Go to Post They have a Woodie Flowers Finalist, Outstanding Volunteer and numerous UFH Awards to demonstrate this as well. You do not receive any of these accolades without doing something right. - J Flex 188 [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 01-11-2010, 10:39
Katie_UPS's Avatar
Katie_UPS Katie_UPS is offline
Registered User
AKA: Katie Widen
no team
Team Role: Engineer
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Wisconsinite lost in Texas
Posts: 955
Katie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond repute
Re: Mecanum. What's Best

From our experience with mecanum:
-Make sure all wheels are touching the ground: Aside from wheel orientation (diamond vs. X), its been our biggest problem with mecanum. Make sure your frame doesn't warp or use a "suspension" chassis (we did this with pods and springs).
-Use 8 inch mecanum wheels: The 6 inch ones (back in '08) pinched the rollers. I've heard that the 6" wheels have been improved, but we switched back to 8" since.
-Don't pinch the rollers: Otherwise the wheels WILL NOT WORK (I think most people know that, though).
-As said, orientation (diamond vs X)

All of our mecanums that I can remember have been chain driven so I'm not sure the difference it makes (asides from the general pros/cons of chain vs direct driven).

We've found mecanum to be good for manuverability and its pretty easy to get used to when you drive (we drive with two joy sticks-one for back/forth/left/right, and another for orbiting/point turns). We also think it makes for great demos (people get a kick out of robots driving sideways).

They do, however, get pushed around fairly easy, and messing up wheel orientation is a pain. Also, if your frame warps or rollers get pinched, it doesn't play nice at all.
  #2   Spotlight this post!  
Unread 01-11-2010, 21:50
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,637
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Mecanum. What's Best

My personal preference is the same as forbes' for the Mechanical setup. It's simple and easy to build since it requires very little modification from even the KOP chassis.

My personal preference for Controls is to drive it like a normal bot ("Tank" controls or "Arcade" controls) and use a joystick hat to control 8 possible strafe modes (where "Up" and "Down" on the hat are the same as forward & back). This greatly simplifies the control element and allows a driver to gain practice very early on.

For most teams, I'd say let the rest of the robot integration sway the vote for wheel setup/orientation (wide vs. long). So long as the bottom makes an "O" & c.g. isn't way out of whack, the robot will not have problems turning. "Integration" in this sense is "how wide" the robot needs to be in order to accomodate the forseen mechanisms your team will come up with (intake to conveyor systems are predominantly wide drive, whereas most other years it can flip either way).
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #3   Spotlight this post!  
Unread 01-11-2010, 23:06
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,038
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Mecanum. What's Best

Quote:
Originally Posted by JesseK View Post
This greatly simplifies the control element

Could you elaborate please? What is it greatly simpler than?




  #4   Spotlight this post!  
Unread 02-11-2010, 09:29
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,637
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Mecanum. What's Best

Quote:
Originally Posted by Ether View Post
Could you elaborate please? What is it greatly simpler than?
It greatly simplifies it from control setups can be observed at (I'll conjecture) any FRC Regional, where the drivers themselves do not seem to have a full understanding of the best way to move the bot around. That problem is a result of either complex controls or lack of practice. In either of those cases, it's advantageous to simplify the controls. My case here also assumes that the drive train is geared for a balance of speed/acceleration (10-11 fps) for a typical* 140-150lb robot.

Here are what I consider 'bloated'
  • 2 Joysticks that control different degrees of freedom**.
  • 1 Joystick that has a "twist" action for a z-axis rotation, in which users (from novices to veterans) unknowingly twist it ever so slightly while trying to strafe
  • Control software code where (as an example of negligible amounts) 10% more rotation control input from a joystick translates to 10% more rotational output from the robot even while the robot is strafing
  • Overly sensitive controls where fine muscle movement is needed (like game pad thumb sticks) for the difference between (example) strafing left and strafing the forward left diagonal. This is particularly noticeable when combined with the 3rd bullet.

Additional programming or practice may alleviate the problems of the above situations. However, starting with something fundamentally simpler would also alleviate the problem with less impact on the robot's schedule. In other words, the drivers get more practice learning the robot's interaction with game elements rather than learning how to make the durn thing move as expected.

