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#31
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Re: Hypothetical Situation - Stairs
Or a worm gear. That would probably provide all of the reduction you would need.
I would probably mix a pair of encoders, a gyro (maybe) and an inclinometer. The encoders would determine wheel speed and distance, the gyro would (as usual) determine rotational velocity (Although you might have to do some stuff to keep it sensing correctly, or just use it when in a known orientation), and the inclinometer would detect the ground. An accelerometer *might* work but would be affected by the robot's forward velocity. A weight on a pot would work as well, but would have weight to it (and weight is always a bad thing). David - about servos - They are weak motors with built-in logic to steer to a certain position, and work the same as a motor, Victor, and pot. Except they are weak. With a CIM or Fisher-Price as the motor, you have significantly more power, which with gearing means you can drive whatever load you must drive faster. Any motor can move the load, but a more powerful (not necessarily a higher/lower free speed or stall torque, but output power, measured in Watts) motor can perform the task faster. |
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#32
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Re: Hypothetical Situation - Stairs
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#33
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Re: Hypothetical Situation - Stairs
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http://www.chiefdelphi.com/forums/sh...94&postcount=5 My the end of the season we had the belt trapped so it couldn't find a way to slide off. Unfortunately this really cut down our efficiency so our robot was slower than we hoped. Definitely not an ideal situation. |
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#34
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Re: Hypothetical Situation - Stairs
In 2004 we happened upon a simple, robust, and fast method for climbing the stair. We put drop down ramps made of UHMW plastic on the front of the robot and had 4 large knobby pneumatic tires. The ramps would start the match folded up and would drop down and latch into place, giving the front face of the robot a sloped leading edge that would be just above the top of the step, sort of like an amphibious car.
To climb the stair the driver would simple turn the robot to face the stair and apply throttle. The ramps would lift the nose and when the front tire hit the stair’s edge it would climb onto it. Because the robot would high center between the wheels, we put UHMW plastic strips on the frame so we could glide across until the rear wheels would engage. To get down from the platform we would just drive off and bounce a bit. It was not a finesse move and required the robot to tip about 30-45 degrees, so you needed a relatively low CG. I don’t think we ever tried, but I think we could have climbed multiple stairs if there was a good edge to bite into like in 2004. This method served us very well and was very KISS, perhaps the KISSiest Jay |
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#35
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Re: Hypothetical Situation - Stairs
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#36
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Re: Hypothetical Situation - Stairs
Surprised nobody has mentioned Whegs yet
They are crazy cool, extremely simple, and can climb obstacles as high as the diameter of the wheel.http://www.youtube.com/watch?v=F4GF2UFhv8Y http://www.youtube.com/watch?v=P7UkXh8-cBw And if you don't want to bump around on flat ground... http://www.youtube.com/watch?v=lrE8CcquOuQ Last edited by Jared Russell : 28-12-2010 at 19:06. Reason: Added third video |
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#37
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Re: Hypothetical Situation - Stairs
By out of the question, I did not mean that FIRST teams could not do this. I am sure that FRC teams could do this actually!
What I meant was the usefulness of this. The only thing this (What I guess you would call a drive train) is made for is climbing stairs. This could potentially be used on a bot, but the usefulness of it is what I would question. Now after saying this, I know the 2011 game is going to consist predominately of stairs, and some team will come up with this design and make it to Einstein. That would be just my luck, and I would love every second of it! |
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#38
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Re: Hypothetical Situation - Stairs
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#39
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Re: Hypothetical Situation - Stairs
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#40
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Re: Hypothetical Situation - Stairs
i explored the idea of using a screw drive with first, the main problem is a lack of power, unless the screws were made of rollers, like a mechanum wheel, they require a tremendous amount of torque to move. i looked at ice fishing augers as a supplier for the screws, they are long and fairly perfect.
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#41
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Re: Hypothetical Situation - Stairs
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You could also significantly decrease the amount of torque needed to move by making the auger a slightly smaller diameter on either end so it's only contacting the floor in the middle.(think 8 wheel drive; the outer wheels are raised for the same purpose.) |
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#42
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Re: Hypothetical Situation - Stairs
With an auger drive, how would you turn? You can't run one side forward/one side backwards, that would make it drive straight. You can't run both one way, that would make it strafe.
I don't think it would take as much torque as you think, since you are transferring the power to the floor approximately the same as you would in a mecanum drive. That said, you could always go with 2 CIM 1 FP per side (and have more power than 5 CIMs total) and leave a single CIM for whatever mechanism you want to build. |
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#43
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Re: Hypothetical Situation - Stairs
I think the only way to do it would be to run it as if you were going forward but with one auger going more slowly. It certainly would be an arc-like turn though.
All in all, in my opinion even if there was stairs in this years game augers would not be an eligant solution. They are simply over complicating the problem. |
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#44
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Re: Hypothetical Situation - Stairs
This may have been posted before, but here it is again...
http://www.youtube.com/watch?v=nVzj3_MUBjE |
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#45
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Re: Hypothetical Situation - Stairs
i cannot remember, but wasent there a team that made a 12 wheeled robot for aim high, i believe they used roller blade wheels or something, nobody thought their robot would be able to climb anything but it was one of the best.
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