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#106
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Re: 2011 Red Herring #1
Quote:
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#107
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Re: 2011 Red Herring #1
No, it isn't.
I am, however, stocking up on lots of paisley shirts... -dave . |
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#108
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Re: 2011 Red Herring #1
I wasn't aware that they made paisley Hawaiian shirts...
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#109
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Re: 2011 Red Herring #1
Think back to the person who is known for paisley shirts.
Spoiler for that person is...:
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#110
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Re: 2011 Red Herring #1
Paisley shirts? o.o
So maybe something retro or something. Kind of goes along with the "leftover". Last edited by Dustin Shadbolt : 21-11-2010 at 00:40. |
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#111
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Re: 2011 Red Herring #1
Humanoid robots! The shirts will be shipped in the KOP and must be worn by the robot as tracking targets
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#112
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Re: 2011 Red Herring #1
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crazy idea here now: robots must do 4 step dances in a paisley pattern |
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#113
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Re: 2011 Red Herring #1
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EDIT: Unless you disregard the spacing period. Then you would be right. Last edited by synth3tk : 21-11-2010 at 00:33. |
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#114
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Re: 2011 Red Herring #1
Paisley...
"So maybe something retro or something" BRINGING BACK OLD GAME CONCEPTS!!! Afterall, Its is the 20th year of FIRST What would be a good Mashup? |
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#115
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Re: 2011 Red Herring #1
Quote:
2000 and 2004 are two of the best games FIRST has dished up (and strategy for 2004 was like playing rock, paper, scissors), 1992 was the original game and had corn, multipliers are just to make life really...umm, interesting, besides being in a lot of games in the late 90's and in the 2001 game, 2010 because it won't be expected and was good, 2002 for the pushing wars and 2007 for the distinctive robot classes and the height/weight sliding scale. |
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#116
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Re: 2011 Red Herring #1
my favorite aouto period: nocking a ball off a sensing pad to release additional objects
My favorite concept: Periods, Aim high had 2 periods after auto mode and it actually was kind of cool my favorite game piece: tubes my favorite end game bonus: climbing a ramp my favorite field element: stairs |
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#117
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Re: 2011 Red Herring #1
I wasn't around back then, but weren't there three periods (offense, defense, free for all) after auto in Aim High?
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#118
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Re: 2011 Red Herring #1
Yes, that is how it was played.
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#119
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Re: 2011 Red Herring #1
Overdrive on regolith!
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#120
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Re: 2011 Red Herring #1
Are you TRYING to give me nightmares?
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