I was able to observe many matches with Mecanum drive trains as Scouting mentor in 2010. I was also able to observe hundreds of little kids at the USASEF last weekend as they drove a couple of Mecanum drive trains on the mini field. So really, this is all just based upon my observations and opinions, for whatever one feels they're worth.

*Typical here is what I've seen on field. A CIM motor that drives a 6" Mecanum wheel that is mounted directly to an AM Toughbox (or Nano) moves the robot at roughly 10.5 ft/s. Under normal conditions, the motor load across 4 motors for such a setup is near peak efficiency of the CIM motor regardless of a Mecanum drive train's wheel base (since all 4 force vectors assist in turning on a Mecanum drive train).

**I've yet to observe a driver who is naturally a master of the Halo-style of driving without having spent many hours playing Halo already.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #5   Spotlight this post!  
Unread 02-11-2010, 10:03
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,038
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Mecanum. What's Best

Quote:
Originally Posted by JesseK View Post
Here are what I consider 'bloated'
  • 2 Joysticks that control different degrees of freedom**.
  • 1 Joystick that has a "twist" action for a z-axis rotation, in which users (from novices to veterans) unknowingly twist it ever so slightly while trying to strafe
  • Control software code where (as an example of negligible amounts) 10% more rotation control input from a joystick translates to 10% more rotational output from the robot even while the robot is strafing
  • Overly sensitive controls where fine muscle movement is needed (like game pad thumb sticks) for the difference between (example) strafing left and strafing the forward left diagonal. This is particularly noticeable when combined with the 3rd bullet.

...starting with something fundamentally simpler would also alleviate the problem with less impact on the robot's schedule. In other words, the drivers get more practice learning the robot's interaction with game elements rather than learning how to make the durn thing move as expected.
Thanks for making that clearer. I completely agree with the general point you are making (about making a driver interface with a quick learning curve).

I think we disagree slightly on the implementation of that goal, specifically the first two bullet points:

2 Joysticks that control different degrees of freedom

Experience has shown that there is a mecanum driver interface with different degrees of freedom on 2 joysticks which has virtually no learning curve for a driver with prior tank-drive experience. It's an implementation of the "Tank-drive" approach that you mentioned. The left and right joystick Y axes control the vehicle just like tank drive, and the right (or left) X axis controls strafe (but only when a button is held down). More detail available here.

1 Joystick that has a "twist" action for a z-axis rotation, in which users (from novices to veterans) unknowingly twist it ever so slightly while trying to strafe

The above objection is valid, but is easily mitigated by adjusting the gain curve of the Z-axis so that small signals have little or no effect. See this post for more detail.



  #6   Spotlight this post!  
Unread 02-11-2010, 10:21
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,628
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Mecanum. What's Best

Quote:
Originally Posted by JesseK View Post
[*]2 Joysticks that control different degrees of freedom**. [*]1 Joystick that has a "twist" action for a z-axis rotation, in which users (from novices to veterans) unknowingly twist it ever so slightly while trying to strafe
I think these two points are related in that the second one demonstrates why one would want to control their robots using the first method...

In all seriousness, "splittling" an arcade drive into two joysticks greatly increases drivability. For mecanum drives I happen to be a fan of "halo style" controls with independent joysticks for movement and rotation, and I don't even play Halo, but I also happen to be a very big proponent of not using a mecanum drive. I guess it just has always seemed more intuitive to me and whatever random kids drive the demo bot...
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #7   Spotlight this post!  
Unread 02-11-2010, 10:28
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,038
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Mecanum. What's Best

Quote:
Originally Posted by Chris is me View Post
For mecanum drives I happen to be a fan of "halo style" controls
For those of us who don't play video games, could you please state what "halo style controls" means ? i.e. what mecanum function is assigned to each of the joystick axes. Thanks



  #8   Spotlight this post!  
Unread 02-11-2010, 10:30
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,628
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Mecanum. What's Best

Movement is assigned to one joystick (either forward or strafing, the robot moves in the direction the joystick is pressed), and the other joystick controls rotation / orientation. Much like Halo and other console first-person-shooters.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #9   Spotlight this post!  
Unread 02-11-2010, 14:31
buildmaster5000 buildmaster5000 is offline
Trying to program the swerve drive
AKA: Alex
FRC #2421 (Rolling Thunder Robotics)
Team Role: Alumni
 
