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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
One issue we've had is jumping into design before strategy is decided. There's usually several ways to implement a strategy, so limiting yourself to a single design generally isn't the way to go. Less hurtful, but often similarly wasteful, is designing for a strategy that will he decided against. Why design if you'll leave need any designs for such a strategy at all? The only answer is practice, which, while not bad, is inefficient during a build season and during that crucial period right after kickoff.
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Team 2337 | 2009-2012 | Student
Team 3322 | 2014-Present | College Student
“Be excellent in everything you do and the results will just happen.”
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