|
Re: 2011 Game Hint #1
Quote:
Originally Posted by BJC
I had an idea for a really fun game, but I don't have time to draw it up in sketchup, this is just a very rough paint sketch. Perhaps someone else could. It combines.. well I'll let you see for yourself.
|
http://i48.photobucket.com/albums/f2...er/Custom1.png
http://i48.photobucket.com/albums/f2...er/Custom2.png
http://i48.photobucket.com/albums/f2...er/Custom3.png
http://i48.photobucket.com/albums/f2...er/Custom4.png
Quote:
Originally Posted by Karibou
I'm not sure how much this concept is still preached, but what I've learned from reading medieval war books is that you often only see what you want to see, and if there's something that you think that you should see, you will see it. If you're looking for the enemy soldier in the forest, you may miss the mountain lion that's about to attack you from behind. By just looking for connections to trains because that was our initial reaction, we may not see other clues because we are not looking for them.
|
Or maybe that's what they want us to think! The hint is exactly what we are saying, it's just that even if we figure out what the hint really is, it isn't the right encryption code for the PDF or the elaborate design of the FIRST game. Hints are fairly useless even if we do figure it out.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Last edited by Tetraman : 31-12-2010 at 14:40.
|