Join Date: May 2009
Rookie Year: 2009
Location: Northern Virginia
Posts: 207
buildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud ofbuildmaster5000 has much to be proud of
Re: Mecanum. What's Best

Quote:
Originally Posted by Chris is me View Post
IFor mecanum drives I happen to be a fan of "halo style" controls with independent joysticks for movement and rotation, and I don't even play Halo, but I also happen to be a very big proponent of not using a mecanum drive. I guess it just has always seemed more intuitive to me and whatever random kids drive the demo bot...
I agree with your Chris. Since the student sthat are going to drive the robot generally have played halo, or at least a game similar to it, it makes it very easy to pick up the controls. Also, if someone came up with a better way to control omnidirectional drive systems (mecanum, swerve, etc), I would consider using it. But given the number of people who already know how to use "halo controls," I doubt I would use it.

Side note: my team is prototyping a swerve drive this fall and we are using halo controls for the robot.
__________________
-Alex



2010 Washington DC Regional: Engineering Excellence Award
  #10   Spotlight this post!  
Unread 02-11-2010, 14:44
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,498
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: Mecanum. What's Best

I'm a big fan of segregating different degrees of freedom to different joysticks. We currently use arcade drive on a skid steer, with on stick for throttle, and the other stick for turning. A human being is not very good at moving a stick perfectly in one axis.

I feel the same way for using the twist of a stick as the Z, that's just way too much for a driver to do with one hand, after all, he has two.

I believe, as chris described, that translation on one stick, rotation on another, is the way to go. This is the most intuitive, and worked great for us on our prototype crab.
  #11   Spotlight this post!  
Unread 02-11-2010, 15:19
JamesCH95's Avatar
JamesCH95 JamesCH95 is offline
Hardcore Dork
AKA: JCH
FRC #0095 (The Grasshoppers)
Team Role: Engineer
 
Join Date: Dec 2004
Rookie Year: 2001
Location: Enfield, NH
Posts: 1,812
JamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond repute
Re: Mecanum. What's Best

The suspended chassis is not a bad idea for mecanum wheels, but unless you need a lot of suspension travel I would just use it with a flexible chassis.
__________________
Theory is a nice place, I'd like to go there one day, I hear everything works there.

Maturity is knowing you were an idiot, common sense is trying to not be an idiot, wisdom is knowing that you will still be an idiot.
  #12   Spotlight this post!  
Unread 02-11-2010, 16:05
AustinSchuh AustinSchuh is offline
Registered User
FRC #0971 (Spartan Robotics) #254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 1999
Location: Los Altos, CA
Posts: 800
AustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond repute
Re: Mecanum. What's Best

Quote:
Originally Posted by AdamHeard View Post
I'm a big fan of segregating different degrees of freedom to different joysticks.
Completely agreed. We do the same, and it has worked very nicely.
  #13   Spotlight this post!  
Unread 04-11-2010, 19:02
joek's Avatar
joek joek is offline
Team Welder and CAD tech
FRC #2052 (KnightKrawler)
Team Role: Mechanical
 
Join Date: Jan 2009
Rookie Year: 2009
Location: Irondale H.S.
Posts: 231
joek is an unknown quantity at this point
Re: Mecanum. What's Best

mechanum don't really need any special considerations when mounting, almost any configuration will work, the main difference from tank is in the programming
__________________


2012 Record (13-2-0)
lake superior regional finalists- thank you WAVE (2826) and Blue Twilight (2220)
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What's the best ultrasonic? Nathan Programming 9 07-02-2008 23:02
Robot Size and Shape: What's Best? SSMike Technical Discussion 14 03-02-2007 13:39
lathes, what's best? ajlapp General Forum 16 27-08-2004 16:32
What's the best free portal software? DCA Fan Website Design/Showcase 7 04-05-2003 17:32
What's the best qualifying rounds strategy? Ken Leung General Forum 24 24-03-2002 18:25


All times are GMT -5. The time now is 23:45.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi