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#1
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Re: 2011 Game Hint #1
One thing I think we need to consider in ideas for game possibilities is the use of cameras. In the last 2 years, FIRST has tried to implement camera use into each game, like the targets for the goals in Breakaway and the top of the cart things in Lunacy. That is probably one of the most essential things that need to be considered in ideas, as how cameras can be used with the game. Look at modern day robots that are used by militaries, police, etc., most of them have cameras, and I think that FIRST is trying to get them well implemented into the games. Just something I thought that might need to be considered.
-Tom H |
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#3
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Re: 2011 Game Hint #1
On the other hand, they also try to make it possible to play the game without any camera control whatsoever. I could see them somehow making the pieces hard to place in the train without a camera or something, but I'm not sure how vital that would be, the GDC will figure something out.
Last edited by Dripto : 29-12-2010 at 21:47. Reason: I hate that :D green smiley SO MUCH :< |
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#4
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Re: 2011 Game Hint #1
Something i noticed as i was reading some of the older posts was that Dave Lavery's profile had a picture of a locomotive in it... has that always been there or is this important or is this him just messing with (my) our heads?
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#5
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Re: 2011 Game Hint #1
Quote:
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#6
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Re: 2011 Game Hint #1
Quote:
Spoiler for :
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#7
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Re: 2011 Game Hint #1
Another big event this year - Kodak's Kodachrome film has come to an end after 75 years of the best color pictures ever taken.
Since this years clue is a picture..... |
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#8
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Re: 2011 Game Hint #1
Quote:
2005 - Vision Tetra (Don't really know the purpose of the vision tetra, auto bonus?) 2006 - Above the High Goal, most often used for auto targeting. 2007 - Above every other Column on the Rack - Used for autonomous scoring. 2008 - No specific Camera Objective, though some teams did attempt to differentiate blue and red trackballs from one another. 2009 - Targets above Trailers, used for auto targeting 2010 - Targets above Goals, used for auto targeting Looking at past camera use, odds are that there will either be some sort of uniquely colored target or lit structure for the cameras to find and assist in scoring - Probably above, around, or inside of a goal or other scoring structure. Seems like more often than not, Camera assist is usually written off as being unnecessary due to the amount of programming resources invested or because the task can be done just as easily with Dead Reckoning or a more simple sensor setup. Last edited by thefro526 : 30-12-2010 at 13:39. |
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#9
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Re: 2011 Game Hint #1
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With everything that has been mentioned and discussed, I think that it will be interesting this year to see how the GDC has integrated the use of the camera into the game. I truly can't wait. |
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#10
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Re: 2011 Game Hint #1
Not exactly true, a few teams used the camera to show the robot where the random ball was instead of using the IR.
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#11
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Re: 2011 Game Hint #1
This got me thinking, just like last year, how they only showed one piece of the game which was a piece of the twoer where the ball woudl fall from, maybe they are doign the same this year? Only this year they are talking about the camera uses in the game this the picture being reversed and in black and white. Maybe it means there is a target with similar properties?
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#12
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Re: 2011 Game Hint #1
or maybe the clue has no relevance and we are just being screwed with
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#13
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Re: 2011 Game Hint #1
it ALWAYS has some type of relevance.. even small things sometimes
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#14
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Re: 2011 Game Hint #1
Quote:
Right? |
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#15
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Re: 2011 Game Hint #1
i dont even think we can be sure that it wont be about 60's singers all that we can really be sure about is there will be a game
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