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Unread 27-12-2010, 11:18
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Hypothetical Situation - Stairs

some people interpret the game hint Little Eva - locomotion - Robotic Locomotion http://en.wikipedia.org/wiki/Robot_locomotion

The point of this is not to discus the game hint, there are 500 other posts about that. This is a fun mental exercise that can challenge us for the next week.

I assume that for the sake of rookies the kit drive-train would have to be able to play the game so perhaps a bonus obstacle close to the driver station such as the ramp in 06.

So here is my Hypothetical Situation:

4 steps each 6 inches high, spaced 6 inches apart. At the top of the stairs there is a platform 2 feet tall, 3 feet wide, 8 feet long. At the end of the match each robot on the platform scores 50 points.

don't actually build a robot just describe you strategy and how you would attempt to mechanically solve this challenge.
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Unread 27-12-2010, 11:25
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Re: Hypothetical Situation - Stairs

Look at robots from 2004. They climbed steps very well.

A couple of highlights:
our robot (33):
The entire top piece (the big refrigerator-box) moved by window motors, and had wheels on the front. It would tip back, and get the wheels onto the platform, then move down (lifting the robot, but the back two wheels remained on the ground). Then it would drive up. Almost all of the weight of the robot was in the chassis (it was full weight, 130lbs with battery, and the entire top piece weighed around 10lbs), so it wouldn't tip over easily.

Simbotics (1114): They had four wheel pods (two crab pods and two casters) each with a pneumatic piston. They would lift all of the pistons, then run into the platform. Sensors on each pod would lift it as it hit the platform.
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Unread 27-12-2010, 11:34
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Re: Hypothetical Situation - Stairs

that was a different challenge. The steps I was thinking of are much larger than 04, but similar concepts should work
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Unread 27-12-2010, 12:10
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Re: Hypothetical Situation - Stairs

I know this doesn't address the OP's original question, but to add on to what was said here
Quote:
Originally Posted by apalrd View Post
Simbotics (1114): They had four wheel pods (two crab pods and two casters) each with a pneumatic piston. They would lift all of the pistons, then run into the platform. Sensors on each pod would lift it as it hit the platform.
We had a similar solution, except it was just front and back instead of 4 independent modules like they did. We had 8 light sensors that we used to detect where the robot was relative to the platform and raised/lowered the modules accordingly. It worked great, but in practice the time that it took to raise the modules wasn't as fast as we had hoped (the goal was to be able to drive on without slowing down)

Check out our Encore promo video from that year to see more details.

Again, that was a different challenge with only a single step to deal with.
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Unread 27-12-2010, 12:29
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Re: Hypothetical Situation - Stairs

As a mentor of one of those rookie teams who will most likely be using the kit frame unless CADed otherwise, I would recommend designs such as 190's 2004 robot. Or I would really like to try 1276's off-season prototype.

190: http://www.youtube.com/watch?v=Q5nnGGRi-94

1276: http://www.chiefdelphi.com/media/photos/35982
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Unread 27-12-2010, 12:29
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Re: Hypothetical Situation - Stairs

Just in case there are stairs this year, would it be best to have tracks or what ever they are call ed, like on tanks. ??? unlesss we have to use legs i mean. and Where can i find some or purhase them???
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Unread 27-12-2010, 12:33
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Smile Re: Hypothetical Situation - Stairs

If I remember the game correctly, WPI (Team 190) had a great platform climber, went around a goal obstruction, and hung on a bar, all autonomously. Can't wait to see the new game. Speculation is generally fruitless, but can be fun for some.
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Unread 27-12-2010, 12:49
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Re: Hypothetical Situation - Stairs

Quote:
Originally Posted by Teched3 View Post
If I remember the game correctly, WPI (Team 190) had a great platform climber, went around a goal obstruction, and hung on a bar, all autonomously.
They went up the 2" stairs, and intentionally built narrow to go around the goal. I remember that part of their robot was a piece of laminated paper to reach over a line and "straddle" it so they'd be in position for the stairs.

I might try 330's approach: oversized rear pneumatic tires (12") with an angled front and 6" wheels to lead up the step.

Tank tracks: Outback Manufacturing has a kit for those, but most teams make their own with varying degrees of success (the Triplets in 2006) and unsuccess (any robot that throws more than one or two in a season). They'll work for stairs, but I wouldn't recommend them for flat floors necessarily.
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Unread 27-12-2010, 14:16
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Re: Hypothetical Situation - Stairs

I'd probably approach the 6" stairs with a tank tread design as well. Perhaps only to climb - wheels could provide the regular movement.
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Unread 27-12-2010, 14:39
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Re: Hypothetical Situation - Stairs

A very fast and exciting way would be for a robot that had the ability to shift is CG very high (approximatley 3feet or higher), and then take a run at the platform and let the physics of momentum do the work.
Of course this strategy could literally turn into a trainwreck...
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Unread 27-12-2010, 16:37
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Re: Hypothetical Situation - Stairs

id try to create a design that could some how also get the other robots up, maybe a modified ramp bot like 08. Or after it climbs flips down a ramp so the other bots can get up easier
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Unread 27-12-2010, 16:50
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Re: Hypothetical Situation - Stairs

I just had to complete a stair climbing challenge for RPI's Intro to Engineering Design class. Here's what my team learned with a tracked Vex robot.

The key to going up - and down - stairs with a tracked system is CG. Your left-right CG should be centered so that you track as straight as possible. You will want to move your CG around going up and down steps, however. If your tracks span more than one step, you'll want your CG more forward than aft. On the way down, you'll want it more aft than forward to prevent rolling right down the stairs. Of course, with all CG problems lower is always better, and a low CG means you have to displace your CG less.

The other tricky part of stairs can be climbing the vertical face of the step (the "first step problem"). With enough traction, you can "roll" up the side of the stairs, and if you lack the traction you'll need to find other means to "pop up"...

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Unread 27-12-2010, 17:04
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Re: Hypothetical Situation - Stairs

I did some researching on my own of stair-climbing a few months ago and I found some very interesting things.

This one is personally my favorite, and if the modules were made larger, they could potentially climb much larger stairs:

http://www.youtube.com/watch?v=XzKo6KE2H5A

Even something like this is possible in the FRC:

http://www.youtube.com/watch?v=kVEsOxhubFg

The most interesting thing I found was something like this:

http://www.youtube.com/watch?v=uPvj-2KC9G4

But that would be pretty out of the question for FIRST.

But something like this would be extremely interesting to see:

http://www.youtube.com/watch?v=qyVj4...eature=related

I even did some small mental experiments with the mechanics that go into climbing stairs and came up with some pretty interesting ideas.
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Unread 27-12-2010, 17:38
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Re: Hypothetical Situation - Stairs



This tank tread system worked very well for us in climbing the platform in 2004 - our arm tilted in the direction of the climb to give us CG advantage when climbing. When climbing down, we kept the arm in the same position and drove in the opposite direction. Very stable.

Game rules (bumper design requirements, ability of appendages to leave base footprint, etc.) may prevent the use of such a method in future "step" games. There are also nagging little weight, cost, and reliability of tread factors associated with this and similar treaded designs.
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Unread 27-12-2010, 18:11
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Re: Hypothetical Situation - Stairs

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Originally Posted by akoscielski3 View Post
Just in case there are stairs this year, would it be best to have tracks or what ever they are call ed, like on tanks. ??? unlesss we have to use legs i mean. and Where can i find some or purhase them???
You shouldn't be buying*, building, or designing anything to be used on your final robot before Kickoff.

*with the probable exception of tools, supplies, raw materials, etc.
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