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Unread 03-12-2010, 16:32
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Peter Matteson Peter Matteson is offline
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FRC #0177 (Bobcat Robotics)
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Re: Pitfalls to avoid when brainstorming the 2011 game and robot

Quote:
Originally Posted by Cyberphil View Post
Another thing that is not really mentioned here:

Robot orientation.

Every year, 103 creates a, "Long," robot, or one in which the front of the robot is the shorter side. For some games that requires a lot of game pieces to pick up, this is definitely not ideal. If you look at every robot on Einstein in 2009, you will notice that they are, "Wide." They were the robot that was able to pick up the most balls the fastest, because if you cannot pick up game pieces fast, you cannot possibly score fast.


I hope that for a post season project next year that we can create our first wide bot.
Incorrect, 1(77) out of 12 was a long bot that year. Oddly enough it was the team that said during the concept generation phase of robot design that year, "No widebody has ever made Einstein..."

Wish I was making this up.
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