake of creativity":

I love coming up with creative designs. Who doesn't? Its one of the most fun parts of the design process! There's something special about that feeling of "I thought of something no one else did." And, creativity is responsible for every improvement to a technology in the history of mankind. Behind every improvement, whether a tiny optimization to a well established system, or a radical new direction, there was someone thinking "Now how could I do this differently?"

I have to disagree with some of the stronger-worded posts stating that innovation and creativity are not always the best options. If they weren't, how would we move forward?

But, you have to be sure that you're moving forward, and not backwards, which is the point many have been trying to make. Just because something is different, doesn't mean it's better. And to check if a new idea is "better" we use the engineering design process: have a clearly defined problem, and criteria which the solution must meet. In the case of an established system, like a drivetrain, the "problem" is a perceived deficiency of the "standard" system.

Most of the time, you'll go about this process very methodically: Defining a problem, coming up with criteria, developing possible solutions, testing, and improving these solutions. This process works well on small-scale improvements, but is more difficult to apply to Out-of-Left-Field ideas.

But sometimes, a creative spark can cause the thing to happen in reverse. A random, "different for the sake of difference" idea is worthless in itself. But, when compared, very objectively, to the original solution, you might find that it is in fact superior in some way. This is a great way to discover "problems," that you may not have percieved as problems in the past! Maybe no one has! And if it solves a problem that no one else gave a second glance to, more power to you in competition!

But, don't take this as an endorsement of the creative idea over the standard. By all means, think about them, give them a chance, and compare them objectively to the established designs. If they are better, then they are better. If they are not, then they are not. Simple as that.

I'll also give creativity the point that they stand out of a crowd. Which for some people, is a big part of what they go into these competitions hoping to achieve. But in terms of pure competition, the success of a creative design is measured by its contribution to a winning robot, not the level of creativity itself.

Lets look at your motor-switcher idea in these terms. Its different, yes. But what does it solve, that a shifting gearbox does not? Is it more efficient? Is it more powerful? Does it use more or less motors? Is it less prone to failure? Are its failure modes more or less catastrophic than those of a shifter? Does it require a pneumatics system? Is it harder, or easier on the motors heat-wise? Machining effort? Cost? Size? Weight?

You can ask these questions, and a hundred more. Some of the answers will favor the shifter, and some will favor your design. You have to weigh the pros and cons of each. In this case, it seems fairly clear that the shifter wins. But that isn't always going to be the case.

Never stop innovation.
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Last edited by Joe G. : 27-09-2010 at 00:42.
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Unread 27-09-2010, 01:35
davidthefat davidthefat is offline
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Re: Using Multiple Kinds Of Motors

Where can I learn all the basics of all this? Transmissions and all that. preferably a book
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Unread 27-09-2010, 08:01
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Re: Using Multiple Kinds Of Motors

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Originally Posted by davidthefat View Post
I really wanna be crazy this year, have a blast while making a non relevant robot. I want people to way "WTF is that?" kind of response and then kick $@#$@#$@# at the competitions.
If it is non-relevant then how is it going to be effective in competitions?

Jane

P.S. a suggestion would be to think about the use of your words and their impact when developing your leadership skills with a team.
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Unread 27-09-2010, 08:41
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Re: Using Multiple Kinds Of Motors

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Originally Posted by davidthefat View Post
Where can I learn all the basics of all this? Transmissions and all that. preferably a book
Initially, you need to learn about traction (friction) and the relationship of rotational speed to ground speed. Then you need to learn the relationship of torque, rotational speed, and power. Also and understand of how force, mass, acceleration are related, and the relationship of acceleration, speed, and distance covered. This can be found in most good physics books. Especially the Freshman Engineering Physics text at your local university book store.
Next step is understanding the fundamentals of gearing. Learn how to calcualte speed ratios for simple gear trains and pulley or chain drives. Learn how these ratios multipy and divide torque and speed, but essentially keep power at a constant (with a small loss per stage). There are lots of good books on this. A decent physics book should cover this as well.
Important to note, most of the engineering population stops here in understanding powertrain design.
From this point you could dive into a Mechanical Power Transmission book, a Machine Design Book (Norton and Shigley have two different books, and both are quite good). This is college curriculum type stuff.

Honestly though, buying a used physics book and reading it would be great, but the internet is a great source for more detailed information.

http://science.howstuffworks.com/tra...pment/gear.htm
is a great article explaining the basics on gears.

If you are looking for innovative power transmission solutions, learn how the PRIUS transmission differs from other automatics. Learn the difference between a CVT and an IVT. Learn about "split power" or "power Recirculating" transmissions. Check out farm equipment. Their specialized purposes tend to be closer to FRC than normal cars and trucks.

OR

To paraphrase:
"You can see farther by standing on the shoulders of giants that came before you."
Find teams whose robot behaves the way you like. See what they are doing and talk to them about why they do it that way. FIRST (of last 10 or so years) is very good about sharing information.

As others keep saying over and over though, the most important part is figuring out what you want it to do rather than how to make it do what you want.
I have seen many teams shoot for the creativity award only to end up standing on the sidelines Saturday afternoon.
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Unread 27-09-2010, 09:52
Andrew Schreiber Andrew Schreiber is offline
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Re: Using Multiple Kinds Of Motors

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Originally Posted by IKE View Post
Honestly though, buying a used physics book and reading it would be great, but the internet is a great source for more detailed information.

http://science.howstuffworks.com/tra...pment/gear.htm
is a great article explaining the basics on gears.
...
To paraphrase:
"You can see farther by standing on the shoulders of giants that came before you."
Ike is right, even a quick glance through the CD Media section found:

http://www.chiefdelphi.com/media/papers/1682 - Drive Train Presentation by Ken Patton and Paul Copioli
http://www.chiefdelphi.com/media/papers/1443 - Drive Train Basics paper by Chris Hibner (Math heavy)
http://www.chiefdelphi.com/media/papers/1552 - SimSwerve paper by Ian Mackenzie
http://www.chiefdelphi.com/media/papers/2216 - Belt and Chain evaluation by Team 234
http://www.chiefdelphi.com/media/papers/2147 - Conference Presentation by Madison on Drive Trains and Implementations. (http://www.chiefdelphi.com/media/papers/2037 - older version with more pictures)

These are just the ones I have read and found helpful. I am not sure what your grasp of physics is but I have a pretty strong background in it (even if it is several years old and I don't use it very often) If you don't have one I highly suggest taking a class on it.

If that isn't an option http://botsnlinux.net/firstphysics/f...th_physics.pdf is a short primer on basic concepts that is probably worth a read. Unfortunately development seems to have stopped on it.
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Unread 27-09-2010, 10:13
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Re: Using Multiple Kinds Of Motors

Ok so you are saying I will eventually learn that in my AP Physics class?
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Unread 27-09-2010, 10:18
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Re: Using Multiple Kinds Of Motors

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Originally Posted by davidthefat View Post
Ok so you are saying I will eventually learn that in my AP Physics class?
Learning is up to the student, but many AP physics classes will cover this material. Look through the book, and then discuss the curriculum with your teacher.
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